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1681. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
Galvan Nized wrote: Yes CCP kill these things AGAIN! Create a grenade with a short fuse time (like 2 secs) and lower damage but don't give contact grenades. CCP this is part of what we mean when we say lack of communication. You put these in a...
- by Disturbingly Bored - at 2013.06.11 04:04:00
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1682. PS4 VS xbox one - in General Discussions [original thread]
Why are they naked?
- by Disturbingly Bored - at 2013.06.11 03:27:00
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1683. why don't people get the true reason laser rifle were hammer nerfed - in General Discussions [original thread]
My humble opinion on what it would take to fix laser: 1) Restore ADS to its style in Chromosome 2) Reduce the minimum range of laser rifles, or just eliminate it #1 because the new ADS is just... . #2 because otherwise Scrambler Rifle is stil...
- by Disturbingly Bored - at 2013.06.11 03:25:00
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1684. Lets put our positive hat on, lets make a list of what Dust does bettter than mo... - in General Discussions [original thread]
Delta 749 wrote: Dust is kind of like plain toast, kind of bland and not very filling and a ton of stuff does what it does better Fair enough. I'm just optimistic enough to wait around until it's Texas Toast. Texas Toast is delicious. Texas...
- by Disturbingly Bored - at 2013.06.11 02:15:00
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1685. Lets put our positive hat on, lets make a list of what Dust does bettter than mo... - in General Discussions [original thread]
I'm a big fan of the weapon variety, and that even more variety is on the way. (SOONGäó, as always, but still.)
Death feels painful and meaningful.
And I've been a fitting greasemonkey since MechWarrior, I love that part of the game. Lov...
- by Disturbingly Bored - at 2013.06.11 01:48:00
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1686. Weeeelp, I finally went AFK for a match. - in General Discussions [original thread]
mollerz wrote: Daylon Daxx wrote: CCP should make those MCC doors useful.... for an entrance to an AFK player lounge. With big screens of the action going on in the match. maybe 4 or so of the team's top players POV. A Quafe bar perh...
- by Disturbingly Bored - at 2013.06.10 23:57:00
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1687. Who are the top 10 heavies - in General Discussions [original thread]
Off the top of my head: Cubs Nixnova HowDidThatTaste Sota Pop Some guy in SVER with an unpronounceable character name Mark Burkhart DJINN Marauder I'm probably somewhere in the B+ leagueGǪ a top-tier Heavy needs to be able to carry a team, wh...
- by Disturbingly Bored - at 2013.06.10 16:03:00
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1688. All heavies! CCP have made a proper heavy suit! - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: Who stands around to fight it out once they get fluxed? Oh, right... Heavies because they can't run... I have absolutely no problems with gatting people in the back. I prefer it when they run.
- by Disturbingly Bored - at 2013.06.10 13:34:00
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1689. All heavies! CCP have made a proper heavy suit! - in General Discussions [original thread]
Kitten Empress wrote: So what about the Caldari assault? Or Caldari medium frame? Equally squishy. Quote: Also, why do I need to switch up my grenades just to counter a suit that is practically better than any other suit in the game? ...
- by Disturbingly Bored - at 2013.06.10 05:06:00
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1690. All heavies! CCP have made a proper heavy suit! - in General Discussions [original thread]
It's called Flux Grenades + HMG. Caldari Logis have so far seemed pretty squishy to me. (Yes, I understand the complaint behind lopsided racial bonuses...)
- by Disturbingly Bored - at 2013.06.10 04:58:00
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1691. DUST 5 YEAR PLAN.. - in General Discussions [original thread]
Whether or not DUST will ever be upgraded to the point that it's considered a mainstream success, I sincerely doubt it's going anywhere in the three to five years. Even if it never tops 10,000 active players. Why? There's a subset of people out d...
- by Disturbingly Bored - at 2013.06.09 20:18:00
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1692. If corporations don't care about P.C? - in General Discussions [original thread]
steadyhand amarr wrote: and is somthing that we keep hearing about but never seeing I'm assuming you're talking about the PVE mode here. I agree it'd do a world of good as well (big caveat: AS LONG AS IT'S FUN). Hell, the intro video to D...
- by Disturbingly Bored - at 2013.06.09 19:14:00
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1693. Quick way to balance the AR vs all other weapons. - in General Discussions [original thread]
Galvan Nized wrote: Most of the maps are wide open areas with a crate to break up LOS, that's it! There are very few cqc maps so the old range nerfs just killed all weapon balance. I think is CCP attempting to balance map design between foo...
- by Disturbingly Bored - at 2013.06.09 14:41:00
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1694. Quick way to balance the AR vs all other weapons. - in General Discussions [original thread]
As far as I can tell, AR is balanced now. On to fixing Mass Drivers...
- by Disturbingly Bored - at 2013.06.09 06:43:00
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1695. The oldest trick in the book - in General Discussions [original thread]
Unload 1/4 clip of HMG ammo trading shots at an Assault at 40m, then go sit patiently behind a box until he comes to "finish me off." Why do they always do it? I can't explain it, but my KDR thanks them.
- by Disturbingly Bored - at 2013.06.08 23:29:00
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1696. Income source for tankers? - in General Discussions [original thread]
undeadsoldier90 wrote: That..... is a wall..... of words..... I can't..... my eyes.... Muscle through, it's a reasonable summary from an old tanker.
- by Disturbingly Bored - at 2013.06.08 21:39:00
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1697. Income source for tankers? - in General Discussions [original thread]
Anmol Singh wrote: only way to balance them is to nerf av nades... Except... no it isn't. Examples: 1) Reduce HAV and Dropship prices 2) Have dual-use vehicle and dropsuit passive skills again so its easier to play without a vehicle some m...
- by Disturbingly Bored - at 2013.06.08 20:07:00
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1698. Income source for tankers? - in General Discussions [original thread]
knight of 6 wrote: It means tanks are broken, simply put. tank skills use to effect dropsuits which helped a lot with cost management but now they don't and they aren't profitable. In my humble opinion, vehicles should be: 1) Vulnerable eno...
- by Disturbingly Bored - at 2013.06.08 19:54:00
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1699. Heavies - Strafing and Turning, Balance issue. - in General Discussions [original thread]
Novawolf McDustingham The514th wrote: My idea is to put a handles on each side of the heavy so that if they want to turn or strafe then it requires two other players to turn them and move them side to side. My Fattie already has handles on...
- by Disturbingly Bored - at 2013.06.08 19:46:00
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1700. Would you kindly rethink your explosives resistances? - in General Discussions [original thread]
Kitten Empress wrote: Armor would have the advantage, since you first have to get through the layer of shields. By the time you pierce through it to have your slice of damage at the armor, the dude already killed you. Completely and totally...
- by Disturbingly Bored - at 2013.06.08 18:47:00
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