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461. [Request] Claymores. - in Feedback/Requests [original thread]
Bump.
- by Dominus Fatali - at 2013.04.19 12:52:00
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462. Plasma Cannon Speculation. - in General Discussions [original thread]
Severance Pay wrote: SIRAJKNIGHT wrote: so is it supposed to be like an AR and Scrambler Pistol that is antivechicle, combined? The scrambler rifle will not be AV, but the plasma cannon will. Any thoughts on the swarm pistol? Lols to that...
- by Dominus Fatali - at 2013.04.17 23:31:00
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463. Plasma Cannon Speculation. - in General Discussions [original thread]
Severance Pay wrote: It looked like it was a straight shot. How do know what the dmg is? The guy in the video missed, unless he wasn't aiming at the vehicle. Then it poses the question "How do you know it is AV?" If this ends up being forgegun...
- by Dominus Fatali - at 2013.04.17 21:44:00
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464. Plasma Cannon Speculation. - in General Discussions [original thread]
I must say, I can't wait for May 6th so that I can test this out. But anyways, this thread is for the purpose of speculating and discussing the titular weapon. What We Know: -Light Weapon -Gallente design -Travel time -Follows a parabolic traject...
- by Dominus Fatali - at 2013.04.17 21:19:00
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465. Nox Aeterna Security [NA-S] Recruitment - in Corporation Recruitment [original thread]
Corporation spots still available. Please apply in game if you are interested.
- by Dominus Fatali - at 2013.04.16 23:24:00
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466. [Request] Claymores. - in Feedback/Requests [original thread]
Not the anti-personnel mine. The Scottish longsword. Let's make it happen guys.
- by Dominus Fatali - at 2013.04.16 23:23:00
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467. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: They are two different skills, and they are both required to unlock higher level equipment. However the suit itself looks at the level of those two skills, and applies bonuses accordingly. This is how it works in EVE, for ...
- by Dominus Fatali - at 2013.04.11 23:36:00
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468. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Dominus Fatali wrote: Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel ...
- by Dominus Fatali - at 2013.04.11 23:16:00
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469. WE NEED .......... - in General Discussions [original thread]
...guns. Lots of guns.
- by Dominus Fatali - at 2013.04.11 23:13:00
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470. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Ops Fox wrote: Dominus Fatali wrote: Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in a...
- by Dominus Fatali - at 2013.04.11 23:04:00
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471. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Thanks so much for publishing the Scout info, the screen shots I had seen didn't show it. From a lore standpoint, your idea is rather good. However, I feel that this would make things overly diverse, in addition to adding a lot of text to the desc...
- by Dominus Fatali - at 2013.04.11 22:46:00
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472. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.04.11 20:58:00
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473. Why is the problem with the AR not obvious to everyone? - in General Discussions [original thread]
mollerz wrote: Am I the only one that gets that we are in dropsuits? With a powered exoskeleton one should be able to remove kick altogether. I mean, if I were to go through all the trouble of getting one of those together it would certainly ...
- by Dominus Fatali - at 2013.04.10 21:42:00
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474. [Request] Change Eve daily downtime. - in Feedback/Requests [original thread]
I got it! A series of short down times spread throughout the day. Every 58 minutes there is a 2 minute downtime. This means 48 total minutes, more than what is currently used. Everyones hppy. Right guys? Let's make it happen.
- by Dominus Fatali - at 2013.04.10 21:32:00
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475. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: This? Similar, yes. They have them in Dust for vehicles.
- by Dominus Fatali - at 2013.04.10 00:20:00
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476. Armor Reduction Module: Chassis Upgrades for Dropsuits. - in Feedback/Requests [original thread]
For those of you who don't know what the chassis vehicle upgrades are, they reduce armor in favor of increased speed. I think something like for dropsuits could, in the future, lead to a variety of interesting 'glass cannon' fittings that are spee...
- by Dominus Fatali - at 2013.04.09 23:24:00
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477. Would you rather.... - in The Locker Room [original thread]
Meaningful death. Would you rather be the leading scientist in your field, or get Mad Cow Disease? I'm asking because I'm a worrier, that's why my friends call me Whiskers.
- by Dominus Fatali - at 2013.04.09 21:21:00
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478. [Idea] Plasma Charges - in Feedback/Requests [original thread]
I appreciate all of the feedback, and now realise that a 'sticky' component would probably not work well with this idea. However, a Plasma Molotov cocktail if sorts would be very interesting to see used, in addition to the proposed secondary effects.
- by Dominus Fatali - at 2013.04.09 21:03:00
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479. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Ops Fox wrote: Valkreena Haederox wrote: Xender17 wrote: 500,000 degrees Celsius? I think that would pretty easily melt some armor That would melt though the ground and oneshot anything in the radius. That's absurdly hot. Its safe...
- by Dominus Fatali - at 2013.04.09 20:58:00
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480. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Nudge. I know it will probably never be added, but discussion would be good.
- by Dominus Fatali - at 2013.04.08 22:16:00
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