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661. Caldari Forge Heavy Machine Gun - in General Discussions [original thread]
But but- I made plans for it already :( Animations are simple enough just like how they do reload animations except this is no reload NO RELOAD, internal flaps from inside the barrel comes out elonging the barrel for a more proper HMG look. Since...
- by Doc Noah - at 2013.08.26 22:53:00
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662. Caldari Forge Heavy Machine Gun - in General Discussions [original thread]
Imagine the forge gun could transform into a rail machine gun with a push of a button. My money is waiting CCP.
- by Doc Noah - at 2013.08.26 20:43:00
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663. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
FG needs some shake during charge to prevent it's ability to counter snipe with pinpoint accuracy Splash radius and splash damage needs to be reduced or removed altogether, you dont hear swarm launchers complaining about how they cant use their AV...
- by Doc Noah - at 2013.08.26 20:28:00
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664. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Question about the removal of team based passive scanning, will it remove crosshair spotting as well? I like to spot an enemy far off to the distance so my team knows where they are like say a sniper or a tank in the distance. I understand you wa...
- by Doc Noah - at 2013.08.26 18:33:00
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665. Why is the Shotgun... - in General Discussions [original thread]
You'd be surprised how many bullets fail to register across all guns, based from my own experience, I'd say about 15-20% fail to register. Its more obvious on single shot and high RoF weapons like the sniper rifle and SMG. Shotgun is pretty tricky...
- by Doc Noah - at 2013.08.26 17:18:00
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666. HMG - in General Discussions [original thread]
AR OP against heavies? Seems about right, its not like a heavy could use an AR or anyth~
- by Doc Noah - at 2013.08.26 14:38:00
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667. Ban AV from Skirmish - in General Discussions [original thread]
They should make it so you can hack terminals inside a vehicle that way there would be no need for infantry peasants. Also make it so tanks and LAVs can climb mountains like skyrim horses.
- by Doc Noah - at 2013.08.25 17:58:00
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668. Do passive skill boosters stop increasing skill when weekly cap is reached? - in General Discussions [original thread]
Skill cap is only for active skill points. Passive is completely independent.
- by Doc Noah - at 2013.08.25 17:44:00
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669. Biomassed my character today - in General Discussions [original thread]
Okay
- by Doc Noah - at 2013.08.25 17:32:00
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670. CCP here is your vid of the melee cheat being used in PC and Tournament batts - in General Discussions [original thread]
I had the unfortunate experience to face such a beatdown, I counted about 3 punches in 1/3 sec. Unfortunately the only fix is to remove the run cancel which involves removing the ability to cancel activities by running. Reload animations and mele...
- by Doc Noah - at 2013.08.25 17:18:00
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671. How do you feel about the Breach AR? - in General Discussions [original thread]
I have used the breach at range and it feels like it does less damage than an assault. RoF aside, it feels like they share the same damage dropoff when outside effective range. Shooting breach AR at range is like tickling them, shooting the assau...
- by Doc Noah - at 2013.08.25 17:11:00
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672. Question to my fellow dusters - in General Discussions [original thread]
Flux+MD will destroy every class setup in the game without requiring so much as a single direct shot. MD is suppose to be a deterrent, when you get hit with an MD you're suppose to back off, but right now if you get hit by an MD, you run for your ...
- by Doc Noah - at 2013.08.25 13:54:00
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673. Grenades - in General Discussions [original thread]
I wouldnt mind a drop in ammo count from 3 to 2 for STD to PROTO while militia gets 1 grenade count. How do you guys feel about an alternative similar to contact nades in that the higher the damage, the smaller the blast radius?
- by Doc Noah - at 2013.08.25 13:42:00
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674. Equalised turning speeds makes no sense - in General Discussions [original thread]
Pretty sure the only reason why CCP removed suit turn speed was so its easier to normalize mouse aiming. When turning a heavy with a mouse, it's slow and sluggish (as it should be imo) but they kept complaining that it felt unnatural and so they r...
- by Doc Noah - at 2013.08.24 21:42:00
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675. Lets Talk About Unicorn - in General Discussions [original thread]
Gallente heavy has a rhino one horn design, just sayain.
- by Doc Noah - at 2013.08.21 03:32:00
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676. Forge Gun Sniping - in General Discussions [original thread]
Counter forging works well against them. All you need is a platform where you can stand but not have your feet area exposed to forge AoE fire and retain body cover so only your bare minimum is exposed. Sniping with an SR is one of the worst things...
- by Doc Noah - at 2013.08.21 03:13:00
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677. Video or it didn't happen. - in General Discussions [original thread]
A potatoe works as well.
- by Doc Noah - at 2013.08.21 02:54:00
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678. is it legal to sell accounts? - in General Discussions [original thread]
Buy a militia dropship or ask a corpmate to let you ride one, you can pay for it as well.
- by Doc Noah - at 2013.08.21 02:53:00
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679. Announcement:Dev Blog: Announcing the Kaimeras' Objective - in Announcement and Events [original thread]
For the love of god CCP, whoever plans these events need to quit and let someone else with more common sense take over. And stop using the term "we used player feedback so we changed the rules" because you never asked us if we wanted these kind of...
- by Doc Noah - at 2013.08.21 02:34:00
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680. A question about reporting a player. - in General Discussions [original thread]
Reported a guy for racism, nothing was done. You probably have to do some serious ****** up **** to get customer support to do anything about them. Trash talking and hate mail is child's play.
- by Doc Noah - at 2013.08.20 20:43:00
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