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341. assault should get 2 grenade slots - in General Discussions [original thread]
Cyrius Li-Moody wrote: Kaughst wrote: No, I do not agree...We do not need more grenade spam. The assault suit needs more slots and or CPU/PG. If it was a extra grenade slot strictly for AV grenades than I could get behind that...Every assaul...
- by Dauth Jenkins - at 2014.03.29 03:55:00
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342. Times Change: DUST Doesn't - in General Discussions [original thread]
Yea... also pretty confused about this thread....
- by Dauth Jenkins - at 2014.03.29 03:52:00
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343. suicide LAVs unfortunately working as intended - in General Discussions [original thread]
Henchmen21 wrote: Spkr4theDead wrote: BrownEye1129 wrote: Spkr4theDead wrote: [quote=Foundation Seldon]I wouldn't take them not being changed in 1.8 as proof positive that they're working as intended or not. I'd just note that no one f...
- by Dauth Jenkins - at 2014.03.27 19:50:00
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344. Discussion: Respecs for Aurum... - in General Discussions [original thread]
gbghg wrote: No, respecs should not be made available at all, the only, and i repeat only time that something like that should happen is when they overhaul the skill tree, if only certain skills are being changed then refund the sp in that skil...
- by Dauth Jenkins - at 2014.03.27 19:06:00
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345. MISSING LAV - in General Discussions [original thread]
They explode after 3 seconds of inactivity (being unmanned)
- by Dauth Jenkins - at 2014.03.27 17:35:00
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346. I have never done this before. - in General Discussions [original thread]
Yea, had to do the same with rail rifles in 1.7, until I realized my old scrambler has the same range
- by Dauth Jenkins - at 2014.03.27 17:29:00
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347. The way to fix tanks - in General Discussions [original thread]
Um... then I want a dropships respec....
- by Dauth Jenkins - at 2014.03.27 16:58:00
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348. Map Sizes really need a reduction - in General Discussions [original thread]
Go back to CoD! Lol JK But seriously, map size variety is what we need. We need some large maps, and some small maps. Dropships(standard, not assault) are almost useless on small maps, as there's no need for transport
- by Dauth Jenkins - at 2014.03.27 16:57:00
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349. Nerf Railgun Damage - in General Discussions [original thread]
DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AKA, DAMAGE was the proble...
- by Dauth Jenkins - at 2014.03.27 16:52:00
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350. DEV question. - in General Discussions [original thread]
That 33 meter range with the dai lai flux rep tool on a mini suit is great...
- by Dauth Jenkins - at 2014.03.27 16:36:00
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351. So who's taking a break of dust? - in General Discussions [original thread]
People QQ so hard.... try spawning in a vehicle, or on an objective, or at something other than an unlink
- by Dauth Jenkins - at 2014.03.27 16:33:00
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352. Post your Fanfest predictions here. - in General Discussions [original thread]
Reav Hannari wrote: Since my attitude about the implementation of this project is pretty negative right now I'm afraid my predictions will be the same: We'll see more defined concept art for the remaining racial vehicles. Implementation w...
- by Dauth Jenkins - at 2014.03.27 16:16:00
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353. we need more logi's and medics on the field - in General Discussions [original thread]
knight guard fury wrote: i never asked for any nefing. logi's loosing that passive 1 rep is a good thing and i wanted logi's to be real logi's and not slayers But the problem is, if logis rep other people.... then how are logis meant to get ...
- by Dauth Jenkins - at 2014.03.27 16:14:00
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354. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
Jadek Menaheim wrote: Dauth Jenkins wrote: Why don't pilots get spawn WPs for mCRUs? People have been asking for a long time, but it hasn't been implemented unfortunately. It would really help with making flying a support dropships a c...
- by Dauth Jenkins - at 2014.03.27 15:40:00
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355. HEAVY NERF DELAYED - in General Discussions [original thread]
BL4CKST4R wrote: There are better ways to nerf the heavy while maintaining relevance to it's role. The problems I have seen with them is that their turn speed is insane, they can **** you by driving around in LAVs (expect more of these with th...
- by Dauth Jenkins - at 2014.03.27 15:36:00
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356. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
Why don't pilots get spawn WPs for mCRUs?
- by Dauth Jenkins - at 2014.03.27 15:32:00
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357. Vehicle Count in Ambush/OMS lowered to 2--- I can dig it - in General Discussions [original thread]
Remember 1.6, when ambush vehicles weren't a problem
- by Dauth Jenkins - at 2014.03.27 15:31:00
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358. Dropship mCRUs are now the safest places to spawn - in General Discussions [original thread]
I've been doing that since 1.7 started, and my Myron became a flaming asteroid every time I dropped below 100 meters. I'm looking at you, railguns...
- by Dauth Jenkins - at 2014.03.27 15:30:00
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359. CCP, I'm Displeased - in General Discussions [original thread]
Bat Shard0 wrote: Harpyja wrote: Bat Shard0 wrote: Nope, I think they did it right with nerfing range. First - No more "no risk red line sniping tanks". Second, nerfing hardners affect rail tanks too as other vehicles. + nerfing that turr...
- by Dauth Jenkins - at 2014.03.27 15:15:00
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360. The Kain Spero Debate - in General Discussions [original thread]
Bethhy wrote: M1tch Rapp wrote: I don't think he's breaking any rules, but what he and the others are doing are 1000x worse than any glitching that Arianna was doing with the melee glitch from a gaming ethics position. . Everyone could d...
- by Dauth Jenkins - at 2014.03.27 15:10:00
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