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1001. Stop complaining about Aim Assist - in General Discussions [original thread]
Marlin Kirby wrote: Dexter307 wrote: Marlin Kirby wrote: If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assis...
- by Dexter307 - at 2014.02.05 17:47:00
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1002. Stop complaining about Aim Assist - in General Discussions [original thread]
Bethhy wrote: Bones McGavins wrote: i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were ...
- by Dexter307 - at 2014.02.05 17:35:00
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1003. Stop complaining about Aim Assist - in General Discussions [original thread]
Luna Angelo wrote: Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen. I use AA because it's there. I don't need it, my gun game is good enough without it. There was a re...
- by Dexter307 - at 2014.02.05 17:27:00
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1004. Stop complaining about Aim Assist - in General Discussions [original thread]
Marlin Kirby wrote: If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoo...
- by Dexter307 - at 2014.02.05 17:26:00
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1005. Heavies should probably brace for a nerf - in General Discussions [original thread]
Real solution: nerf all rifles
- by Dexter307 - at 2014.02.05 17:17:00
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1006. Honestly... - in General Discussions [original thread]
CRYPT3C W0LF wrote: come'on guys... You can easily counter the CR users by strafing, and you can destroy the RR users by getting up close and personal. Personally, I run a Gallente Scout and with a standard CR, and yes. It will destroy anythin...
- by Dexter307 - at 2014.02.05 17:08:00
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1007. Honestly... - in General Discussions [original thread]
D legendary hero wrote: Dexter307 wrote: Lorhak Gannarsein wrote: Dexter307 wrote: Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that t...
- by Dexter307 - at 2014.02.05 17:07:00
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1008. Honestly... - in General Discussions [original thread]
Lorhak Gannarsein wrote: Dexter307 wrote: Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol What does that tell you about the RR and CR? Especially when A...
- by Dexter307 - at 2014.02.05 14:57:00
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1009. Honestly... - in General Discussions [original thread]
Remember before the CR and RR came out how people said the AR was OP, and now that we have the CR and RR people say it's UP. Lololol
- by Dexter307 - at 2014.02.05 14:05:00
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1010. RR just needs hipfire spread increased. - in General Discussions [original thread]
Disturbingly Bored wrote: Not sure you folks are HMG users, but increasings hipfire spread will actually make the RR better in CQC. To improve the HMG they increased hipfire spread. Lower accuracy = better CQC. So how do you nerf the RR? Ma...
- by Dexter307 - at 2014.02.05 14:00:00
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1011. Dampeners v Scanners - in General Discussions [original thread]
1.8 /thread
- by Dexter307 - at 2014.02.05 13:52:00
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1012. Shotgun fix idea - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: A CQC weapon. Read the above. Working as intended. Working as intended? So it's SUPPOSED to be useless? I didn't say I wanted to give it sniper range Re read my OP and try again
- by Dexter307 - at 2014.02.05 13:45:00
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1013. Petition for FoxFour to officially change his dev name. - in General Discussions [original thread]
SUPER MEGA ULTRA BUMP
- by Dexter307 - at 2014.02.05 03:45:00
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1014. Shotgun fix idea - in General Discussions [original thread]
Lynn Beck wrote: Make it this- one increases pellet count per blast by 1, and the other is a RoF buff. More pellets in a mlt shotty soze spread gives more potential damage, while increasing effectiveness over distance. More RoF allows you to bu...
- by Dexter307 - at 2014.02.05 00:48:00
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1015. Shotgun fix idea - in General Discussions [original thread]
Bump
- by Dexter307 - at 2014.02.04 23:04:00
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1016. Question to the CPM. - in General Discussions [original thread]
Arkena Wyrnspire wrote: The ability to kill whilst cloaked would not have required 'forethought and skill'. The RR (and also the CR, which is equally OP as hell) were actually called out as OP well before they were released. CCP isn't particul...
- by Dexter307 - at 2014.02.04 22:56:00
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1017. 14 mill isk give away - in General Discussions [original thread]
I'll trade you 14 million cookies for 14 million isk!
- by Dexter307 - at 2014.02.04 18:30:00
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1018. thats ut, I had it - in General Discussions [original thread]
FAIL THREAD ALERT! FAIL THREAD ALERT! EVACUATE WOMEN AND CHILDREN FIRST!
- by Dexter307 - at 2014.02.04 18:25:00
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1019. Shotgun fix idea - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: I say that this is one of the best ideas iv heard, but put the spread at what it is currently with level 2 or 3 operation, take one pellet away from MLT and STD shotguns, and this idea is perfect :) full support, as an a...
- by Dexter307 - at 2014.02.04 17:44:00
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1020. Let's have a 'General Discussion' about Assault suits in... - in General Discussions [original thread]
No ARs already have no recoil Shotgun spread is already to tight
- by Dexter307 - at 2014.02.04 17:22:00
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