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101. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Ok, so what's the tip for handling AV grenade users? Is it basically never stop moving? Because each time I get my gunner into position there will be an AV grenadier and I can take a couple of those without dying but rarely escape before it's too ...
- by Delirium Inferno - at 2013.03.03 14:28:00
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102. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
Do you already have Circuitry to level 5? If not do that, since it is 5% increase to your total CPU. The 5% reduction you'll get for nanocircuitry or sidearm isn't going to be that much. If you do already have that at 5 though, then I suppose it...
- by Delirium Inferno - at 2013.03.03 14:22:00
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103. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
WyrmHero1945 wrote: Uffff that's a relief. Time to search for some dedicated turret gunners. This has got me thinking, what would the ideal turret gunner be fitted with? What type of dropsuit, and what skills? You figure most the time they...
- by Delirium Inferno - at 2013.03.02 19:33:00
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104. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
Been toying around with the Creon Methana they've been giving away. My set up uses a damage control unit and active heat sink in the high slots with armor plating, armor repair, and energized plating in the low slots. And of course the scatter bla...
- by Delirium Inferno - at 2013.03.01 23:02:00
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105. Help with dropship fitting - in Rookie Training Grounds [original thread]
I'm armor tanking my dropship and can keep the CRU since it's a high slot/doesn't interfere with my armor and I have to PG/CPU for it as an addition, not a substitute. Don't underestimate that thing's worth.
- by Delirium Inferno - at 2013.02.28 14:21:00
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106. squad leader selection - in Rookie Training Grounds [original thread]
There really should be a better way of how they are selected. I'm going to hate myself for making this comparison because it's overused and quite ridiculous and I wasn't even that big a fan of the game, but MAG did handle squad leaders pretty wel...
- by Delirium Inferno - at 2013.02.18 22:00:00
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107. Squad Order Awareness - in Rookie Training Grounds [original thread]
That's funny, I play public matches for fun. ISK and Skill Points are just a bonus. I'll gladly do things that don't give me all the rewards as long as I get enjoyment out of it. Also behind the screen of every blue-dot is a real person like you a...
- by Delirium Inferno - at 2013.02.18 21:57:00
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108. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
I actually ran a shotgun logi for quite a bit and have to disagree. Truth of the matter is if you play Logi the first thing you need to do is find a friendly heavy and become his best friend. From my experiences the heavy would take out anyone at ...
- by Delirium Inferno - at 2013.02.18 09:47:00
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109. Squad Order Awareness - in Rookie Training Grounds [original thread]
It's my own opinion that they need to reward less points for someone marked as "Defend" because all it does is make that the only squad order people use. I agree that if you are in a corp match definitely do that because you need to win, but if it...
- by Delirium Inferno - at 2013.02.18 09:40:00
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110. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
To take out a heavy with an HMG first make sure you have a weapon that will deal a lot of damage with just one shot. So right now either a shotgun or a scrambler if you can manage to hit the head. Having Weaponry Level V helps too. Now if you run ...
- by Delirium Inferno - at 2013.02.18 07:46:00
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111. Squad Order Awareness - in Rookie Training Grounds [original thread]
A big problem with Dust 514 right now is how little randoms in public matches use squad orders. Perhaps there are some reading who don't really know about squad orders. Well my goal is to help raise awareness whether on the internet or in the ...
- by Delirium Inferno - at 2013.02.18 07:22:00
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112. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
Yup, I actually switched out already to the Assault Scrambler Pistol. Main reason I was using the breach was because I was hard pressed for space on my suit and I'm reluctant to upgrade any suits prior to the next update. Worked around that though...
- by Delirium Inferno - at 2013.02.18 03:03:00
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113. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
So what do you do when you need to capture a base? 170,200 ISK is a lot to just leave hanging around.
- by Delirium Inferno - at 2013.02.17 10:09:00
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114. Do headshots matter? - in Rookie Training Grounds [original thread]
I put together a dual pistol scout. Assault Scrambler as my primary and Breach as my secondary for heavies along with a complex sidearm modifier, militia profile dampening, and level 2 light weapon sharpshooting. Died a whole bunch at first but I...
- by Delirium Inferno - at 2013.02.17 06:45:00
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115. Do headshots matter? - in Rookie Training Grounds [original thread]
Henry FitzEmpress wrote: 0 Try Harder wrote: Scrambler pistol to armor (head) = 350% Scrambler pistol to shield (head) = 450% So that's why I was 1 shot killed by a scrambler pistol while at full health. Yup! Scrambler pistols are truly ...
- by Delirium Inferno - at 2013.02.17 02:40:00
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116. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
Ah well I will never leave the tanks alone. Even if I don't kill them, just bothering them is enough for me. And the amount of damage AV grenades do make them pretty useless against anything other than LAV's or militia HAV's. Oh, and I embrace an...
- by Delirium Inferno - at 2013.02.16 14:24:00
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117. Do we gain passive SP while offline? - in Rookie Training Grounds [original thread]
1000 SP per hour, 24000 a day. Make sure you have passive SP activated on your character.
- by Delirium Inferno - at 2013.02.16 13:02:00
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118. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
I've already taken out a few really well fitted tanks (in my opinion). You can do a lot of damage with the right swarm launcher. Also the flux grenades do more damage than AV so leading with those helps. As far as people jumping ship or even putt...
- by Delirium Inferno - at 2013.02.16 12:13:00
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119. Dropship Flight School - in Rookie Training Grounds [original thread]
As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pi...
- by Delirium Inferno - at 2013.02.16 09:59:00
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120. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
Every gets the basic Anti-Armor starter fit, but the sub-class itself is probably the area the least amount of people specialize in, so when someone brings in their proto-fit tank and we're all trying to gun it down with MLT or STD anti-armor gear...
- by Delirium Inferno - at 2013.02.16 07:43:00
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