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1141. Tanks Tanks Tanks - in General Discussions [original thread]
Omnipotent lilmamaj wrote: The nubs will never learn though In all fairness, when they learn, they aren't "nubs" any longer...
- by Dewie Cheecham - at 2012.08.10 13:26:00
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1142. Precursor Patch Notes - in General Discussions [original thread]
Brush Master wrote: More collision damage, ya that all fine but make the little objects like lamp post not instant kill ships... They kill tanks and LAV's too... And it must stop.
- by Dewie Cheecham - at 2012.08.10 13:22:00
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1143. Wondering if I can post screen shots of place i get stuck - in Technical Support/Bugs [original thread]
We really need an in-game bug report feature for this beta, one which grabs the data CCP needs right away.
- by Dewie Cheecham - at 2012.08.10 12:13:00
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1144. Precursor Patch Notes - in General Discussions [original thread]
frfqq wrote: Screen shaking when getting shot at? OP invisible grenades that now track and follow the nearest target? Buffed the already annoying heavy class and made it easier to camp in your spawn with a sniper rifle? Sounds like the gunplay ...
- by Dewie Cheecham - at 2012.08.10 12:12:00
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1145. Precursor Patch Notes - in General Discussions [original thread]
Rhadiem wrote: It says dropsuits and modules, so I'm thinking modules = vehicles They did the fire thing to respond to a complaint I had about my Eryx being in flames for 5 minutes yet in full shields. This way, apparently it would die after a...
- by Dewie Cheecham - at 2012.08.10 12:11:00
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1146. Precursor Patch Notes - in General Discussions [original thread]
Ignatius Crumwald wrote: crazy space wrote: also did anyone else have a jaw drop moment when they read "breach forge gun" ? I did, and let me tell you, boners were popped. Yeah, because Forge Guns need an even more powerful variant. ...
- by Dewie Cheecham - at 2012.08.10 06:45:00
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1147. Precursor Patch Notes - in General Discussions [original thread]
CCP Cmdr Wang wrote: === Dropsuits & Modules === - Increased armor HP on all Armor Plate modules Just for Dropsuits? CCP Cmdr Wang wrote: === Vehicles & Turrets === - Vehicles now take continual armour damage once they catch on ...
- by Dewie Cheecham - at 2012.08.10 06:43:00
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1148. Tanks Tanks Tanks - in General Discussions [original thread]
Knarf Black wrote: (Seriously though, it's like watching a block of plywood that suddenly starts kicking people.) Exactly :)
- by Dewie Cheecham - at 2012.08.09 22:21:00
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1149. Tanks Tanks Tanks - in General Discussions [original thread]
Tony Calif wrote: No Prototype Chuck Norris roundhouse kick? Psssh. He wanted GOOD builds :P Only one main turret I'm afraid. I had to choose between a rapid fire right fist, or the slower, yet more devastating roundhouse kick.
- by Dewie Cheecham - at 2012.08.09 17:55:00
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1150. EVE Invasion Weekend Keys - in General Discussions [original thread]
Forlorn Destrier wrote: Arno T'lathi wrote: I have a few EVE accounts and my fiancee has another. None of the accounts are providing a beta key in the Voucher section of the EVE secure site (obviously, I don't need one because I'm already he...
- by Dewie Cheecham - at 2012.08.09 17:32:00
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1151. Tanks Tanks Tanks - in General Discussions [original thread]
Tony Calif wrote: LoL, they won't share their fits. How would they up their KDR when everyone uses a good tank fitting. That'd be too much like actual testing for tankers ;) Best of luck with gettin a fit. I hope someone proves me wrong. Ar...
- by Dewie Cheecham - at 2012.08.09 17:28:00
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1152. 5 years of epic wars and exploding spaceships. - in General Discussions [original thread]
P.S.: Watch it in full HD if you can!
- by Dewie Cheecham - at 2012.08.08 21:22:00
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1153. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Sandair Mulholy wrote: EVERYTHING identified as enemy: drop suits, vehicles, installations. Anything that can be killed or blown up. Of course the locking speed should be dependent in scanning radius of the target, so locking a scout would take...
- by Dewie Cheecham - at 2012.08.08 21:16:00
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1154. 5 years of epic wars and exploding spaceships. - in General Discussions [original thread]
Dear DUST players. THIS is the universe you are going to fight in. THESE are the systems you are going to conquer. It is their spaceships you are going to help kill, or save. http://www.youtube.com/watch?v=FMxQCIOKff8&hd=1
- by Dewie Cheecham - at 2012.08.08 21:04:00
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1155. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
Dante Daedrik wrote: If lamp posts are indestructible, why not use the same material that lamp posts are made out of for CRUS, Supply Depots, and Blaster Installations? Edit: PS3 still has untapped potential. They are nerfing the lampposts....
- by Dewie Cheecham - at 2012.08.08 19:44:00
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1156. DUST 514 - EVE Online Link Leak! - in General Discussions [original thread]
Milk Supreme wrote: Sorry to be a hype killer, but it's not on Singularity yet. Maybe in a few weeks? And Duality?
- by Dewie Cheecham - at 2012.08.08 17:04:00
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1157. DUST 514 - EVE Online Link Leak! - in General Discussions [original thread]
Umallon Macross wrote: Not sure if anyone has spotted this yet, but the latest EVE Online patch notes feature something that can only be DUST 514 related. See if you can find it in this image from the patch notes: [image] Nice catch! Sa...
- by Dewie Cheecham - at 2012.08.08 16:36:00
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1158. Request: Magic - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: Dante Daedrik wrote: I always imagine Forge Gunners yelling, "Fus Ro Dah!" DAMN YOU.... you beat me to the skyrim reference...... was about to quote intimidating shout.... I used to be a Forge Gunner, but then ...
- by Dewie Cheecham - at 2012.08.08 16:34:00
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1159. Ships and their damage - BUG REPORT - in Technical Support/Bugs [original thread]
Grit Breather wrote: As I see it, HAVs and LAVs blow up when they hit 0. Why should a dropship be different? I agree. I kill a tank, I often get 3 kills, I kill a dropship, I usually see it raining clones, and get perhaps 1 kill.
- by Dewie Cheecham - at 2012.08.08 16:16:00
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1160. DUST should have Kill Streaks - in General Discussions [original thread]
xprotoman23 wrote: old school killstreaks that say "X" player is murdering the other team please. 10 killstreak: All enemy players get the message "[player] is killing you" 25 killstreak: All enemy players get the message "[player] is slaug...
- by Dewie Cheecham - at 2012.08.08 16:09:00
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