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1141. so, the most satisfying kill will be gone =( - in General Discussions [original thread]
calisk galern wrote: Dexter307 wrote: calisk galern wrote: with the current math I believe sentinels will be able to tank RE kills. *toses RE's next to his sniper rifle, logi jeeps, tac rifles, shotgun, speed tanking, and shield tanking.*...
- by Dexter307 - at 2014.01.17 19:28:00
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1142. so, the most satisfying kill will be gone =( - in General Discussions [original thread]
calisk galern wrote: with the current math I believe sentinels will be able to tank RE kills. *toses RE's next to his sniper rifle, logi jeeps, tac rifles, shotgun, speed tanking, and shield tanking.* All of these thing work except speed tan...
- by Dexter307 - at 2014.01.17 19:18:00
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1143. We need 'Personal' nanos: noob nad spam - in General Discussions [original thread]
I only do it to snipers I hate snipers
- by Dexter307 - at 2014.01.17 19:14:00
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1144. Thank You CCP !!!! New Suit Stats and New Weapons stats - in General Discussions [original thread]
CCP Saberwing wrote: Outer Raven wrote: On a side when can we expect a post or DEV blog with images of all these goodies. The teams are still hard at work tweaking these numbers and whatnot - so once we get it all finalised then you'll pr...
- by Dexter307 - at 2014.01.17 14:45:00
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1145. New Pistols Headshot Multipliers? - in General Discussions [original thread]
Anyone know what they are?
- by Dexter307 - at 2014.01.17 14:39:00
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1146. A step in the right direction - Gallente/Amarr - in General Discussions [original thread]
But for some reason the amarr has a shield resist
- by Dexter307 - at 2014.01.17 14:17:00
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1147. From FoxFour to SocksFour - The Ongoing Campaign and History of a Meme - in General Discussions [original thread]
Revived for great justice!
- by Dexter307 - at 2014.01.17 07:28:00
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1148. How do you want your Caldari Heavy? - in General Discussions [original thread]
I cant wait for caldari heavys, but not so i can use them, im excited because I cant wait to throw fluxs at them
- by Dexter307 - at 2014.01.16 23:23:00
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1149. Am I the only one who experience LAG? - in General Discussions [original thread]
Try deleting system 32 off your computer if you have one, that can lag all your other devices.
- by Dexter307 - at 2014.01.16 17:51:00
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1150. AV vs Infantry (Forget balance, lets talk fun) - in General Discussions [original thread]
Takahiro Kashuken wrote: Thats basically making hardeners useless If the mods can be hit for 100% all the time then why the **** do i use hardeners? Why even bother with armor or shields if the mods can be hit 100% of the time Even in Wor...
- by Dexter307 - at 2014.01.16 17:48:00
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1151. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Get Gud bro
- by Dexter307 - at 2014.01.16 17:19:00
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1152. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
Kira Lannister wrote: Dexter307 wrote: TranquilBiscuit ofVaLoR wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! FailLogic. just be...
- by Dexter307 - at 2014.01.16 16:30:00
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1153. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! FailLogic. just because he wants to you actually AIM to kill, d...
- by Dexter307 - at 2014.01.16 16:20:00
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1154. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
Kira Lannister wrote: Dexter307 wrote: If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor! Lol having over 2000 Hp isnt enough with a molester engine in your hands...
- by Dexter307 - at 2014.01.16 16:19:00
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1155. CCP Disable Auto Aim when Targeting Scouts. - in General Discussions [original thread]
If we're disabling basic game functions then I want hit detection turned off for us heavys. Bullets shouldn't damage my armor!
- by Dexter307 - at 2014.01.16 16:13:00
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1156. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: The concept I was going for was to make the difference in shield and armor on dropsuits similar to the way it operates on vehicles. CURRENT Shield HP |||||||||||||||||||||| Shield Recharge |||||||||||||||||||| Armor HP ...
- by Dexter307 - at 2014.01.15 19:43:00
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1157. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: Asha Starwind wrote: Pokey Dravon wrote: Setting TTK aside, as I think most agree damage output is a little nuts right now....so assume for a second that damage of weapons is reduced... How would you all feel about s...
- by Dexter307 - at 2014.01.15 19:12:00
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1158. Shield Repair - in General Discussions [original thread]
Significantly buff shield recharge rate and recharge delay
- by Dexter307 - at 2014.01.15 19:03:00
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1159. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
Pokey Dravon wrote: Dexter307 wrote: No Armor is not shields TTK is already too short, leave health as it is and give a minor nerf to the rifles as those are the only weapons killing too fast. *Facepalm* Why do I bother posting....I just ...
- by Dexter307 - at 2014.01.15 18:52:00
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1160. Less Armor HP + Higher Repair Rate? - in General Discussions [original thread]
DUST Fiend wrote: No thanks, ADS won't be able to crack armor tanks at that point, and won't even be very good as fire support. You'd just further encourage people to stack damage mods on large railguns. It's already very difficult / impossible...
- by Dexter307 - at 2014.01.15 18:47:00
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