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421. Assault Rifle VS Tactical Assault Rifle - in General Discussions [original thread]
Both are good weapons but the regular AR gets tons of points for being easy to use and pretty versatile for most common engagements. The TAC is still powerful in the right hands, I've been outgunned by some really good TAC users and they make CQC ...
- by Doc Noah - at 2013.10.16 22:47:00
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422. About the Factional rewards... - in General Discussions [original thread]
If you mean will this event's factional awards have requirements then of course they will. All of them are prototype level gear you can find on the marketplace with the corresponding name.
- by Doc Noah - at 2013.10.16 15:22:00
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423. Silly question, but a sincere one: Why does the charge sniper cost so much? - in General Discussions [original thread]
Put 3 complex damage mods with lvl 5 damage proficiency and you're looking at a one shot kill weapon compareable to thales. You can one shot most 500 eHP players with a bodyshot while dealing very heavy damage on the highest hp builds in the game ...
- by Doc Noah - at 2013.10.16 15:12:00
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424. Wp to get out of academy - in General Discussions [original thread]
You are ready
- by Doc Noah - at 2013.10.16 14:30:00
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425. Nanite injectors? Why can't we stab ourselves with them and repair our armour? - in General Discussions [original thread]
Borne Velvalor wrote: Jinx Rollin wrote: Discuss..... It's pretty hard to jab yourself with an injector when you're barely alive. A better question is why the suits don't detect when the mercs' armor hit zero and automatically inject it f...
- by Doc Noah - at 2013.10.16 07:32:00
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426. Nanite injectors? Why can't we stab ourselves with them and repair our armour? - in General Discussions [original thread]
Overdose, if you're conscious enough to inject yourself then your body is probably doing just fine and you'll only OD yourself. If you stuff yourself too much you'll be a fatty full of nanites.
- by Doc Noah - at 2013.10.16 07:17:00
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427. Dropsuit Armor and shield upgrades (quicktalk) - in General Discussions [original thread]
Gonna have to max both eventually, I recommend on whatever your suit has more slots of. More low slots = armor, more high = shields. I didnt max out my gallente's shield upgrade until I had everything else maxed out or near max since every shield ...
- by Doc Noah - at 2013.10.16 07:13:00
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428. Would reducing squad size in pub matches fix protostomping? - in General Discussions [original thread]
The only way to balance proto pub stomps in DUST's current state is by creating tiered restricted matchmaking which I have my doubts CCP will give a chance seeing as they have a strong stance against seperating the community, as a whole, in any wa...
- by Doc Noah - at 2013.10.16 06:28:00
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429. Buffs for Current dropsuits - in General Discussions [original thread]
I find your lack of buff displeasing. Please, buff some more.
- by Doc Noah - at 2013.10.16 04:18:00
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430. HMG needs a slight buff... - in General Discussions [original thread]
Buffing the range by 50%? I dont think you know what a "slight buff" is.
- by Doc Noah - at 2013.10.16 01:24:00
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431. Scr or Lr - in General Discussions [original thread]
ScrR
- by Doc Noah - at 2013.10.15 07:15:00
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432. So GALLENTE OR CALDARI ? - in General Discussions [original thread]
Caldari logi, you trade 1 equipment slot for one low slot. Most logis build their suit like an assault and make equipment secondary so they'll usually run out of pg/cpu before they could fill that 4th equipment slot. If you want to be an assault ...
- by Doc Noah - at 2013.10.15 06:42:00
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433. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
8213 wrote: Isn't proficiency compound? Example: 34 * 1.05 = 35.7 35.7 * 1.05 = etc... etc.... The 5% is added to the last base damage I thought? I know Damage Mods aren't that way anymore. (And yes, my number are fictitious because I'm posti...
- by Doc Noah - at 2013.10.15 06:20:00
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434. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
Rogatien Merc wrote: idiotic post. >3250 potential damage in a high-prof triple dmg modded AR clip that empties in 4.8 seconds. Yep. I can literally drop a squad of militia newberries without reloading. Even if one of them IS a militia heavy...
- by Doc Noah - at 2013.10.15 05:18:00
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435. So, when is AR514:AA edition getting fixed? - in General Discussions [original thread]
AR RoF 750 RPM / 60 12.5 RPS / 2 6.5 RP1/2S 37.4 base damage x 6.5 = 243.1 x 1.5 headshot modifier = 354.65 best possible damage with Duvolle in 1/2 a sec with base weapon 37.4 x 1.3134 weapon damage modifier = 49.12116 x 6.5 = 319.28754 x 1.5 =...
- by Doc Noah - at 2013.10.15 04:27:00
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436. Most Used Fitting? - in General Discussions [original thread]
Medic [STARTER FIT] Std AR Std SMG Locus Grenade Nanohive Basic Armor plate 2x Prequipped Mlt Armor Repairer
- by Doc Noah - at 2013.10.15 01:28:00
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437. If you've got the resources to build such awesome outposts and compounds... - in General Discussions [original thread]
They did say there was suppose to be a trophy room where you can keep the bodies of dead enemies in stasis.. I dont know why that got put in the backburner.
- by Doc Noah - at 2013.10.14 07:47:00
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438. Are there too many control points? - in General Discussions [original thread]
Part of me believes the game was meant to be far larger than 16v16. Hopefully we'll one day get 32v32 to fill out those larger maps if CCP can manage to get around resource restraints.
- by Doc Noah - at 2013.10.14 07:44:00
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439. THE MOST AMAZING THING HAPPENED TO ME!!! - in General Discussions [original thread]
I wouldve drove off and killed 10 people before dying in a blaze of glory. That guy is an idiot.
- by Doc Noah - at 2013.10.14 03:37:00
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440. Dont you just love it when..... - in General Discussions [original thread]
Jumped out of an MCC once, survived the fall.
- by Doc Noah - at 2013.10.14 02:55:00
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