Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1801. Heavy Truce - in General Discussions [original thread]
You can sign me onboard as a protester. Screwing with HMG Damage + HMG Range + reducing Heavy Hi slots + removing sharpshooter + introducing strafe run all at once is as moronic as you can get. Any one or two individually might have been called...
- by Disturbingly Bored - at 2013.05.04 01:04:00
|
1802. Heavy's Stop your ******** - in General Discussions [original thread]
Hollow M Ling wrote: DMG and range nerf to HMG. If you look around there's some videos or posts showing the proto heavies current stats. HMG Changes I could argue the merits of if they're mild on the damage side, but mucking with the slot la...
- by Disturbingly Bored - at 2013.05.03 21:19:00
|
1803. Heavy's Stop your ******** - in General Discussions [original thread]
Hollow M Ling wrote: The Bad: The new suit is as slow as they type 1 (not a big deal), 1 high slot , damage and range nerf. Okay... now I'm worried. What's the source on this?
- by Disturbingly Bored - at 2013.05.03 20:56:00
|
1804. Heavy's Stop your ******** - in General Discussions [original thread]
Exmaple Core wrote: 40- 66% of HMG rounds miss at 40m. how many assult rounds miss? And 100% of HMG rounds hit at 10m. 40m is outside of optimal for all but Assault HMG. (Technically, the very limit of the Broadside.) You are discussing r...
- by Disturbingly Bored - at 2013.05.03 20:38:00
|
1805. Heavy's Stop your ******** - in General Discussions [original thread]
slypie11 wrote: but that goes away in a flash thanks to the duvolle AR that can deal damage faster than a proto HMG. Except, that isn't true. Within optimal range, Duvolle AR DPS is 539.21 Within optimal range, Basic HMG DPS is 674.67 If y...
- by Disturbingly Bored - at 2013.05.03 20:25:00
|
1806. Heavy's Stop your ******** - in General Discussions [original thread]
NeoWraith Acedia wrote: Icy Tiger wrote: You have ridiculous amounts of HP. The Caldari logi can have 750 EHP with just 5 shield extenders and passives alone Oh, how I do love my Flux Grenades. I'm sticking through the patch as a ded...
- by Disturbingly Bored - at 2013.05.03 20:05:00
|
1807. OP Weapon Threads - in General Discussions [original thread]
Piercing Serenity wrote: I think those numbers are just for tanks. As far as I recall, damage mods get a "+.1" bonus instead of a stacking penalty. I recall reading (but cannot find) that three complex damage mods give a 33% bonus. I hope s...
- by Disturbingly Bored - at 2013.03.28 02:55:00
|
1808. OP Weapon Threads - in General Discussions [original thread]
Altina is correct. Damage mods are working as intended, even if the stat is displayed incorrectly on the fitting screen. Player testing that proved it (done on tanks): https://forums.dust514.com/default.aspx?g=posts&t=62955&find=unread ...
- by Disturbingly Bored - at 2013.03.28 02:13:00
|
1809. When will you fix the damage mods???? - in General Discussions [original thread]
Altina McAlterson wrote: Sounds to me like they've been working all along. I know CCP's post tend to be a bit vague and misleading, but that's what I took from that. I always figured they were fine. Curious to know what everyone is going to st...
- by Disturbingly Bored - at 2013.03.26 03:52:00
|
1810. When will you fix the damage mods???? - in General Discussions [original thread]
Mavado V Noriega wrote: SMFH https://forums.dust514.com/default.aspx?g=posts&t=62955&find=unread know ur facts....... Whoah. Damage mods are already useless on dropsuits and I didn't even know it. Thread bookmarked for future ...
- by Disturbingly Bored - at 2013.03.26 03:09:00
|
1811. When will you fix the damage mods???? - in General Discussions [original thread]
ladwar wrote: if you factor in the skills you will see that damage mods >shields i just want them to work like it says they are ment to, its wouldn't be hard to fix either the wording or how they actually work. No. If you factor in skills...
- by Disturbingly Bored - at 2013.03.26 02:49:00
|
1812. I'm really sick of losing protosuits to unskilled heavies with militia forge... - in General Discussions [original thread]
So... you want to nerf a gun because of poor map design? Can we just fix the map problem instead? Or make OBs do what they're supposed to? (On a side note, if this really is a troll: expertly done, sir. Expertly done.)
- by Disturbingly Bored - at 2013.03.25 23:12:00
|
1813. Is it the Viziam Or the Complex DMG mods that is the real problem? - in General Discussions [original thread]
Val'herik Dorn wrote: No the logic is sound... they do not win in a majority of situations... on individual shots it will seem like the extenders are so much better (especially at proto levels) but you have a lot more than one shot and that wil...
- by Disturbingly Bored - at 2013.03.25 19:41:00
|
1814. Is it the Viziam Or the Complex DMG mods that is the real problem? - in General Discussions [original thread]
Val'herik Dorn wrote: Stacking penalties are applied to % based modules because without them the % have a clear advantage. The reason why static bonuses do not get a penalty is because they are static two of them will always give the same bonu...
- by Disturbingly Bored - at 2013.03.25 18:25:00
|
1815. Is it the Viziam Or the Complex DMG mods that is the real problem? - in General Discussions [original thread]
The Viziam is overpowered because it gets 33% more damage over the advanced tier laser rifle, while every other proto gun in the game gets 5% more damage over advanced. I'm pretty sure that's the very definition of overpowered. Damage mods are j...
- by Disturbingly Bored - at 2013.03.25 17:57:00
|
1816. Lazer rilfe ( just read) - in General Discussions [original thread]
GeneralButtNaked wrote: It may be a combination of both the ramp up and the efficiency. Maybe an 80% efficiency versus armor is too high, maybe the damage ramp needs to come down, maybe a little of both. Fair point. You know, Mass Driver d...
- by Disturbingly Bored - at 2013.03.25 16:41:00
|
1817. Lazer rilfe ( just read) - in General Discussions [original thread]
GeneralButtNaked wrote: But the efficiencies are not telling the whole story. As I said in lowratehitmans thread, the damage ramp up means that by the time the shields are gone, the LR has reached full burn, at which point it is doing max damag...
- by Disturbingly Bored - at 2013.03.25 16:24:00
|
1818. Lazer rilfe ( just read) - in General Discussions [original thread]
SGT Garrisson wrote: and yes ive checked and i cannot see any diffrence in dmg to shields or armor Aim at a friendly (or a red's fine, but you should be focused on deading him) with shields up or who's down to armor. The efficiency rating i...
- by Disturbingly Bored - at 2013.03.25 16:14:00
|
1819. Lazer rilfe ( just read) - in General Discussions [original thread]
Sgt Kirk wrote: seriously man. Look at the resistance shields have against explosives compared to armour. Then look at the damage done to armour with a laser rifle when its supposed to be weak against it. its a conspiracy I tells ya The ...
- by Disturbingly Bored - at 2013.03.25 15:15:00
|
1820. How much ISK do you have? - in General Discussions [original thread]
Knight SoIaire wrote: I'd say +50mil ISK is Dust rich, seeing as how there is very few ways to earn ISK right now, but EVE rich would be much MUCH more. You have that right. When I used to play EVE 50 million ISK was an average hour of m...
- by Disturbingly Bored - at 2013.03.21 17:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |