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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Vermaak Doe
 SVER True Blood
 Unclaimed.
 
 626
 
 
      | Posted - 2013.03.25 03:13:00 -
          [31] - Quote 
 
 Kitten Commander wrote:Oh, just you wait till you have cloaked shotty scouts and then the toddlers on this board will throw a tantrum. 
 Given the amount of grief threads on here, I have come to the conclusion that all weapons are OP and we should only be given pillows to fight each other with.
 
 Wait, nevermind... people will start saying that buckwheat pillows are OP then...
 
 1. Half the ream moves in with sidearms drawn while the rest covers
 2. Move up to take all the objectives
 3.? ???
 4. Profit
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        |  Chris F2112
 Killshot Corp
 
 13
 
 
      | Posted - 2013.03.25 03:53:00 -
          [32] - Quote 
 I would say that lasers are slightly overpowered on open maps. Many of the maps are fine, it's generally just Manus Peak that I see the largest discrepancy in power between laser rifles and everything else, mainly because it's difficult to close in on people on that map.
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        |  Sontie
 VENGEANCE FOR HIRE
 
 170
 
 
      | Posted - 2013.03.25 10:44:00 -
          [33] - Quote 
 If you can't admit that the viziam is at least a little OP, then your either in denial or a fool... or use the viziam. In a game with even a little lag, you will be dead before you know you're being melted. And I have been killed a number of times close range with a viziam.
 
 Have you ever run into SIR KNIGHT? every single game, 25-0 ambush.
 
 It's not luck and not just skill.
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        |  Garrett Blacknova
 Codex Troopers
 
 2126
 
 
      | Posted - 2013.03.25 10:57:00 -
          [34] - Quote 
 
 Sontie wrote:Have you ever run into SIR KNIGHT? every single game, 25-0 ambush. 
 It's not luck and not just skill.
 I recognise the name. Never seen him get better than 20 kills, and never seen him with less than 5 deaths.
 
 It's not just luck. It's not just skill. But luck AND skill are a good combo.
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        |  Vrain Matari
 ZionTCD
 Legacy Rising
 
 458
 
 
      | Posted - 2013.03.25 13:14:00 -
          [35] - Quote 
 
 Garrett Blacknova wrote:I'm sorry, but until "ztimulated" is a word, there's no such thing as a "lazer rifle".
 As for the actual point of the thread, Lasers (not "lazers") have a MINIMUM effective range. If you get close, they stop dealing significant damage. They're kind of like snipers, but without even the option of quick-scoping and praying.
 
 Also, I've dropped 6 people in one clip with a Militia Shotgun on several occasions. I've seen HMG Heavies take down 7 or more players without reloading. ARs routinely go through more than 3 people between reloads. I've seen Snipers get a kill with each of their 5 shots. Lasers aren't unique in that respect in DUST. If you're good and/or have the right skills trained, and the enemy team let you play to your weapon's strengths, you can slaughter people fast.
 Well, it is.
 
 'Light Amplification through Zeeman-stimulated Emmission of Radiation'
 
 Sorry Garrett, couldn't resist ;)
 
 ...And even my sorry little Toxin has taken down 4 peeps in sticky situations.
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        |  InsertCoinHere
 Pink Fluffy Bounty Hunterz
 
 14
 
 
      | Posted - 2013.03.25 14:33:00 -
          [36] - Quote 
 [quote=Sgt Kirk]Just wait until all of it is fixed, then there's going to be a lot of crying on the forums.
 
 
 Agreed, there will be many tears shed when they fix the laser and dmg mods.
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        |  Coleman Gray
 RED COLONIAL MARINES
 Covert Intervention
 
 121
 
 
      | Posted - 2013.03.25 14:35:00 -
          [37] - Quote 
 HMG,Forge gun, Sniper rifle, mass drivers....also on COD one clip can equal lotsof dead peeps since it took so little to kill.
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        |  Kitten Commander
 Ostrakon Agency
 Gallente Federation
 
 109
 
 
      | Posted - 2013.03.25 15:01:00 -
          [38] - Quote 
 
 Vermaak Doe wrote:Kitten Commander wrote:Oh, just you wait till you have cloaked shotty scouts and then the toddlers on this board will throw a tantrum. 
 Given the amount of grief threads on here, I have come to the conclusion that all weapons are OP and we should only be given pillows to fight each other with.
 
 Wait, nevermind... people will start saying that buckwheat pillows are OP then...
 Yes because cloaking never has any drawbacks in any game  
 Im not saying that they are going to be game breaking or even op. I am saying that there is going to be a massive kitten-fest about the good players who know how to use the cloaks wisely. The good shotty-scouts already know how to use the flanks to keep enemies raging. This will allow them to a better chance to get to those flanks.
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        |  Vermaak Doe
 SVER True Blood
 Unclaimed.
 
 634
 
 
      | Posted - 2013.03.25 15:04:00 -
          [39] - Quote 
 
 Kitten Commander wrote:Vermaak Doe wrote:Kitten Commander wrote:Oh, just you wait till you have cloaked shotty scouts and then the toddlers on this board will throw a tantrum. 
 Given the amount of grief threads on here, I have come to the conclusion that all weapons are OP and we should only be given pillows to fight each other with.
 
 Wait, nevermind... people will start saying that buckwheat pillows are OP then...
 Yes because cloaking never has any drawbacks in any game  Im not saying that they are going to be game breaking or even op. I am saying that there is going to be a massive kitten-fest about the good players who know how to use the cloaks wisely. The good shotty-scouts already know how to use the flanks to keep enemies raging. This will allow them to a better chance to get to those flanks.  Just imagine if using nova knives doesn't disable the cloak
  
 Shotty flanking is ok but once you get the first kill you're probably dead or they enemies were in a close group
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        |  Kitten Commander
 Ostrakon Agency
 Gallente Federation
 
 109
 
 
      | Posted - 2013.03.25 15:09:00 -
          [40] - Quote 
 
 Vermaak Doe wrote:Kitten Commander wrote:Vermaak Doe wrote:Kitten Commander wrote:Oh, just you wait till you have cloaked shotty scouts and then the toddlers on this board will throw a tantrum. 
 Given the amount of grief threads on here, I have come to the conclusion that all weapons are OP and we should only be given pillows to fight each other with.
 
 Wait, nevermind... people will start saying that buckwheat pillows are OP then...
 Yes because cloaking never has any drawbacks in any game  Im not saying that they are going to be game breaking or even op. I am saying that there is going to be a massive kitten-fest about the good players who know how to use the cloaks wisely. The good shotty-scouts already know how to use the flanks to keep enemies raging. This will allow them to a better chance to get to those flanks.  Just imagine if using nova knives doesn't disable the cloak  Shotty flanking is ok but once you get the first kill you're probably dead or they enemies were in a close group 
 Cloaked Nova Knives...That would be hilarious..
 
 Shotty scouts... the good shotty scouts, know how to pick and choose their targets. Also, there is the freakout factor of hearing the shotgun go off. I know many very good players who have PTSD flashbacks when they hear that sound.
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        |  ChromeBreaker
 SVER True Blood
 Unclaimed.
 
 319
 
 
      | Posted - 2013.03.25 15:12:00 -
          [41] - Quote 
 IB4 heavies spay 'n' pray an objective to uncloak kamikaze ninjas.....
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        |  Vermaak Doe
 SVER True Blood
 Unclaimed.
 
 634
 
 
      | Posted - 2013.03.25 15:14:00 -
          [42] - Quote 
 You now know another person who panics when they hear a shotty
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        |  Disturbingly Bored
 Universal Allies Inc.
 
 175
 
 
      | Posted - 2013.03.25 15:15:00 -
          [43] - Quote 
 
 Sgt Kirk wrote:seriously man. Look at the resistance shields have against explosives compared to armour. Then look at the damage done to armour with a laser rifle when its supposed to be weak against it.
 
 its a conspiracy I tells ya
 
 The laser does 120% damage to shields and 80% damage to armor. There are no problems here.
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        |  SGT Garrisson
 On The Brink
 CRONOS.
 
 60
 
 
      | Posted - 2013.03.25 15:25:00 -
          [44] - Quote 
 
 Vermaak Doe wrote:Only laser problem is the armor damage  
 totally agree with this guy the problem is they do the same amount of damage to armor that they do to shields its an anti shield weapon so should do reduced damage to armor
 
 and yes ive checked and i cannot see any diffrence in dmg to shields or armor
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        |  Disturbingly Bored
 Universal Allies Inc.
 
 175
 
 
      | Posted - 2013.03.25 16:14:00 -
          [45] - Quote 
 
 SGT Garrisson wrote: and yes ive checked and i cannot see any diffrence in dmg to shields or armor 
 Aim at a friendly (or a red's fine, but you should be focused on deading him) with shields up or who's down to armor. The efficiency rating is the damage modifier.
 
 It's 120% on shields. 80% on armor. That's a 40% swing in damage, which I certainly notice when I'm using the Laser Rifle.
 
 Gotta go by numbers when you're talking balance, people. Gut feelings are notoriously unreliable.
 
 ED: For the record's sake, if you feel like your laser is doing more or as much damage to armor as it does to shields, it's likely because you've had a bead on your target for several seconds, and now that your laser is heated up it's doing more damage. (Which coincides with hitting the armor layer.)
 
 On another note, if that's the reason your laser feels powerful VS armor, you're lasing wrong.
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        |  GeneralButtNaked
 ZionTCD
 Legacy Rising
 
 247
 
 
      | Posted - 2013.03.25 16:17:00 -
          [46] - Quote 
 
 Disturbingly Bored wrote:SGT Garrisson wrote: and yes ive checked and i cannot see any diffrence in dmg to shields or armor Aim at a friendly (or a red's fine, but you should be focused on deading him) with shields up or who's down to armor. The efficiency rating is the damage modifier. It's 120% on shields. 80% on armor. That's a 40% swing in damage, which I certainly notice when I'm using the Laser Rifle. Gotta go by numbers when you're talking balance, people. Gut feelings are notoriously unreliable. 
 But the efficiencies are not telling the whole story. As I said in lowratehitmans thread, the damage ramp up means that by the time the shields are gone, the LR has reached full burn, at which point it is doing max damage to armor. So even though the effective damage rating is only 80%, the full burn effect makes it just as effective versus armor as shields.
 
 I say this as an armor heavy who has seen what a full power Viziam does to 950 armor HP even with a body hit.
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        |  Disturbingly Bored
 Universal Allies Inc.
 
 175
 
 
      | Posted - 2013.03.25 16:24:00 -
          [47] - Quote 
 
 GeneralButtNaked wrote:But the efficiencies are not telling the whole story. As I said in lowratehitmans thread, the damage ramp up means that by the time the shields are gone, the LR has reached full burn, at which point it is doing max damage to armor. So even though the effective damage rating is only 80%, the full burn effect makes it just as effective versus armor as shields. 
 I say this as an armor heavy who has seen what a full power Viziam does to 950 armor HP even with a body hit.
 
 
 Sure, but in which case, your problem is with the damage rampup, not the armor damage modifier.
 
 80% of 100 or 80% of 1000 is still 80%. And the good laser rifle users are pre-heating the rifle so it does close to maximum damage before they even set the beam on you. Your armor is dropping in 1.25 seconds instead of one second, with the armor reduction.
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        |  GeneralButtNaked
 ZionTCD
 Legacy Rising
 
 247
 
 
      | Posted - 2013.03.25 16:30:00 -
          [48] - Quote 
 
 Disturbingly Bored wrote:
 
 Sure, but in which case, your problem is with the damage rampup, not the armor damage modifier.
 
 
 
 Yes, but reducing the ramp up would impact the ability of the LR to cut through shields. So changing just the ramp up would reduce the effectiveness of the laser in that role, which would not be a good thing.
 
 It may be a combination of both the ramp up and the efficiency. Maybe an 80% efficiency versus armor is too high, maybe the damage ramp needs to come down, maybe a little of both.
 
 I am not a laser user, so I am not at all informed on actually using them, only being hit by them.
 
 The only thing I am sure of is that I don't want them over nerfed. I hate seeing lasers, but I want them to still play a role in the game.
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        |  Disturbingly Bored
 Universal Allies Inc.
 
 175
 
 
      | Posted - 2013.03.25 16:41:00 -
          [49] - Quote 
 
 GeneralButtNaked wrote:It may be a combination of both the ramp up and the efficiency. Maybe an 80% efficiency versus armor is too high, maybe the damage ramp needs to come down, maybe a little of both.
 
 Fair point. You know, Mass Driver does 70% to shields and 130% to armor, I wonder if it would be better if the laser were a sort of reverse Mass Driver.
 
 It'd be even more sadistic punishment to people running all-shield-extender fits.
  
 
 Quote:I am not a laser user, so I am not at all informed on actually using them, only being hit by them. 
 The only thing I am sure of is that I don't want them over nerfed. I hate seeing lasers, but I want them to still play a role in the game.
 
 Agreed. I hate seeing things nerfed into uselessness when all they needed was a tweak. That's why I try to inject relevant numbers into heated nerf threadnaughts whenever possibleGǪ
 
 Anyway, +1 for solid, calm arguments!
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        |  GeneralButtNaked
 ZionTCD
 Legacy Rising
 
 250
 
 
      | Posted - 2013.03.25 16:50:00 -
          [50] - Quote 
 
 Disturbingly Bored wrote:
 Anyway, +1 for solid, calm arguments!
 
 Same to you good sir
  
 I think we need to all keep our heads firmly attached, and take a look at the real numbers behind things before we all go screaming about what is OP or not.
 
 As long as we as a community can do that, we should be able to help CCP make the right type of changes, that promote diverse gameplay, which is what I really want.
 
 If the game turns into a three weapon choice type of shooter, we all lose.
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