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121. OFFICIAL I HATE QG THREAD - in The War Room [original thread]
TechMechMeds wrote: Soulja Ghostface wrote: Short,Sweet,Simple, Gloves...ihateu Keep It Short and Sweet, you kissed it perfectly. ....
- by Dengru - at 2014.01.07 23:44:00
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122. I for one welcome our new matari overlords - in General Discussions [original thread]
First Prophet wrote: You ruined the quote in the title. Your overlords are not pleased. i broke my eyeglasses and havent got them fixed yet:( but i suppose these will do in the meantime
- by Dengru - at 2014.01.07 19:24:00
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123. I for one welcome our new matari overlords - in General Discussions [original thread]
Back to being best assault
- by Dengru - at 2014.01.07 19:18:00
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124. CCP's Solution to the low TTK Problem - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: could someone link me to this please i can't find it and will feel dumb once i realized where i didn't look yet so please help me out. \o/ look in assault foty thread, and aeons thread
- by Dengru - at 2014.01.07 19:05:00
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125. CCP's Solution to the low TTK Problem - in General Discussions [original thread]
The horrible decisions are not funny at this point, just sad and bizarre.
- by Dengru - at 2014.01.07 19:04:00
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126. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
dumbass aim assist commandos running around doing crazy damage, I can see it now...
- by Dengru - at 2014.01.07 19:01:00
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127. On SISI right now, any questions? - in General Discussions [original thread]
The Robot Devil wrote: Patrick57 wrote: Any changes to the Assault skills? Skill at operating Amarr Assault dropsuits. Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5. Assault Suit ...
- by Dengru - at 2014.01.07 18:26:00
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128. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Himiko Kuronaga wrote: Leonid Tybalt wrote: Hopefully this is bullshit. I don't wanna lose my bonus to hacking speed as a Minmatar Logi Truthfully, you'll still hack fast as hell with the complex codebreakers... And I am usually the g...
- by Dengru - at 2014.01.07 15:08:00
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129. Scout Registry / Killboard - in General Discussions [original thread]
3hunna
- by Dengru - at 2014.01.04 15:23:00
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130. why are militia nanite injectors in the game? - in General Discussions [original thread]
I agree, anyone defending this is a sad player. How important is it to you that you get WP that you'll use those crap injectors? Coming in my thread shitposting about KDR while greedily inflating your WP. It's reallly sad. With all the vehicle s...
- by Dengru - at 2014.01.04 15:18:00
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131. Remove Aim Assist - in General Discussions [original thread]
People always say they need aim assist to compete with kB/M,, but I'm unsure where you all are fighting these people so often? DS3 are majority so in reality you're using aim assist to fight other aim assist ds3s, and give you advantage over non a...
- by Dengru - at 2014.01.04 13:43:00
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132. As a tanker, and AVer Is it fun destroying random scrubs? - in General Discussions [original thread]
Takahiro Kashuken wrote: Its always fun
- by Dengru - at 2014.01.02 17:54:00
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133. As a tanker, and AVer Is it fun destroying random scrubs? - in General Discussions [original thread]
Seeing a dude park his rail tank gun in middle street for you to plant remotes on, because he's clearly confused about everything going on.. Having -ásomeone fall into your proxy trap, cause he's a greedy infantry farming scrub.. Having a tank bat...
- by Dengru - at 2014.01.02 12:38:00
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134. Remove Aim Assist - in General Discussions [original thread]
Knight Soiaire wrote: Soldiersaint wrote: Knight Soiaire wrote: Please, not only does it help keep your crosshair on target, but the bullets magnetise toward the enemy. Please remove it. Sincerely, a Scout. *yawn* another show off. Ge...
- by Dengru - at 2014.01.02 10:36:00
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135. why do hardeners mitigate so much damage from REs? - in General Discussions [original thread]
I put four RE on tank and waited for his Golden Aura of The Sun God spell to cooldown, and it never it did! What is the point to putting those up his ass if he can just perma harden? And there were two more doing the same thing..
- by Dengru - at 2014.01.02 03:24:00
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136. why do hardeners mitigate so much damage from REs? - in General Discussions [original thread]
But it's 5 RE And he just drives off like nothing happened. It is absurd that the hardener withstood that. It's not like it was a projectile, it was explosives being applied directly to the tank..
- by Dengru - at 2014.01.01 14:20:00
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137. why do hardeners mitigate so much damage from REs? - in General Discussions [original thread]
I didn't use a car.. I put them on the tractors back while he was farming. He saw me and turned on hardener-- I detonated them, and he drove away on fire.
- by Dengru - at 2014.01.01 12:23:00
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138. DDB - in The War Room [original thread]
I for one and am easily impressed by motorcycle stunts. What a daredevil!
- by Dengru - at 2014.01.01 12:08:00
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139. why do hardeners mitigate so much damage from REs? - in General Discussions [original thread]
If 5 explosives are attached to the weak spot and detonated, it should be an instant death even if tanker has on his aura of invincibility spell. I just did this and saw him speed off on fire. How is that fair? It takes a marginal amount of effo...
- by Dengru - at 2014.01.01 11:02:00
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140. Like Generator 3.1 - in General Discussions [original thread]
I also like beer
- by Dengru - at 2014.01.01 09:47:00
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