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Emerald Bellerophon
Nenikekamen
99
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Posted - 2014.01.19 07:35:00 -
[1] - Quote
I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is. |
ANON Cerberus
Tiny Toons
60
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Posted - 2014.01.19 07:38:00 -
[2] - Quote
Emerald Bellerophon wrote:I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is.
Playing as a KB/M player in close quarters is pretty much suicide. There shots hit around corners and sometimes seem to magnetise towards you while you have to try your best to aim properly. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
363
|
Posted - 2014.01.19 07:38:00 -
[3] - Quote
It usually makes homing bullets but I highly recommend disabling it. You will improve without it. Aim for the center of mass or cranium.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
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Michael Arck
Onuoto Uakan Huogaatsu
2633
|
Posted - 2014.01.19 07:40:00 -
[4] - Quote
lol @ homing bullets. All it takes is one forum post and a couple of likes...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Ryder Azorria
Amarr Templars Amarr Empire
836
|
Posted - 2014.01.19 07:44:00 -
[5] - Quote
It does the same things that the AA in every other console shooter ever does. |
Skihids
Bullet Cluster Legacy Rising
2711
|
Posted - 2014.01.19 07:47:00 -
[6] - Quote
Michael Arck wrote:lol @ homing bullets. All it takes is one forum post and a couple of likes...
It's called "bullet magnetism" and it works by registering hits when you are a litte off target.
It's a seperate effect from AA which acts to keep your aim on target. |
Darken-Soul
Tal-Romon Legion Amarr Empire
22
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Posted - 2014.01.19 07:51:00 -
[7] - Quote
AA keeps me from drinking.
I am the real Darken
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Emerald Bellerophon
Nenikekamen
100
|
Posted - 2014.01.19 07:56:00 -
[8] - Quote
Darken-Soul wrote:AA keeps me from drinking.
Apparently this AA keeps me drinking...
It's the only way I can stay stupid enough to keep enjoying this gameg. |
Emerald Bellerophon
Nenikekamen
100
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Posted - 2014.01.19 07:57:00 -
[9] - Quote
*game.
/drunk |
Emerald Bellerophon
Nenikekamen
101
|
Posted - 2014.01.19 07:59:00 -
[10] - Quote
PARKOUR PRACTIONER wrote:It usually makes homing bullets but I highly recommend disabling it. You will improve without it. Aim for the center of mass or cranium.
I do. Usually I miss with RR at a substantial range, but my opponents sure don't. |
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Lazy Scumbag
Intara Direct Action Caldari State
94
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Posted - 2014.01.19 07:59:00 -
[11] - Quote
I think aim assist should have to be fitted like any other module, to cut down on higher power players using it as a boost... but personally, I seem to hit more targets with it off. |
Emerald Bellerophon
Nenikekamen
101
|
Posted - 2014.01.19 08:03:00 -
[12] - Quote
ANON Cerberus wrote:Emerald Bellerophon wrote:I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is. Playing as a KB/M player in close quarters is pretty much suicide. There shots hit around corners and sometimes seem to magnetise towards you while you have to try your best to aim properly.
This isn't even close quarters I'm talking about.
I know I'm totally hosed against weapons at shorter ranges unless I'm lucky or clearly superior or standing on a triage nanohive
I suspect I'm talking about an automatic nullifying of the "kick" that most AR/CR/RR/ScR are supposed to have, ostensibly reducing number of hits at longer ranges. |
8213
0uter.Heaven Ishuk-Raata Enforcement Directive
1376
|
Posted - 2014.01.19 08:07:00 -
[13] - Quote
I started KB/M when I started DUST. As, I am a PC Veteran. Aim assist isn't much in DUST 514.
Its more about latency and framerate issues that make it seem you get insta-killed out of nowhere. And hit detection plays into that as well. When I use a controller I need AA on because, even if my sight is right on someone 50m away, my shots won't register because of the bad framerates, latency, and hit detection, so I need the computer to do it for me.
KB/M on DUST is tricky because of the very unsmooth framerate, but it's still better than controller.
My advice is skill up sharpshooter, or use pinpoint weapons and only hip fire. Put a red dot on your monitor, and you're set. What controls are you using?
Fish in a bucket!
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Michael Arck
Onuoto Uakan Huogaatsu
2633
|
Posted - 2014.01.19 08:11:00 -
[14] - Quote
Skihids wrote:Michael Arck wrote:lol @ homing bullets. All it takes is one forum post and a couple of likes... It's called "bullet magnetism" and it works by registering hits when you are a litte off target. It's a seperate effect from AA which acts to keep your aim on target.
I know what they're talking about.
I just find it funny that "homing bullets" were rarely brought up until one AA thread I read and it has been popping up all through the forums ever since.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
THEAMAZING POTHEAD
Nyain San Renegade Alliance
834
|
Posted - 2014.01.19 08:14:00 -
[15] - Quote
AA doesn't exist at all anymore, the aim assist was drastically turned down a patch or 2 after implementation, it used to drag your aim towards the target but since the tone down i haven't noticed a single drag towards target even once. Even with the laser rifle, which was king of aim assist, and would drag like crazy, it now doesn't drag at all.
What WAS introduced after AA was implemented, was hit detection improvements. These improvements meant all control schemes, controller, kb/m, and PS move all now have the ability to have registering hits despite being VERY SLIGHTLY off target. If you played in chromosone you'd remember the AR back then had a big front sight that inhibited aiming compared to the current tiny spike as a front sight we have now, yet despite the terribad sights, if you aimed over the enemy, it would hit them anyways, even though you sometimes felt like you weren't EXACTLY centered, but couldn't tell because of the bigass front sight. This was due to much better "hit detection" (not the real defenition of hit detection but CCP acts as if it is.)
So, we have a little of this bullet magnetism hit detection now that we had alot of in chromosone, and aim assist was in the game and beast but was took out or toned down to uselessness without being in patch notes, as a result of this, 90% of the playerbase still blames aim assist which is now irrelevant, whilst forgetting about the "hit detection" improvements, which lower TTK for most weapons.
As for you OP, the reason you lose is because you had bad aim during those fire-fights while your enemy didn't. If you're even a tiny bit off you won't hit them, even with "hit detection" that doesn't change much. This happens ALL THE TIME in dust, in a 1v1, one guy gets lucky and his aim falls on target initially as he aims, thereby hitting almost every shot, his opponents aim falls SLIGHTLY off, thereby missing almost every shot. Mainly due to our very accurate guns really
You can remedy this by hipfiring as well, as the hipfiring is much easier to adjust during full auto and is less accurate, so its easier to hit consistently. Thats why hipfire feels like most other games yet our aiming down sights feels so different, as its quite literally HIT OR MISS, do or die.
That's "MR." Pothead to you.
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I-Shayz-I
I-----I
2022
|
Posted - 2014.01.19 08:15:00 -
[16] - Quote
Michael Arck wrote:Skihids wrote:Michael Arck wrote:lol @ homing bullets. All it takes is one forum post and a couple of likes... It's called "bullet magnetism" and it works by registering hits when you are a litte off target. It's a seperate effect from AA which acts to keep your aim on target. I know what they're talking about. I just find it funny that "homing bullets" were rarely brought up until one AA thread I read and it has been popping up all through the forums ever since.
Lol I think that was me.
The AA in this game reminds me of Homing Eggs in banjo tooie. It was a cheat that allowed you to fire in a general direction and the shells fly directly towards the person.
@OP:
Try out the AA with KB/M with a HMG vs the controller. You'll see how crazy the "homing bullets" effect is.
Links:
List of Most Important Threads
I make logistics videos!
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Michael Arck
Onuoto Uakan Huogaatsu
2633
|
Posted - 2014.01.19 08:26:00 -
[17] - Quote
THEAMAZING POTHEAD wrote: If you played in chromosone you'd remember the AR back then had a big front sight that inhibited aiming compared to the current tiny spike as a front sight we have now, yet despite the terribad sights, if you aimed over the enemy, it would hit them anyways, even though you sometimes felt like you weren't EXACTLY centered, but couldn't tell because of the bigass front sight.
Ah yes, I remember those clunky iron sights. You are right, all I had to do was have the red in between the two irons and red would fall.
I-Shayz-I wrote:Michael Arck wrote:Skihids wrote:Michael Arck wrote:lol @ homing bullets. All it takes is one forum post and a couple of likes... It's called "bullet magnetism" and it works by registering hits when you are a litte off target. It's a seperate effect from AA which acts to keep your aim on target. I know what they're talking about. I just find it funny that "homing bullets" were rarely brought up until one AA thread I read and it has been popping up all through the forums ever since. Lol I think that was me. The AA in this game reminds me of Homing Eggs in banjo tooie. It was a cheat that allowed you to fire in a general direction and the shells fly directly towards the person. @OP: Try out the AA with KB/M with a HMG vs the controller. You'll see how crazy the "homing bullets" effect is.
yes I think you were the culprit
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Emerald Bellerophon
Nenikekamen
101
|
Posted - 2014.01.19 08:31:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:AA doesn't exist at all anymore, the aim assist was drastically turned down a patch or 2 after implementation, it used to drag your aim towards the target but since the tone down i haven't noticed a single drag towards target even once. Even with the laser rifle, which was king of aim assist, and would drag like crazy, it now doesn't drag at all.
What WAS introduced after AA was implemented, was hit detection improvements. These improvements meant all control schemes, controller, kb/m, and PS move all now have the ability to have registering hits despite being VERY SLIGHTLY off target. If you played in chromosone you'd remember the AR back then had a big front sight that inhibited aiming compared to the current tiny spike as a front sight we have now, yet despite the terribad sights, if you aimed over the enemy, it would hit them anyways, even though you sometimes felt like you weren't EXACTLY centered, but couldn't tell because of the bigass front sight. This was due to much better "hit detection" (not the real defenition of hit detection but CCP acts as if it is.)
So, we have a little of this bullet magnetism hit detection now that we had alot of in chromosone, and aim assist was in the game and beast but was took out or toned down to uselessness without being in patch notes, as a result of this, 90% of the playerbase still blames aim assist which is now irrelevant, whilst forgetting about the "hit detection" improvements, which lower TTK for most weapons.
As for you OP, the reason you lose is because you had bad aim during those fire-fights while your enemy didn't. If you're even a tiny bit off you won't hit them, even with "hit detection" that doesn't change much. This happens ALL THE TIME in dust, in a 1v1, one guy gets lucky and his aim falls on target initially as he aims, thereby hitting almost every shot, his opponents aim falls SLIGHTLY off, thereby missing almost every shot. Mainly due to our very accurate guns really
You can remedy this by hipfiring as well, as the hipfiring is much easier to adjust during full auto and is less accurate, so its easier to hit consistently. Thats why hipfire feels like most other games yet our aiming down sights feels so different, as its quite literally HIT OR MISS, do or die.
I read you.
I posted this as someone who admittedly hasn't found his life's best skills in FPS games, so I allow more than a little error on my part.
I'll substantiate your point by saying that I've had much better performance with hip fire than aimed fire lately... but that requires me to get close enough to employ it. This is somewhat more difficult with RRs and CRs on the field than it was with just ARs and ScRs.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
367
|
Posted - 2014.01.19 16:53:00 -
[19] - Quote
Michael Arck wrote:lol @ homing bullets. All it takes is one forum post and a couple of likes...
I don't know what your talking about. That's just the way I thought of it having just turned it off a couple weeks ago. Maybe I should have said 'bullet magnetism.' My aim felt... 'sticky' like the game was aiming for me and I've been playing since Mordus challenge and I just noticed it. Not happy it took me so long but disabling it has really improved my gun game.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
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Bethhy
Ancient Exiles. Renegade Alliance
866
|
Posted - 2014.01.19 16:59:00 -
[20] - Quote
Emerald Bellerophon wrote:I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is.
https://www.youtube.com/watch?v=sFqlnXZU6bw
Bullet and Aim magnetism..
Hit detection in DUST is screwed up without it really..
Aiming is not really something that is a competitive aspect in DUST... not anymore... DUST's competition is based of map knowledge, Skills, and equipment...
Aimming in DUST right now is My AA + Your AA / My skills + Your Skills X My Equipment and weapon - Your equipment and weapon = Winner
Aiming in most cases is never a factor. |
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Rei Shepard
The Rainbow Effect
1464
|
Posted - 2014.01.19 16:59:00 -
[21] - Quote
Emerald Bellerophon wrote:I play K B/R.
More often than not, if I'm in an even both-start-shooting at the same time 1v1 with a suit and weapon *especially RR) at the same level as me, I'll melt in fractions of a second before I can make a dent. We both stand still and my red-dotted shots miss while my killer doesn't seem to miss a single one, even at lomg range.
Alright: I'm pretty damn far from being the best player ever, but I suspect something wrong when I can hardly do any damage to an equivalently-cited dropsuit and weapon under even circumstances with noone else around.
Is this the aim-assist bullshit I'm missing out on?
I'm really not sure yet, but I'd appreciate the cheeap boost if it is.
Just went 74/4 with my KBM setup solo vs a team and my range is CQC, but yeah KBM on PS3 really s*cks in comparison of what i can do with it on a PC game.
But i just compensate for all the bad things the virtual overlays do to me and it works out, though i hope we get raw input again.
I do use a Mechanical Keyboard and i play on 1400/1600 dpi on the diffrent axis at 40 sensetivity.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Everything Dies
Chatelain Rapid Response Gallente Federation
430
|
Posted - 2014.01.19 17:13:00 -
[22] - Quote
THEAMAZING POTHEAD wrote:AA doesn't exist at all anymore, the aim assist was drastically turned down a patch or 2 after implementation, it used to drag your aim towards the target but since the tone down i haven't noticed a single drag towards target even once. Even with the laser rifle, which was king of aim assist, and would drag like crazy, it now doesn't drag at all.
I just noticed AA for the first time when I played last night. Was using an HMG to defend a node located inside of a building. I was standing at the top of the steps (out of view from one direction, direct line-of-sight to the only other entrance) when an enemy came in. I noticed my reticule shift to follow the player briefly before I opened fire. I'm assuming that AA only works if you're stationary?
Life is killing me.
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Bethhy
Ancient Exiles. Renegade Alliance
866
|
Posted - 2014.01.19 17:15:00 -
[23] - Quote
Everything Dies wrote:THEAMAZING POTHEAD wrote:AA doesn't exist at all anymore, the aim assist was drastically turned down a patch or 2 after implementation, it used to drag your aim towards the target but since the tone down i haven't noticed a single drag towards target even once. Even with the laser rifle, which was king of aim assist, and would drag like crazy, it now doesn't drag at all. I just noticed AA for the first time when I played last night. Was using an HMG to defend a node located inside of a building. I was standing at the top of the steps (out of view from one direction, direct line-of-sight to the only other entrance) when an enemy came in. I noticed my reticule shift to follow the player briefly before I opened fire. I'm assuming that AA only works if you're stationary?
https://www.youtube.com/watch?v=sFqlnXZU6bw
Go look for yourself... you can believe anyones words but proof sets you free. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
67
|
Posted - 2014.01.19 17:56:00 -
[24] - Quote
Lazy Scumbag wrote:I think aim assist should have to be fitted like any other module, to cut down on higher power players using it as a boost... but personally, I seem to hit more targets with it off. Like Section 8? You had a lock-on feature, which would have a limited amount of energy before it ran out. You could increase that energy by using modules. If you killed the target, your energy would deplete fully and regenerate again. |
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