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Sinboto Simmons
SVER True Blood Public Disorder.
1457
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Posted - 2013.10.16 15:53:00 -
[1] - Quote
Are they still being worked on or have they been put on the backburner for other features?
If so what's the estimated time period for deployment? |
BARDAS
DUST University Ivy League
662
|
Posted - 2013.10.16 15:57:00 -
[2] - Quote
(Starts chanting) We want cloaks, we want cloaks, we want cloaks, we want cloaks, we want cloaks, we want cloaks.... |
Night Ward
The Southern Legion The Umbra Combine
92
|
Posted - 2013.10.16 15:58:00 -
[3] - Quote
SoonGäó |
8213
Grade No.2
390
|
Posted - 2013.10.16 15:59:00 -
[4] - Quote
Seeing is how Stealth is most OP thing is FPS and Cloaks are OP in other titles; they can stay on the backburner. |
BARDAS
DUST University Ivy League
663
|
Posted - 2013.10.16 16:04:00 -
[5] - Quote
8213 wrote:Seeing is how Stealth is most OP thing is FPS and Cloaks are OP in other titles; they can stay on the backburner.
As OP as an Assault Rifle that can one shot Scouts from 100 meters? As OP as Medium Suits who have 4x the eHP of Scouts who can do everything we can do only better? No? Then STFU... Scouts need a role and an edge that cannot be mimicked by any other class. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:05:00 -
[6] - Quote
8213 wrote:Seeing is how Stealth is most OP thing is FPS and Cloaks are OP in other titles; they can stay on the backburner. Unfortunately in a game like dust customization and tactics are a staple of it's gameplay, if you want everyone to only play one way I'm sorry but this isn't the game for you. |
Captain-Awesome
Imperfects Negative-Feedback
531
|
Posted - 2013.10.16 16:06:00 -
[7] - Quote
BARDAS wrote:8213 wrote:Seeing is how Stealth is most OP thing is FPS and Cloaks are OP in other titles; they can stay on the backburner. As OP as an Assault Rifle that can one shot Scouts from 100 meters? As OP as Medium Suits who have 4x the eHP of Scouts who can do everything we can do only better? No? Then STFU... Scouts need a role and an edge that cannot be mimicked by any other class.
So do heavies :p how does being OP have any relevancy to this thread.
You won't see cloaking for a long long time. Think next year. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:09:00 -
[8] - Quote
I'd very much like it if this thread doesn't become a forum war keep it constructive |
Ignoble Son
3dge of D4rkness SoulWing Alliance
325
|
Posted - 2013.10.16 16:11:00 -
[9] - Quote
NEVERtm
It's not as bad as it sounds though. You see NEVERtm is just slightly longer than SOONtm. |
Kal Kronos
L.O.T.I.S. Public Disorder.
80
|
Posted - 2013.10.16 16:17:00 -
[10] - Quote
I foresee cloaks being available to all classes, so how would this even help scouts? If cloaks are limited to scouts only how are they going to implement that without giving scouts a slot no other suit has? I think cloaks will just end up being another thing for scouts to complain about. Heavies will run cloaks, assaults will run cloaks just as well as scouts, and even logis will have cloaks. As a halo player I like cloaking as much as anyone, I just don't think it is going to be the scouts white knight without a major change to suit fitting where scouts have a special slot for this module and no one else does. |
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Iron Wolf Saber
Den of Swords
9473
|
Posted - 2013.10.16 16:18:00 -
[11] - Quote
Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514. |
Kal Kronos
L.O.T.I.S. Public Disorder.
80
|
Posted - 2013.10.16 16:21:00 -
[12] - Quote
Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514. See my above post =).
Edit: We honestly need a better idea about how CCP plans to make cloaking devices function. Will scan profile be a factor in the effectiveness of the device and other variables like this. |
8213
Grade No.2
390
|
Posted - 2013.10.16 16:26:00 -
[13] - Quote
A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. |
BARDAS
DUST University Ivy League
664
|
Posted - 2013.10.16 16:30:00 -
[14] - Quote
Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514.
My personal opinions on cloaking devices:
Cloak should be for SCOUT class dropsuits ONLY
Ideally, I would like it to be built into the suits, however, if not viable then the cloak should fit into the equipment slot(give Scouts an extra equipment slot and CPU/PG boost as well please)
Cloak should have a maximum time amount used, meaning you can't stay cloaked forever. Give it something like a 30 second cool down too.
Cloak should allow people to be fully invisible while standing still, however, should look like the predator while moving
Firing a gun instantly decloaks you, however, using a Nova Knife does not |
Killar-12
The Corporate Raiders Top Men.
1460
|
Posted - 2013.10.16 16:32:00 -
[15] - Quote
BARDAS wrote:Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514. My personal opinions on cloaking devices:Cloak should be for SCOUT class dropsuits ONLY Ideally, I would like it to be built into the suits, however, if not viable then the cloak should fit into the equipment slot(give Scouts an extra equipment slot and CPU/PG boost as well please) Cloak should have a maximum time amount used, meaning you can't stay cloaked forever. Give it something like a 30 second cool down too. Cloak should allow people to be fully invisible while standing still, however, should look like the predator while moving Firing a gun instantly decloaks you, however, using a Nova Knife does not Make it like cloaks in EVE for how it is with the scouts like the ships that can cloak getting a huge PG/CPU reduction on their use and the PG and CPU costs are enormous. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4223
|
Posted - 2013.10.16 16:34:00 -
[16] - Quote
Cloak idea:
Implement cloaks after we get a rollover SP system. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:37:00 -
[17] - Quote
8213 wrote:A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. You are:
A: ignorant as to how cloaking is supposed to work.
B: assuming how it will work.
Please don't post things like that unless you're caught up on your info. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:39:00 -
[18] - Quote
Everyone saw cloak in the title and ignored the deployable shield bit......
Anyway, going on the assumption that cloaks are still ment to be equipment they need a decent timer, perhaps increased for scouts through a bonus, or even restricted to the class.
Std: 30 seconds
Adv: 60 seconds
Proto: 90 seconds
(Scout bonus: amount of time cloak is active is increased by x% )
Another way is to have them as a mod, where the faster you're moving the more visible you are.
*shrugs* just a few ideas. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4224
|
Posted - 2013.10.16 16:41:00 -
[19] - Quote
Sinboto Simmons wrote:8213 wrote:A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. You are: A: ignorant as to how cloaking is supposed to work. B: assuming how it will work. Please don't post things like that unless you're caught up on your info. Is this thread not entirely speculation and guessing? He's just voicing his opinion like everyone else in here. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:44:00 -
[20] - Quote
TheAmazing FlyingPig wrote:Sinboto Simmons wrote:8213 wrote:A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. You are: A: ignorant as to how cloaking is supposed to work. B: assuming how it will work. Please don't post things like that unless you're caught up on your info. Is this thread not entirely speculation and guessing? He's just voicing his opinion like everyone else in here. Indeed and I'm all for constructive criticism but he's doing nothing but trying to start an argument with false information.
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Dirks Macker
Enlightened Infantries
81
|
Posted - 2013.10.16 16:46:00 -
[21] - Quote
Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514.
If there was a long list of things that would decloak someone, I think they could add some strategy without being OP. I would go with the following as decloakers:
1. Dropsuit scanners on certain dropsuits (for instance, all light - some medium - no large)
2. 10-20 meters from any control point, vehical, CRU, or supply depot
3. Active scanners (or new variants with separate chance to decloak at a shorter range)
4. Passive dropsuit and vehicle modules
5. Whoever is cloaked fires a weapon, throws a grenade, or uses equipment. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4224
|
Posted - 2013.10.16 16:48:00 -
[22] - Quote
Sinboto Simmons wrote:TheAmazing FlyingPig wrote:Sinboto Simmons wrote:8213 wrote:A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. You are: A: ignorant as to how cloaking is supposed to work. B: assuming how it will work. Please don't post things like that unless you're caught up on your info. Is this thread not entirely speculation and guessing? He's just voicing his opinion like everyone else in here. Indeed and I'm all for constructive criticism but he's doing nothing but trying to start an argument with false information. We have no information available to us to judge whether his post is false or not. For all we know he could be spot-on and scouts become the new FotM, or he couldn't be farther from the truth and should be beaten.
I'm just saying that he is bringing up some points that should be taken into consideration (I should state that I'm all for cloaks, btw). |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 16:53:00 -
[23] - Quote
TheAmazing FlyingPig wrote:Sinboto Simmons wrote:TheAmazing FlyingPig wrote:Sinboto Simmons wrote:8213 wrote:A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give them a cloak so they can ambush and instakill anything is over the top.
Giving them something that has no defense or counter is as OP as it gets. Stealth is the most OP thing FPS and the thing people b*tch about the most.
Talk to HAV users how deadly stealth is. They have 1000s of HP but still get owned by one guy with a Militia Swarm because the HAV can't see the attacker. This is a glitch, but it still shows just how OP cloaks will be. You are: A: ignorant as to how cloaking is supposed to work. B: assuming how it will work. Please don't post things like that unless you're caught up on your info. Is this thread not entirely speculation and guessing? He's just voicing his opinion like everyone else in here. Indeed and I'm all for constructive criticism but he's doing nothing but trying to start an argument with false information. We have no information available to us to judge whether his post is false or not. For all we know he could be spot-on and scouts become the new FotM, or he couldn't be farther from the truth and should be beaten. I'm just saying that he is bringing up some points that should be taken into consideration (I should state that I'm all for cloaks, btw). I'm saying his information is false due to information gained from the devblog in which cloaking features are mentioned and statments from the devs such as:
Having a timer
Being equipment, making shooting while cloaked impossible
Being deactivated through damage, flux as well.
And other such things.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4224
|
Posted - 2013.10.16 16:57:00 -
[24] - Quote
Sinboto Simmons wrote:TheAmazing FlyingPig wrote: We have no information available to us to judge whether his post is false or not. For all we know he could be spot-on and scouts become the new FotM, or he couldn't be farther from the truth and should be beaten.
I'm just saying that he is bringing up some points that should be taken into consideration (I should state that I'm all for cloaks, btw).
I'm saying his information is false due to information gained from the devblog in which cloaking features are mentioned and statments from the devs such as: Having a timer Being equipment, making shooting while cloaked impossible Being deactivated through damage, flux as well. And other such things. I must've missed that devblog. Withdrawn. |
Sinboto Simmons
SVER True Blood Public Disorder.
1459
|
Posted - 2013.10.16 17:01:00 -
[25] - Quote
As I said can we try to keep this thread constructive guys, please and thank you. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
391
|
Posted - 2013.10.16 17:02:00 -
[26] - Quote
Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514.
It should either be a built-in scout module or a scout-only equipment (scouts would really need a 2nd equipment slot though)
I imagine it would be similar to how an active module works on vehicles. I.E. it will have an active time and a cooldown time but scouts won't have to hold it to maintain their cloak.
I imagine times would be something like this for STD/ADV/PRO Active: 30/60/90 Cooldown: 60/90/120
The cloak will be cancelled by most actions (sprint, melee, shooting) and taking damage (perhaps not fall damage?) but will not be disrupted by regular running and climbing ladders.
If the cloak is forcibly cancelled, it immediately enters the full cooldown phase.
If the cloak is manually cancelled, the cooldown duration is proportional to how long it was active. E.G. I ran the STD cloak for 15 secs, then turned it off so I have a 30 sec cooldown instead of 60.
The cloak does not modify scan profile, range, or precision.
Bonus feature: Sneak damage X number of shots deal Y% more damage if you attack while cloaked (which deactivates the cloak as well) where X is determined by the attacking weapons RPM.
^ Gives scouts an alpha boost while not allowing them to be super slayers. |
Maken Tosch
DUST University Ivy League
4490
|
Posted - 2013.10.16 17:13:00 -
[27] - Quote
Iron Wolf Saber wrote:Hey guys, I would like to ask for you're own opinions on cloak operation if you can right now is a very opportune and prime time to bring your thoughts up and a refresher on how the cloaking device should work in Dust 514.
I'm all for the predator-style cloak that you see in the movies like this:
https://www.youtube.com/watch?v=luZklMqLgDs
But to be honest with you, there are a lot of people that prefer variety with their cloaks. Some like the kind of cloak that changes color to match the scenery such as how an octopus does in the oceans while others prefer the kind of cloak that masks or alters your profile completely such as how Kill Zone allows players to disguise themselves as the enemy.
To satisfy everyone and to ensure more content is added in the process, all three such cloaks should be introduced at once.
Here are my ideas on how each cloak should work.
[Predator-Style Cloak] 1. Turns you completely invisible like in the movies. 2. Creates an optical effect around the body so that anyone with an eye of a hawk might catch you. 3. The optical effect fluctuates whenever you sprint. 4. A device that must be held on your hands in order to stay activated like an equipment. 5. Unable to use anything or do anything while cloak is active. 6. Once deactivated, you're unable to recloak for a certain period.
[Octopus-Style Cloak] 1. Changes the color of your suit to match the terrain and the mood of the scenery. 2. An equipment but can be activated once and forgotten for a few minutes. 3. Can reactivate immediately once cloak is finished. 4. Unaffected by movement. 5. Can still be spotted visually by anyone paying attention for cloakies. 6. Actions have no affect on this suit.
[Infiltrator Cloak] 1. Disguises you as the enemy by changing the color of your chevron. 2. Can be countered with a strong enough active scanner. 3. Active for a few minutes or until found out by an active scanner. 4. Cool Down Period |
Krom Ganesh
Holdfast Syndicate Amarr Empire
391
|
Posted - 2013.10.16 17:14:00 -
[28] - Quote
Maken Tosch wrote: [Infiltrator Cloak] 1. Disguises you as the enemy by changing the color of your chevron. 2. Can be countered with a strong enough active scanner. 3. Active for a few minutes or until found out by an active scanner. 4. Cool Down Period
Rather than a cloak, that seems more like some kind of TACNET hacking E-War equipment. |
Maken Tosch
DUST University Ivy League
4491
|
Posted - 2013.10.16 17:20:00 -
[29] - Quote
TheAmazing FlyingPig wrote:Sinboto Simmons wrote:TheAmazing FlyingPig wrote: We have no information available to us to judge whether his post is false or not. For all we know he could be spot-on and scouts become the new FotM, or he couldn't be farther from the truth and should be beaten.
I'm just saying that he is bringing up some points that should be taken into consideration (I should state that I'm all for cloaks, btw).
I'm saying his information is false due to information gained from the devblog in which cloaking features are mentioned and statments from the devs such as: Having a timer Being equipment, making shooting while cloaked impossible Being deactivated through damage, flux as well. And other such things. I must've missed that devblog. Withdrawn.
Source: http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
Quote: The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. This means it will take some skill to use to its maximum potential. This item is going to be a real game changer, particularly for Scout dropsuits which have been screaming out for stealth gear.
Notice he said that it ISN'T perfectly invisible. Motion disrupts the field, a good-enough active scanner can pick you up, and firing a weapon will reveal you. You might be able to sneak up on one player and shoot him in the back, but then you become exposed to another enemy who might be nearby. This will discourage cloakies from attacking groups. |
Maken Tosch
DUST University Ivy League
4491
|
Posted - 2013.10.16 17:21:00 -
[30] - Quote
Krom Ganesh wrote:Maken Tosch wrote: [Infiltrator Cloak] 1. Disguises you as the enemy by changing the color of your chevron. 2. Can be countered with a strong enough active scanner. 3. Active for a few minutes or until found out by an active scanner. 4. Cool Down Period
Rather than a cloak, that seems more like some kind of TACNET hacking E-War equipment.
Changed. |
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