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5481. What if Hardeners didn't affect turrets? - in General Discussions [original thread]
NK Scout wrote: Sinboto Simmons wrote: Well, it's an idea........ A bad one Why? Hardeners need a balancing factor.
- by DeadlyAztec11 - at 2014.02.15 03:49:00
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5482. whats behind the caldari mask !?! - in General Discussions [original thread]
NoExsplosionsMgee wrote: I wonder what the Amarr, Gallente and Minmatar mercenaries look like without there helmets on. Gallante Minmatar Amarr
- by DeadlyAztec11 - at 2014.02.15 03:30:00
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5483. What if Hardeners didn't affect turrets? - in General Discussions [original thread]
Yep, what if Vehicle hardeners didn't affect the Main Turrets? I think it would make things interesting.
- by DeadlyAztec11 - at 2014.02.15 03:18:00
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5484. Why did you choose your race? - in General Discussions [original thread]
Godin Thekiller wrote: ...drugs. He knows.
- by DeadlyAztec11 - at 2014.02.15 03:16:00
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5485. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Oxskull Duncarino wrote: Melchiah ARANeAE wrote: To people that say the variants shouldn't be as good as the other rifles are, frankly, complete idiots. If the variants are no good, why bother using them? The choice of what rifle to use sh...
- by DeadlyAztec11 - at 2014.02.15 02:33:00
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5486. I did the math on how fast a Heavy can run with Kinetics - in General Discussions [original thread]
Disturbingly Bored wrote: DeadlyAztec11 wrote: You sure about that buddy? I doubt it. I'll try to time it for conclusive proof, but give it a shot, paying attention to both run time and run distance. The distance stays the same, but th...
- by DeadlyAztec11 - at 2014.02.15 02:09:00
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5487. ISK pay out Spreed sheet requested - in Feedback/Requests [original thread]
It is related to WP, time spent in match and how much ISK the enemy loses equipment wise.
- by DeadlyAztec11 - at 2014.02.15 01:50:00
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5488. drop ships need to be knocked around less by forges and railguns - in Feedback/Requests [original thread]
Kilo Shells wrote: Dropships are about as balanced as vehicles get, plus I'm pretty sure a proto swarm launcher/forge gun can down a viper in a single magazine. As long as they don't move and use no hardeners, so if they are AFK.
- by DeadlyAztec11 - at 2014.02.15 01:46:00
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5489. Why did you choose your race? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I found the Minmatar very relatable to my ancestral history (slavery, and successful violent uprising). The character I actually play with is Gallente though, because I like their merc quarters better; I consider my...
- by DeadlyAztec11 - at 2014.02.15 01:23:00
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5490. Is murder taxi a thing again? - in General Discussions [original thread]
Fire of Prometheus wrote: DeadlyAztec11 wrote: They are back because there is no more AV. Swarm Launchers are more rare than Nova Knives; there isn't anybody there to really kill them. Funny thing you say nova knives....I had a scout try t...
- by DeadlyAztec11 - at 2014.02.15 00:57:00
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5491. Proof the RR is OP - Proto Breach AR vs. standard RR - in General Discussions [original thread]
Chunky Munkey wrote: And the Tac isn't as good as the Scrambler, nor the Burst as good as the Combat. Do you know how weapon variants work? Then nerf the Assault/Scrambler Rifle-CR-RR. I find it extremely distasteful that full auto variant...
- by DeadlyAztec11 - at 2014.02.15 00:56:00
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5492. Is murder taxi a thing again? - in General Discussions [original thread]
They are back because there is no more AV. Swarm Launchers are more rare than Nova Knives; there isn't anybody there to really kill them.
- by DeadlyAztec11 - at 2014.02.15 00:37:00
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5493. I did the math on how fast a Heavy can run with Kinetics - in General Discussions [original thread]
Disturbingly Bored wrote: DeadlyAztec11 wrote: Your speed is not affected by the weapon you carry, at all. It is just an illusion. That's incorrect. Stamina lasts longer and a heavy suit sprints slower when using an HMG or Forge Gun. Sta...
- by DeadlyAztec11 - at 2014.02.15 00:28:00
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5494. Petition: CCP we want kills per weapon monthly stats - in General Discussions [original thread]
So many imbeciles will twist data like that. It's going to be nasty.
- by DeadlyAztec11 - at 2014.02.14 22:39:00
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5495. who would like to see the addition of bullet drop to sniper rifles ? - in General Discussions [original thread]
Hell naw. Also if we are going to.be.scientific about it, Plasma has no drop (it simply dissipates), neither do lasers, rails would have very low drop as to be near un noticeable. The only weapons where drop would make sense would be Minmatar, b...
- by DeadlyAztec11 - at 2014.02.14 22:35:00
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5496. Minimum SP for a competitive fit - in General Discussions [original thread]
Militia Heavy Militia AR Militia SMG Anti proto suit. So dirt cheap.
- by DeadlyAztec11 - at 2014.02.14 20:57:00
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5497. Corp member shows up at HQ founded in rens - in General Discussions [original thread]
Wait, wait... What?
- by DeadlyAztec11 - at 2014.02.14 20:54:00
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5498. Every time I see "democracy" and "Gallente" in t... - in General Discussions [original thread]
They need to play that in Guantanamo.
- by DeadlyAztec11 - at 2014.02.14 20:36:00
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5499. Till 1.8 - in General Discussions [original thread]
Plasma Cannon.
- by DeadlyAztec11 - at 2014.02.14 18:53:00
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5500. I think AR has broken hit detection or something - in General Discussions [original thread]
Onesimus Tarsus wrote: Ask yourself: which one is the newest SP sink, thus having the highest AUR-generating potential? Then soak that in. AUR-value = killing efficiency, everything else is a work of fiction.
- by DeadlyAztec11 - at 2014.02.14 17:19:00
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