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21. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Varoth Drac wrote: Doc DDD wrote: Nerfing a Caldari shield stat in anyway? Am I reading this right? Buff the other Caldari shield stats to match the Cal Sentinel, we are trying to fix shields, I am hoping, in this thread. Caldari suits sh...
- by Doc DDD - at 2015.09.20 14:16:00
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22. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Nerfing a Caldari shield stat in anyway? Am I reading this right? Buff the other Caldari shield stats to match the Cal Sentinel, we are trying to fix shields, I am hoping, in this thread. Caldari suits should not suffer the stacking penalties i...
- by Doc DDD - at 2015.09.20 12:59:00
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23. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Cal Logi needs to be able to stack shields but does NOT need higher regeneration stats than assault
- by Doc DDD - at 2015.09.19 19:48:00
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24. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Aeon Amadi wrote: Varoth Drac wrote: [quote=Doc DDD]We have a baseline tfor shield stats right now and it is garbage.. has always been garbage.. What baseline is that? The only Shield suit we have had since day one Which has been ...
- by Doc DDD - at 2015.09.19 19:47:00
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25. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Ratatti spent months with all the spreadsheet guys in the forums balancing vehicles by the numbers. This led to 50% of the vehicles being useless along with 80% of the modules. There is more to this game than trying to say 4 apples = 4 oranges, wr...
- by Doc DDD - at 2015.09.19 19:00:00
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26. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Logis should not have higher regeneration than assaults.. this whole discussion has become rediculous.. Caldari suits should be the only suits getting shield buffs.. minmitar should remain the same, gallente and Amar should be Nerfed. Cal scout is...
- by Doc DDD - at 2015.09.19 17:56:00
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27. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Adipem Nothi wrote: Aeon Amadi wrote: For a more in depth analysis at the numbers, you can check out this screenshot of the spreadsheet with my considerations/notes on the nuances: http://i.imgur.com/eshWaQK.jpg Big buff to Gal Assault...
- by Doc DDD - at 2015.09.19 00:05:00
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28. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Give all Caldari 1 sec regeneration delay, 20+ regeneration per second, minmitar 5 sec with 5+, ammar/gallente 10 seconds with 1+ regeneration per second. Then shield suits would have any point to use.
- by Doc DDD - at 2015.09.18 23:47:00
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29. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
The Ehp -Mobility model that is being adhered to works against shields. If shield suits are supposed to be 'skirmishers that pop in and out of battle using cover and speed' then should have speed. 5 high slots on a Caldari assault fully skilled gi...
- by Doc DDD - at 2015.09.18 17:49:00
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30. Next Hotfix - in General Discussions [original thread]
In no particular order; Buff shield regeneration Nerf shield module costs Nerf scrambler Nerf rof max to slow down turbo controllers Fix noob tube swarms, less tracking Reduce hardener activation time at least in shield vehicles Increase s...
- by Doc DDD - at 2015.09.09 19:18:00
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31. Tell me tanks aren't OP - in General Discussions [original thread]
Pierced Daddy wrote: Doc DDD wrote: Azel Xerath wrote: Taken from this thread. ******************************** OMFG. Ok, I'm going to have a rant here. Tanks are absolute ****. They really are. I can't tell me how much it pisses ...
- by Doc DDD - at 2015.08.12 16:07:00
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32. Tell me tanks aren't OP - in General Discussions [original thread]
Azel Xerath wrote: Taken from this thread. ******************************** OMFG. Ok, I'm going to have a rant here. Tanks are absolute ****. They really are. I can't tell me how much it pisses me off when I lose my 200K ISK Tank to fre...
- by Doc DDD - at 2015.08.10 15:43:00
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33. Nerf impenetrable Madrugars already - in General Discussions [original thread]
General Mosquito wrote: Breakin Stuff wrote: SP does not equal invulnerability. there are AV players who invest just as much SP if not more into perfecting their AV fits. Your argument is irrelevant. In no way is a AV trooper spending ...
- by Doc DDD - at 2015.07.15 16:45:00
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34. Requesting a clarification on vehicles - in General Discussions [original thread]
I mean the whole point of Ratatti introducing 'Proto' HAVS and attempting to balance them was to 'give purpose to skilling into HAVS' .. to be interested in removing skill trees seems counter productive to Ratattis entire proposal. What do you ex...
- by Doc DDD - at 2015.06.28 19:37:00
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35. Requesting a clarification on vehicles - in General Discussions [original thread]
Yeah I don't know what else to say, question has been answered a bunch of times, not sure why it is still a point of interest for anybody short of AV wanting vehicles nerfed. Balance is the more important issue that needs work, which is why OP thi...
- by Doc DDD - at 2015.06.28 19:30:00
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36. Requesting a clarification on vehicles - in General Discussions [original thread]
Breakin Stuff wrote: The point. You all missed it. This is not a balance thread. Thank you, drive through. you are asking if a component of dust is A or B it is part A part B with some C,D,E,F,G,H,I,J,K,L,M,N,O and P. To think reduci...
- by Doc DDD - at 2015.06.27 16:52:00
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37. Requesting a clarification on vehicles - in General Discussions [original thread]
Lightning35 Delta514 wrote: I have destroyed armor tanks with gunnlogi. The really reason they are crappyis because of blasters. They do to much damage to quickly against shields and need a small nerf. (Notice how I said small) Blasters do n...
- by Doc DDD - at 2015.06.27 14:47:00
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38. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: 3) fix the AR situation + make the ga bonus better, and change ca bonus to recoil. . Shield threshold is a good start in the right direction, may need tweaking to have any benefit.. ca recoil bonus makes a lot of ...
- by Doc DDD - at 2015.06.24 14:15:00
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39. Fallout 4 confirmed - in General Discussions [original thread]
Can't wait
- by Doc DDD - at 2015.06.03 16:45:00
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40. Shield tanks nerfed again. Hmmm... - in General Discussions [original thread]
and then ask for the redline to be nerfed
- by Doc DDD - at 2015.05.22 15:25:00
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