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221. Thank You for no Respec on behalf of 30mSP+ vets - in General Discussions [original thread]
calisk galern wrote: Nocturnal Soul wrote: Sp really doesn't matter past 15-20mil after that its just player skill and experience. you sir are so wrong ^^ flexibility is an asset in dust, and one that helps teams win. I think it's ...
- by Disturbingly Bored - at 2014.03.11 13:11:00
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222. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Lorhak Gannarsein wrote: This is true, and is where massive armour tanking comes into play. I've already got more than 720 EHP thanks to my low slots, which makes the damage mods a better bet for my GalLogi. My Amarr Assault seems to do best ...
- by Disturbingly Bored - at 2014.03.11 04:28:00
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223. PSA: Pay 5000 AUR, get over 1 MILLION SKILL POINTS - in General Discussions [original thread]
Ghosts Chance wrote: its official, event has nothing to do with weather or not we get a respec, and has EVERYTHING to do with money Good on CCP for finally figuring out something we'd gladly pay for! IMO: this is lining up to be one the bes...
- by Disturbingly Bored - at 2014.03.11 04:14:00
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224. You Can Still Make Isk Locking Districts - in General Discussions [original thread]
CCP Nullarbor wrote: We are currently discussing making 2 additional changes, would appreciated feedback: - Removing the automatic payout of 150 clones worth of biomass, instead it will only count the clones actually destroyed in battle. - R...
- by Disturbingly Bored - at 2014.03.11 03:37:00
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225. To all those who are saying this event means no respec - in General Discussions [original thread]
Vulpes Dolosus wrote: I'm calling a Dropsuit and Weapon refund. They essentially did that for tanks, after all. Even if they don't, I'm going to have some 5-6 million unspent SP after this event, so wtf eva
- by Disturbingly Bored - at 2014.03.10 22:03:00
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226. Million clone event strategery! - in General Discussions [original thread]
This event is going to be so damn fun.
- by Disturbingly Bored - at 2014.03.10 17:14:00
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227. Why the heavies will not be OP. - in General Discussions [original thread]
Plenty of people have correctly mentioned the HMG not getting nerfed with the rifles is a problem. I think it needs a nerf to stay balanced. And it's a safe bet that it'll get one, sooner or later. If damage gets nerfed, though, I see another p...
- by Disturbingly Bored - at 2014.03.10 16:10:00
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228. Why all us "old guys" always talk about Skirmish 1.0 and R... - in General Discussions [original thread]
Aero Yassavi wrote: Music sounds amazingly better than our no music currently. I was so, so sad when CCP got rid of that battle music. Yeah, it had a bit of a cheesy scifi twang to it. But it was great, dammit.
- by Disturbingly Bored - at 2014.03.10 03:24:00
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229. HMGs in 1.8 - in General Discussions [original thread]
ads alt wrote: i never use damage mods yet i insta melt people... Yep. I'm pretty sure that'll still be the case. I was trying to find some line of logic for HMGs to not be too powerful for their own good...
- by Disturbingly Bored - at 2014.03.09 17:12:00
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230. HMGs in 1.8 - in General Discussions [original thread]
Vermaak Doe wrote: My undecided but definitely not minmatar scout next build will blow your heavy sky and be gone with the wind in seconds. +5% blast resistant per level. Won't be as easy as you think. HMGs are not getting a damage nerf,...
- by Disturbingly Bored - at 2014.03.09 17:02:00
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231. CCP ... WHY ???/ - in General Discussions [original thread]
Maken Tosch wrote: KAGEHOSHI Horned Wolf wrote: The damage mod thing was announced back in January on the forums https://forums.dust514.com/default.aspx?g=posts&m=1714234#post1714234 BOOM! Hit him with hard facts, man! I don't ...
- by Disturbingly Bored - at 2014.03.09 13:42:00
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232. CCP ... WHY ???/ - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: in fact most o the 1.8 info was released on the forums first. I sincerely disagree Kagehoshi. I'll admit we get the stats on the forums first, to be sure. But things like "we're looking at nerfing damage mods...
- by Disturbingly Bored - at 2014.03.09 05:11:00
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233. CCP ... WHY ???/ - in General Discussions [original thread]
thesupertman wrote: Where is the link for them saying they are removing the stickiness? I'm sure the info was released through the same channel that all reliable info about future changes gets released through: No, not the forums. *******...
- by Disturbingly Bored - at 2014.03.09 04:58:00
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234. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Himiko Kuronaga wrote: As this thread has shown, none of you people knew the formula at all yet continually bitched for very specific damage mod nerfs. The thing that blows my mind is that CCP does know the formulas, and somehow thinks the...
- by Disturbingly Bored - at 2014.03.08 05:03:00
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235. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
Altina McAlterson wrote: With the reduced slot count and more generalized fittings the current stacking penalty leads to imbalance. Penalty needs to be increased for anything past the first module. Here's the thing: even though the numbers f...
- by Disturbingly Bored - at 2014.03.08 04:33:00
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236. Shanghai, take a cue from the Reykjavík office for balancing - in General Discussions [original thread]
Funkmaster Whale wrote: The simple fact is your "testers" are very likely not experienced enough to understand how far the number-crunching super nerds will abuse the ever living hell out of any broken weapon or mechanic you so happily and very...
- by Disturbingly Bored - at 2014.03.08 02:37:00
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237. Matar Heavy suit will be . . . - in General Discussions [original thread]
xSivartx wrote: With it's higher movement (not sprint) speed, it should have an easier time strafing and giving an edge that way in a head on fight. I hate to burst your bubble, but the fastest fattie isn't as good as your run-of-the-mill a...
- by Disturbingly Bored - at 2014.03.08 00:36:00
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238. Remove stacking penalties on Dmg mods. - in General Discussions [original thread]
You can get better than a 25% bonus with 3x damage mods currently. Removing the stacking penalty won't make them useful.
- by Disturbingly Bored - at 2014.03.08 00:25:00
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239. Matar Heavy suit will be . . . - in General Discussions [original thread]
Three high slots was looking pretty sweet before we found out Damage Mods were getting bludgeoned to death with the nerf bat. Still, I agree it's underestimated. I think it'll have a pretty interesting role as the one heavy suit mobile enough to ...
- by Disturbingly Bored - at 2014.03.08 00:24:00
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240. Proto Versions of Nerfed 1. 8 Weapons will be Weaker than 1.7 STD - in General Discussions [original thread]
Stack shield extenders, use STD weapons = 1.8 try before you buy
- by Disturbingly Bored - at 2014.03.07 22:48:00
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