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61. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Iron Wolf Saber wrote: Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514...
- by Dirks Macker - at 2013.10.16 16:46:00
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62. Location Location Location! - in General Discussions [original thread]
Fox Gaden wrote: I am fairly sure the Battle Barge is not a Capital ship. It would use jump gates just like most other ships. I figured the barge was like a JF, capable of both jumping and using gates. Of course, it can be either to justif...
- by Dirks Macker - at 2013.10.16 16:29:00
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63. Location Location Location! - in General Discussions [original thread]
SgtDoughnut wrote: Actually there are barriers, 1 fuel costs for jump capable and bridge capable ships can get pretty expensive, and they have a limited range. They get around faster than using gate travel but every time you light a cyno it se...
- by Dirks Macker - at 2013.10.16 16:20:00
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64. CCP fix nanoinjector! - in Feedback/Requests [original thread]
I think the player should have to live for 10 seconds before the medic gets the WP's. That would solve some of the suicide reviving.
- by Dirks Macker - at 2013.10.16 15:51:00
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65. Location Location Location! - in General Discussions [original thread]
Fox Gaden wrote: Location, so important in so many things, but so meaningless in Planetary Conquest. CCP promised that Planetary Conquest would be tactical like the board game Risk, but introduction of unlimited Clone Packs changed that. Now ...
- by Dirks Macker - at 2013.10.13 22:38:00
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66. Where the hell is my Warbarge?? - in General Discussions [original thread]
CCP Nullarbor wrote: This was also just a case of ourselves playing the game and thinking "we sure do spend a lot of time waiting around before battle, I'd rather be shooting in face right now". There are times when I spend well over a minut...
- by Dirks Macker - at 2013.10.13 21:38:00
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67. Removal of BPOs - First Step for merging the markets? - in General Discussions [original thread]
I'll take a guess and say they will probably make you build items from your BPOs in the future, likely with minerals.
- by Dirks Macker - at 2013.09.30 14:59:00
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68. Increasing Planet Variety in Molden Heath - in Feedback/Requests [original thread]
I'd rather they expand DUST to 2-3 more low sec regions or constellations elsewhere in New Eden.
- by Dirks Macker - at 2013.09.25 17:30:00
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69. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
Most of the OP seems to already being worked on. They definitely need new game modes. An easy one would be a take on the classic push/pull domination where you are fighting to secure a highway, power lines, etc... How about rescue/abduction? But...
- by Dirks Macker - at 2013.09.25 17:27:00
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70. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Something I'd like to see with standing is access to purchase (or use) meta 4+ faction gear at high standing. Also, access to free faction loadouts (meta 1-2 range ) that you can only use in FW battles with a moderate amount of positive standing....
- by Dirks Macker - at 2013.08.01 17:23:00
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71. [Request]WP for equipment destruction - in Feedback/Requests [original thread]
I would go with no more than 5 WP. Any higher and people would exploit.
- by Dirks Macker - at 2013.07.29 13:50:00
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72. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
Receiving medals for certain certificates that show up in your profile would be cool.
- by Dirks Macker - at 2013.07.29 13:49:00
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73. [idea] I must testify, DUST needs Sansha. - in Feedback/Requests [original thread]
I cool mode for this would be trying to free hostages before they are abducted off-world to Sansha ships.
- by Dirks Macker - at 2013.07.29 13:46:00
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74. [Request] Optional NPC Standings - in Feedback/Requests [original thread]
I think mercs should be able to receive a small standing gain from the npc corp/faction they fight for and a small hit from the corp/faction they fight against in instant battles. This would increase immersion into the EVE universe and could lead ...
- by Dirks Macker - at 2013.07.17 16:37:00
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75. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Rei Shepard wrote: [quote=Abby Invo] -In most other games the vehicle needs to be doing near full-speed to get a kill This is the only issue I have with roadkill. You can kill someone going what looks like under 5 mph. I also think there s...
- by Dirks Macker - at 2013.07.17 15:56:00
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76. Can this game live with this player count? - in General Discussions [original thread]
I usually have at least one EVE client open for twelve hours a day. Most of the activities I do aren't too intensive. If I play DUST for more than two hours straight, my head hurts from the focus it takes to play. I don't think I'm alone. I firml...
- by Dirks Macker - at 2013.07.17 15:47:00
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77. $9k shapceship lost in video game battle - in The Locker Room [original thread]
Real currency is convertible to isk, but not the other way around. The value drops considerably when you make the conversion. However, the time it took to create the value of the ship that was destroyed measures in the hundreds of hours.
- by Dirks Macker - at 2013.07.12 14:53:00
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78. Killing 'the collectible' : Making rewards matter - in Feedback/Requests [original thread]
Oso Peresoso wrote: To my knowledge, CCP has never given out a renewable unique resource in the history of eve. I wasn't around for it, but I think T2 BPO's fall into that category. As for the OP's idea, I like it. Along with a set number o...
- by Dirks Macker - at 2013.06.28 20:53:00
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79. Question about Commando - in General Discussions [original thread]
No grenade slot and no module slots at the standard tier.
- by Dirks Macker - at 2013.06.27 18:50:00
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