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2061. DEAR BABY! <3 - in General Discussions [original thread]
DaBOMB dotCOM wrote: To my lovely, Dust514 I remember when I first heard about you baby! I WAS SO EXCITED TO MEET YOU! And when we finally met, we had an amazing time. I fell in love with you the moment our lives crossed paths. Just everyth...
- by Darken-Soul - at 2014.01.19 18:39:00
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2062. Railgun Charge up - in General Discussions [original thread]
Thumb Green wrote: I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night. newb. jk, pegasis had to give me a crash course in rails during 1.6. Its odd to have a cha...
- by Darken-Soul - at 2014.01.19 18:35:00
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2063. Daily Contracts - in General Discussions [original thread]
CCP could issue hits on forum trolls. Consider it an alternative to the ban hammer. just talking about the possibilities is reminding me why I started playing dust in the first place.
- by Darken-Soul - at 2014.01.19 18:30:00
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2064. easy fix for tank spam - in General Discussions [original thread]
Jason Pearson wrote: knight guard fury wrote: Jason Pearson wrote: Put a timer on suits, after you die you can't respawn for a minute, that'd be good balance too. ;) just tanks, not suits. best way to fix tank spam unless ccp puts ...
- by Darken-Soul - at 2014.01.19 18:25:00
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2065. How to build a lag switch - in General Discussions [original thread]
Reav Hannari wrote: Until someone posts a video showing one of these switches in play and actually giving you an advantage I'm calling bullshit on this. So far I've only seen people experiencing lag and speculating that someone must be specific...
- by Darken-Soul - at 2014.01.19 18:19:00
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2066. Daily Contracts - in General Discussions [original thread]
DR FEB wrote: well maybe the contracts could be established while in game for ex:... killed me,i go to player list,select name,add contract,amount of isk payout for whoever kills him,then other mercswill get a notificationsaying that the enem...
- by Darken-Soul - at 2014.01.19 18:12:00
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2067. Daily Contracts - in General Discussions [original thread]
Teilka Darkmist wrote: DR FEB wrote: then maybe player contracts could come in:kill this dude for 50k isk or destroy this tank for 150k isk and so on... That could only work if you could guarantee that you'll be on the same map as that p...
- by Darken-Soul - at 2014.01.19 18:10:00
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2068. Daily Contracts - in General Discussions [original thread]
The name needs work. For now they could just place them in the Other contracts menu. Dust is so ready for this.
- by Darken-Soul - at 2014.01.19 17:57:00
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2069. To those who say no respec because Accelerated SP Event - in General Discussions [original thread]
Aero Yassavi wrote: Scheneighnay McBob wrote: In that case, the triple SP was to reward beta participants; it was our "head start" Pretty sure the beta itself was the head start, not the triple SP week I finished beta with 10mil SP. I...
- by Darken-Soul - at 2014.01.19 17:54:00
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2070. Daily Contracts - in General Discussions [original thread]
Teilka Darkmist wrote: Darken-Soul wrote: If you would prefer not to participate you could just not purchase contracts. Its simple. Why shoot down an idea because you personally wouldn't use it? I have ran this by alot of people, believe i...
- by Darken-Soul - at 2014.01.19 17:48:00
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2071. Daily Contracts - in General Discussions [original thread]
Teilka Darkmist wrote: Darken-Soul wrote: Teilka Darkmist wrote: Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in mo...
- by Darken-Soul - at 2014.01.19 17:26:00
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2072. How to build a lag switch - in General Discussions [original thread]
Skihids wrote: Darken-Soul wrote: There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overhe...
- by Darken-Soul - at 2014.01.19 17:13:00
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2073. To those who say no respec because Accelerated SP Event - in General Discussions [original thread]
Bethhy wrote: Everyone should progress naturally into the new content. If all I thought about was mememememe and My SP and thought that Spending it meant I would get a rebate when something new comes out I want instead of what I have and have b...
- by Darken-Soul - at 2014.01.19 16:56:00
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2074. How to build a lag switch - in General Discussions [original thread]
There is something that works. Every now and then a match will lag. Its not frame rate drop. Everything will stop, all the inputs and animation still works. You will notice ammo counts and things like overheat cease functionality. It is not just r...
- by Darken-Soul - at 2014.01.19 16:25:00
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2075. Daily Contracts - in General Discussions [original thread]
Teilka Darkmist wrote: Please, no daily contracts. That's something that annoyed the hell out of me when I played GW2 after they added it. It's just a mechanism to try and get players to log in more often and do certain things. How about instea...
- by Darken-Soul - at 2014.01.19 16:16:00
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2076. Daily Contracts - in General Discussions [original thread]
Options. Purpose. Training. Gratification.
- by Darken-Soul - at 2014.01.19 15:42:00
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2077. What does AA do? - in General Discussions [original thread]
AA keeps me from drinking.
- by Darken-Soul - at 2014.01.19 07:51:00
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2078. New game mode[s] - in General Discussions [original thread]
Squagga wrote: PARKOUR PRACTIONER wrote: Signature. The words underneath the hairthin line after your reply. the only time I go down is when I'm reloading. that's talent
- by Darken-Soul - at 2014.01.19 07:46:00
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2079. Daily Contracts - in General Discussions [original thread]
ENDURO ETC wrote: I did a thread similar to this, it was a training/ try before you buy room. This could really help straggling newbies(like me, I've only been here a little over a month and have 1.7 mil sp) stack sp without having to face thos...
- by Darken-Soul - at 2014.01.19 07:37:00
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2080. New game mode[s] - in General Discussions [original thread]
Hot drop. one team mans defenses while the other delivers clones, supplies, and vehicles to the attackers. the defending team has a high clone count, but the attackers count is based on the ability to reinforce.
- by Darken-Soul - at 2014.01.19 07:27:00
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