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Django Quik
R.I.f.t Orion Empire
555
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Posted - 2013.05.20 10:43:00 -
[1] - Quote
I don't think anyone will complain about the changes to the skill tree for dropsuit skills today but I hope CCP don't think this makes the entire suit situation resolved.
There remains a significant point about the specialisations being (with the exception of logis) exactly the same suits as the basic frames with a skill buff.
In order to make the whole frame/suit progression system work, the specialisations need to be actually different suits with different slots and stats. Without this, no higher level basic frames will ever be bothered with because they are not worth it.
Yes, specialisations should be better because more SP is spent to get them but basic frames should have some sort of value too. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
43
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Posted - 2013.05.20 11:36:00 -
[2] - Quote
It may not solve all gripes, but it solves the biggest gripes and that's what was asked for, a solution to the obscene skill costs for dropsuits. The dropsuits themselves (coughCaldarilogisticscough) are a whole other matter. |
Django Quik
R.I.f.t Orion Empire
556
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Posted - 2013.05.20 11:40:00 -
[3] - Quote
Byozuma Kegawa wrote:It may not solve all gripes, but it solves the biggest gripes and that's what was asked for, a solution to the obscene skill costs for dropsuits. The dropsuits themselves (coughCaldarilogisticscough) are a whole other matter. Totally agree but I just want to make sure that the remaining issues don't get brushed under the rug and forgotten about because they are still important. |
Finn Kempers
BetaMax. CRONOS.
223
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Posted - 2013.05.20 11:42:00 -
[4] - Quote
Don't worry they are looking into it, I remember one CCP dev agreeing on IRC the logi was OP etc. |
J-Lewis
Edimmu Warfighters Gallente Federation
95
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Posted - 2013.05.20 11:45:00 -
[5] - Quote
Indeed. It's a band aid at best.
Frak, now I'm going to have to collect my thoughts on this too. Why they don't just stick to the EVE Online progression model is beyond me. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
43
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Posted - 2013.05.20 11:49:00 -
[6] - Quote
Finn Kempers wrote:Don't worry they are looking into it, I remember one CCP dev agreeing on IRC the logi was OP etc. Thing is, it's not the whole of the logistics line that's 'OP', it's just one suit. Heck, the non-prototype Amarr suits are underwhelming as logistics suits, may as well be wearing the Sever if I want to do my job properly. |
Vrain Matari
ZionTCD Unclaimed.
528
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Posted - 2013.05.20 11:50:00 -
[7] - Quote
I'll complain about the sp changes required for dropsuits today. I thought we were at the sweet spot for acquiring proto gear.
The advanced racial suits are perfectly serviceable.
My feeling is good mercs should be humping it it that advanced suit for something like a year before they're in a position to go proto. |
J-Lewis
Edimmu Warfighters Gallente Federation
95
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Posted - 2013.05.20 12:25:00 -
[8] - Quote
Vrain Matari wrote:I'll complain about the sp changes required for dropsuits today. I thought we were at the sweet spot for acquiring proto gear.
The advanced racial suits are perfectly serviceable.
My feeling is good mercs should be humping it it that advanced suit for something like a year before they're in a position to go proto.
Yeah, the SP investment isn't even close to the real problem. It's no wonder there are complaints when it's the suits and items themselves that are the problem. Basic suits aren't appealing or unique; the specialized suits do everything basic can do better - stats, same or better slot layouts, skill bonuses.
But what can I say? I'm an EVE player: I'm used to the new luxury of having all our ships be useful and competitive -- even the tech 1 frigates... especially the tech 1 frigates. |
J Falcs
Bojo's School of the Trades
38
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Posted - 2013.05.20 12:46:00 -
[9] - Quote
I am disappointed that the changes did not go far enough. Mainly:
- The role skills (logistic, scout, sentinel, assault) should be non-race specific so that a player may become a logistics specialist and bring in various suits and different times. Basically, the only thing keeping me from a Minnie logi suit to a Gallente logi suit would be Level V basic in both.
- I still cannot believe that there are skills that only unlock items. Even a 1-2% bonus is better than a simple unlocking of skill.
- Electronics and Engineering as a skill rank 5 suit is disheartening.
- I would have rather waited on a respec so that I can see what vision they truly had for various suits, but as in EVE, don't skill for the now, skill in what you are okay flying for the distant future.
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Delirium Inferno
Edoras Corporation
331
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Posted - 2013.05.20 13:58:00 -
[10] - Quote
J Falcs wrote:I am disappointed that the changes did not go far enough. Mainly:
- The role skills (logistic, scout, sentinel, assault) should be non-race specific so that a player may become a logistics specialist and bring in various suits and different times. Basically, the only thing keeping me from a Minnie logi suit to a Gallente logi suit would be Level V basic in both.
- I still cannot believe that there are skills that only unlock items. Even a 1-2% bonus is better than a simple unlocking of skill.
- Electronics and Engineering as a skill rank 5 suit is disheartening.
- I would have rather waited on a respec so that I can see what vision they truly had for various suits, but as in EVE, don't skill for the now, skill in what you are okay flying for the distant future.
Disagree strongly with the first one, but the rest make sense. |
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Bones McGavins
TacoCat Industries
195
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Posted - 2013.05.20 14:36:00 -
[11] - Quote
The main issue this fixes is being able to diversify easier. My one complaint is that I dont think the specialized suits should be lowered. But I like the move from 6x to 4x, means i can get an advanced light and advanced medium frame and advanced heavy frame and get back to being able to switch up my gameplay so its less repetitive. |
Chinduko
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2013.05.20 15:05:00 -
[12] - Quote
I agree. The upper tier suits of Assault, Logistics, Scout, and Heavy need to be much different compared to their basic counterparts. |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
44
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Posted - 2013.05.20 15:09:00 -
[13] - Quote
Honestly, what they really should have done is made the skills branch in that there's Dropsuit Command followed by Racial Basic Dropsuits which then break into Racial Sentinel, Racial Assault, Racial Logistics and Racial Scout. That way the Racial Basic Dropsuits skill could have stayed x6 as it would have governed the whole of that race's dropsuits. What we have now isn't really changing and it's a strange little mess of a tree compared to, say, the rest of the skill trees. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
220
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Posted - 2013.05.20 21:44:00 -
[14] - Quote
J Falcs wrote:I am disappointed that the changes did not go far enough. Mainly:
- The role skills (logistic, scout, sentinel, assault) should be non-race specific so that a player may become a logistics specialist and bring in various suits and different times. Basically, the only thing keeping me from a Minnie logi suit to a Gallente logi suit would be Level V basic in both.
- I still cannot believe that there are skills that only unlock items. Even a 1-2% bonus is better than a simple unlocking of skill.
- Electronics and Engineering as a skill rank 5 suit is disheartening.
- I would have rather waited on a respec so that I can see what vision they truly had for various suits, but as in EVE, don't skill for the now, skill in what you are okay flying for the distant future.
This, I can agree with all but he first point. I remember back to the Fan Fest of last year and there was a statement that every skill level would have a bonus associated with it. And it got better in chromosome so I had hoped that this would have taken place in this build... but it seems to have reverted to more dead skills and then a sudden jump in benefit. Lame.
Additionally, it would be fun to stack all the learned skills. Skilling into specializations offered all previously learned bonuses to the newly learned class. Creating gods... i know. but over a long time. The logi bonuses stacking with assault bonuses and heavy bonuses and all between the races.... mind=blown with power.... well maybe not, but my first comment still stands. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
304
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Posted - 2013.05.20 22:11:00 -
[15] - Quote
I think differentiating the loadouts and stats of the Assault/Sentinel/Scout suits more from the basic frames is important. Logis are "unique" from basics right now, but the other roles have little reason to specialize. |
Marston VC
SVER True Blood Unclaimed.
254
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Posted - 2013.05.20 23:01:00 -
[16] - Quote
Soon.... |
Iron Wolf Saber
Den of Swords
4471
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Posted - 2013.05.20 23:22:00 -
[17] - Quote
I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1050
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Posted - 2013.05.20 23:33:00 -
[18] - Quote
Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. There's going to be a benefit to having a basic frame at level 5 for future racial variants right? |
J Falcs
Bojo's School of the Trades
40
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Posted - 2013.05.21 00:06:00 -
[19] - Quote
Cosgar wrote:Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. There's going to be a benefit to having a basic frame at level 5 for future racial variants right?
Well, I understand that few people are on board the generalized specialist suit skill, but now that the basic suits require level 3, this closer resembles Eve's T1 ship skill progression.
Before, when it rquired basic suit skill to V, it resembled the T2 system.
If you want to make medium basic suits worth it, you tie one of the bonuses on the specialist suits to the medium frame bonus. You end up with a hybrid T1/T2 system that I can get behind with and concede my generalist specialist skill point of view . Hybrid because the T2 ships were tied to the T1 racial basic skill level, but you were forced to take level V anyways so it was simply a straight bonus. Here, you can choose to take the added bonus or simply get into the suit and forego the last 2 skill ranks of the lower suit skill. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
33
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Posted - 2013.05.21 00:51:00 -
[20] - Quote
Assaults can carry 2 LW 1SW 1 EQ - If TTK wasnt so low in this game I might recommend a skill that temporarily increases weapon damage
Scouts can carry 1 LW and then choice of 2 SW or 2 EQ - My idea was allowing Minny Scout to have Nova Kife plus a sidearm and Gallente Scout to have Active Scanner plus its equipment slot but choice is always good.
Obviously the needed CPU/PG increases to make it work.
Put the racial bonuses on the basic suits but give specialzed suit that bonus built in at the Lv3 value so basic suits can go above it at Lv4 and Lv5 |
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crazy space 1
Krullefor Organization Minmatar Republic
1215
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Posted - 2013.05.21 01:13:00 -
[21] - Quote
I think making the 1st one level 3 is a good start.
But they need to combine all racial scout skills and logi skills into single skills. That's how Eve online does it.
One skill for scouts, then you need to raise the racial basic skill to 3 to use those suits. |
J-Lewis
Edimmu Warfighters Gallente Federation
97
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Posted - 2013.05.21 09:40:00 -
[22] - Quote
Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece.
I believe it to be a misconception that FPS players that caught onto DUST find multiple prerequisites too complicated; I believe most of us play the game because we want something deeper, more meaningful, and more complex than the generic shooter of any particular year (we're definitely not here because of good shooter mechanics). Linear progression for skills is a damn shame, because it requires so many "dead" skills; what we like to call SP sinks. For instance, there wasn't actually anything wrong with Weaponry giving a 10% damage bonus, in fact, it encouraged people to train for heavy weaponry because it was such a good skill, and once you had it to 5, heavy weapons was just around the corner. The "oh it's a mandatory skill, we should just give it to everyone" mindset is a huge mistake; it can be extrapolated to apply to any flavor of the month skill.
The issue is not any particular SP cost or level requirement for a skill; it's that many of the more SP intensive skills give no real benefit (e.g. all skills that just unlock things). There is no incentive to train Weaponry beyond 3 if you're not going Heavy. This is a mistake because the skill tree should be encouraging players to branch out into multiple roles over time; and having the specializations so far apart is both discouraging and counterproductive to this.
Something the EVE skill tree does well is make you realize how close you actually are to the next thing you might want; it keeps whispering in your ear that if you just deviate from your plan for a couple of days, you'll be able to do something else on the side: "Phew! I can finally fly Minmatar Bombers after 2 months of training what's next- oh hey, if I just put 9 days aside I can also fly Caldari Bombers! And they both use missiles! ... And then if I train another frigate specialization, I'll also be able to fly both of those! Awesome!". Bombers and Assault ships might not have much in common role wise, but having done 3/4 of the training for them beforehand is a huge incentive to branch into both. |
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CCP Eterne
C C P C C P Alliance
1683
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Posted - 2013.05.21 09:43:00 -
[23] - Quote
Moving this from General Discussions to Feedback & Requests. |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2013.05.21 14:02:00 -
[24] - Quote
Hopefully ppl wont let it get buried then |
RINON114
B.S.A.A. General Tso's Alliance
168
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Posted - 2013.05.22 17:57:00 -
[25] - Quote
Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. I don't understand, there are things in Dust that require 3 skills in order to be able to use then, the dropsuits being a fine example. You need Dropsuit command, your chosen frame and the specialisation. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
52
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Posted - 2013.05.22 18:40:00 -
[26] - Quote
J-Lewis wrote:Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. I believe it to be a misconception that FPS players that caught onto DUST find multiple prerequisites too complicated; I believe most of us play the game because we want something deeper, more meaningful, and more complex than the generic shooter of any particular year (we're definitely not here because of good shooter mechanics). Linear progression for skills is a damn shame, because it requires so many "dead" skills; what we like to call SP sinks. For instance, there wasn't actually anything wrong with Weaponry giving a 10% damage bonus, in fact, it encouraged people to train for heavy weaponry because it was such a good skill, and once you had it to 5, heavy weapons was just around the corner. The "oh it's a mandatory skill, we should just give it to everyone" mindset is a huge mistake; it can be extrapolated to apply to any flavor of the month skill. The issue is not any particular SP cost or level requirement for a skill; it's that many of the more SP intensive skills give no real benefit (e.g. all skills that just unlock things). There is no incentive to train Weaponry beyond 3 if you're not going Heavy. This is a mistake because the skill tree should be encouraging players to branch out into multiple roles over time; and having the specializations so far apart is both discouraging and counterproductive to this. Something the EVE skill tree does well is make you realize how close you actually are to the next thing you might want; it keeps whispering in your ear that if you just deviate from your plan for a couple of days, you'll be able to do something else on the side: "Phew! I can finally fly Minmatar Bombers after 2 months of training what's next- oh hey, if I just put 9 days aside I can also fly Caldari Bombers! And they both use missiles! ... And then if I train another frigate specialization, I'll also be able to fly both of those! Awesome!". Bombers and Assault ships might not have much in common role wise, but having done 3/4 of the training for them beforehand is a huge incentive to branch into both.
Indeed, having no benefit from the general dropsuit command and requirements for many items not giving any bonus to how well they operate is a huge deal. Most of the battles with timers take less than a 3rd of the time allotted to complete because we now lack those bonuses from skills that we had last build. Average match time for an ambush 4:23 approximately. |
Malkai Inos
The Vanguardians Orion Empire
120
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Posted - 2013.05.22 20:01:00 -
[27] - Quote
Bumping since i believe basic suits beeing identical to one of the specializations and (in case of logistics) wholly incompatible to the other is the biggest failing of gear progression in this game.
Properly exercised progression should allow basic suits to be a viable hybrid class even after branching become available and the skillchanges even point to that behavior. Who in their right mind would bother paying more for basic suits ever again when one specilization gets a straight uprade to them and the other cannot do their job properly when using them.
Actual Basic suits would allow for more choice, a more diverse battlefield, allow newer players to compete with the specialized classes due to lower skill requirements and let them gain experience in both playstiles before progressing into the branches.
I don't want to wait for dust's version of tiericide to happen. This time it should be made right from the get go. |
Rachoi
HavoK Core RISE of LEGION
70
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Posted - 2013.05.22 20:21:00 -
[28] - Quote
i've got my own idea on this... and would make keeping even basic frames at L5.
give each of the suit grades a boost when they hit L5, that would boost that suit, and the next parts in the same frame set.
like medium Gallente frame could give... idunno, something like a slight negation to the speed loss that armor plates give.
something small, that can still play a big role in specializing, a reason to have all skills in a line maxed out too |
Malkai Inos
The Vanguardians Orion Empire
120
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Posted - 2013.05.22 20:28:00 -
[29] - Quote
Rachoi wrote:i've got my own idea on this... and would make keeping even basic frames at L5.
give each of the suit grades a boost when they hit L5, that would boost that suit, and the next parts in the same frame set.
like medium Gallente frame could give... idunno, something like a slight negation to the speed loss that armor plates give.
something small, that can still play a big role in specializing, a reason to have all skills in a line maxed out too The skill bonuses are really weird right now and i'm missing just the kind specific bonuses you describe. -5% speed penalty per level for gallente assaults would be a great idea (i prefer small per level bonuses over a big leap at lvl5).
Caldari assaults are supposed to use rails and be superior in range: 2%/lvl range for assult anyone?
Current bonuses are way too generic and greatly vary in usefullness accross the races. |
Iron Wolf Saber
Den of Swords
4558
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Posted - 2013.05.23 00:03:00 -
[30] - Quote
RINON114 wrote:Iron Wolf Saber wrote:I agree the tree is not the end all fix but its a start of the fixes.
As for the roles needing their racial basics is that Dust 514 has simplified to be branching linear in progression. So no more 2 into 1s are possible anymore. This was done for the sake of FPS players that may or may not understand the entire Root-branching tree that Eve online enjoys where ships can has as many as 3 requirements and each of those have 3 apiece. I don't understand, there are things in Dust that require 3 skills in order to be able to use then, the dropsuits being a fine example. You need Dropsuit command, your chosen frame and the specialisation.
Let me Translate then:
Amarr Assault Suit Amarr Assault Suit I > Amarr Medium Frame III > Dropsuit Command II
Vs an old and bad example from Eve.
Acheron Carrier > Capital Ships I > Advanced Spaceship Command V > Spaceship Command V >Amarr Carrier I >>Capital Ships III > Advanced Spaceship Command V > Spaceship Command V >>Amarr Battleship V > Spaceship Command IV >Amarr Cruiser IV > Spaceship Command III > Amarr Frigate IV > Spacesip Command I >> Drone Intefacing V > Drones V >Jump Drive Operation I >>Navigation V >> Warp Drive Operation V > Navigation I >>Science V
Basically had the patch notes been applied to this ship it would turn this whole mess into:
Amarr Carrier I > Capital Ships I > Advanced Spaceship Command V > Spaceship Command V
Inversely Had the patch notes not been done for the assault suit they could have looked like:
Amarr Assault Suit >Amarr Assault Suit I >Amarr Medium Frame V > Dropsuit Command II >>Dropsuit Armor Upgrages V > Dropsuit Upgrades III >>Dropsuit Shield Upgrades V > Dropsuit Upgrades III >Dropsuit Command V >Light Weapon Operation V > Hand Held Weapon Operation III
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