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561. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
ANON Cerberus wrote: So a blueprint that saves at most a couple of thousand isk is a problem to the economy? Yet PC corps with god knows how many locked districts that still create millions of isk a day in passive form is ok? LOL I didn't say...
- by Django Quik - at 2014.02.10 17:14:00
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562. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Garrett Blacknova wrote: No BPOs for ISK outside the player market. No BPOs for any gear higher than Standard. Introduce mining facilities which collect raw materials. BPOs require these materials to produce BPCs. Infinite BPCs can be created ...
- by Django Quik - at 2014.02.10 15:40:00
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563. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
NextDark Knight wrote: It's not game breaking, The Mega corps that make the weapons pay for the BPO costs to promote the weapons. How is unlimited free anything not economy breaking?
- by Django Quik - at 2014.02.10 15:35:00
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564. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Dremel wp wrote: If there is to be a player run economy, and blueprint production is going to be part of it, then realize this means the removal of the unlimited supply of advanced and protype gear from the market. In other words, you won't be ...
- by Django Quik - at 2014.02.10 15:34:00
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565. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Good ideas Nirwanda but again getting a little ahead of me there - in order for this to come in at a reasonably quick timescale, we need to add as few new mechanics as possible. Manufacturing materials should come later - for now, just pay a littl...
- by Django Quik - at 2014.02.10 15:03:00
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566. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Korvin Lomont wrote: Before we start fixing the drastical influence of BPO's that save a few thousend ISk per battle, CCP should fix PCQ farming where everyday MILLIONS of ISK is thrown in economy for free day by day (BTW what economy???) T...
- by Django Quik - at 2014.02.10 15:00:00
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567. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
knight of 6 wrote: ugh care bear sh*t. okay lets play this game I mine in null (no really I do). I can get any mineral I choose and ship it back to hi-sec for manufacturing or manufacture it in null and ship the product to local market. there...
- by Django Quik - at 2014.02.10 14:59:00
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568. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: Simple...attach the value of the standard item to the bpo so that when it's lost in battle it doesn't cost the owner, but still ads the isk to the payout pool at the end of the match. CCP put bpo's in the game to ma...
- by Django Quik - at 2014.02.10 14:49:00
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569. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Reav Hannari wrote: For Blueprint Originals to not disrupt a future economy they will require a bill of materials in order to produce. The simplest material would be some form of 'nanite base'. Actually, all BPO and BPC should require this. Ho...
- by Django Quik - at 2014.02.10 14:45:00
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570. Scout Registry / Killboard - in General Discussions [original thread]
Lucifalic wrote: So seeing threads pop up in general chat about drinking and other nonsense. Why was our barbershop moved here again??? Wtf I never even got a reply from CCP Frame about our chances of getting moved back :(
- by Django Quik - at 2014.02.10 14:44:00
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571. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Aikuchi Tomaru wrote: Fixed ASAP -> Needs a lot of new mechanics and items. 1 new mechanic - BPO refills cost isk. 2 if you include the salvage part. Yes, lots of new items but if the number is a problem, they can just restore all the old...
- by Django Quik - at 2014.02.10 14:39:00
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572. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Drapedup Drippedout wrote: BPO's were fixed when they removed them from the market. They were not fixed by being removed because thosuands of people already had the BPOs and continue to use them on a daily basis.
- by Django Quik - at 2014.02.10 14:36:00
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573. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
Cody Sietz wrote: I'd be fine with this, but I don't think it's a quick solution. It would probably take a long time to implement. Also, do people really think 600-3000 isk is breaking the economy? Restore BPOs - make refilling them cost isk...
- by Django Quik - at 2014.02.10 14:35:00
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574. How BPOs could be fixed ASAP and bridging the manufacturing gap - in General Discussions [original thread]
It's been said by CCP and others many times that BPOs break the game economy because they provide a free unlimited supply of items (albeit low value ones but the value is irrelevant in the big picture anyway). However, BPOs are an intrisic part of...
- by Django Quik - at 2014.02.10 14:15:00
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575. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Event for Feb is up. A whaling we will go! Interesting work on the bonus SP. https://forums.dust514.com/default.aspx?g=posts&t=141414&find=unread That looks pretty sweet actually - an interesting new addition to e...
- by Django Quik - at 2014.02.10 12:14:00
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576. Your favorite weapons? - in General Discussions [original thread]
All about my TY-5 Breach Scrambler Pistol :) prof 5 + 2 complex sidearm damage mods and I'm looking at nearly 900hp shield damage and over 700hp armor damage on headshots! And in my gal scout, you'll never know I'm there until your screen turns red.
- by Django Quik - at 2014.02.10 09:09:00
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577. A good way to get people back into the game! - in General Discussions [original thread]
Players who left a while ago would have millions of unspent passive SP, so have no need of a respec - how exactly would that bring them back? What will bring people back is new stuff and things and content and game modes and MMO style freedom and...
- by Django Quik - at 2014.02.10 08:50:00
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578. CCP lets be real... - in General Discussions [original thread]
Dust devs are mostly FPS programmers and thus would likely not make the best space sim devs. Not saying crossover doesn't happen but in big companies and with big games specialists are used who have experience in a particular area, so they know wh...
- by Django Quik - at 2014.02.10 08:45:00
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579. Scout Registry / Killboard - in General Discussions [original thread]
Eric Del Carlo wrote: Hey guys, I was wondering on what your thoughts are on this idea to improve scout mobility Fall damage gets brought up every now and again and I think everyone agrees that it's stupid and poorly implemented in this gam...
- by Django Quik - at 2014.02.10 08:31:00
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580. CCP, why do you hate Gallente so much... - in General Discussions [original thread]
Cat Merc wrote: Django Quik wrote: All weapons and TTK are being readjusted in 1.8 - who knows, the AR might become the highest DPS rifles afterall. And a nerf to SMGs is coming too, so your shotgun might out damage them too. Also, the chang...
- by Django Quik - at 2014.02.09 14:51:00
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