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101. Minmatar Assault's OP? - in General Discussions [original thread]
I wouldn't touch trash, I got no need my amarr has such class. Go bleed. minmatar sucks ass it's so cheap ccp Always buffs fads for those weak
- by Darken-Soul - at 2015.02.20 20:02:00
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102. Matchmaker woes, it works too fast - in General Discussions [original thread]
Banjo Robertson wrote: CCP Ri-tiki-tiki Rattatata I must say I know the matchmaker 'works' as its currently intended, however I would like to say when I'm playing without a squad, I'd rather wait 5 minutes for a 'good' match where everyone is a...
- by Darken-Soul - at 2015.02.20 19:46:00
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103. Better start alt farming - in General Discussions [original thread]
ROMULUS H3X wrote: Banjo Robertson wrote: They better allow us to trade components, all they gotta do is reduce the isk value to keep people from farming them for isk. They SHOULD allow us to farm components to upgrade our warbarges faster t...
- by Darken-Soul - at 2015.02.20 19:43:00
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104. ferroscale plates v shields extenders - in General Discussions [original thread]
Leadfoot10 wrote: Rinzler XVII wrote: Complex ferroscale plate 23 cpu 8 Pg 75hp Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7% It seems really unbalanced to me So why are the stats as above? Discuss They...
- by Darken-Soul - at 2015.02.20 19:32:00
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105. hard freezing - in General Discussions [original thread]
Don't restock in battle. Fixed.
- by Darken-Soul - at 2015.02.20 19:20:00
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106. ferroscale plates v shields extenders - in General Discussions [original thread]
Vesta Opalus wrote: Mex-0 wrote: Edau Skir2 wrote: Rinzler XVII wrote: Complex ferroscale plate 23 cpu 8 Pg 75hp Complex shield extender 54 cpu 11 pg 66hp Shield depleted recharge delay 7% It seems really unbalanced to me So why are...
- by Darken-Soul - at 2015.02.20 19:15:00
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107. re - in General Discussions [original thread]
Blind Cat wrote: Songs of Seraphim wrote: GG no re. Is it a STD Minmatar Scout? yes it is a std Minmatar Scout Does he have to tell you, or can you figure it out?
- by Darken-Soul - at 2015.02.20 19:11:00
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108. CHECHOMAN more 70 million sp and all dropsuits pro, tanks incubus =ƒÿÅ - in General Discussions [original thread]
LudiKure ninda wrote: Who are you?? Chechoman. He snuck that in there after I am
- by Darken-Soul - at 2015.02.20 18:58:00
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109. [Petition] We don't want 4 man squads! - in General Discussions [original thread]
Pagl1u M wrote: Adipem Nothi wrote: Pagl1u M wrote: [Petition] We don't want 4 man squads! If it'll fix matchmaking -- and it likely will -- then I'm all for it. There's a huge thread explaining all the "whys" in Development Archives...
- by Darken-Soul - at 2015.02.20 18:50:00
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110. ferroscale plates v shields extenders - in General Discussions [original thread]
I have all the caldari tech to advanced. For me it's more about regen. My sentinel gets back 98 a sec after 2.46 seconds. Damn thing will recharge during a firefight most times. Brick tanking is a stale way to fit your suits.
- by Darken-Soul - at 2015.02.20 18:48:00
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111. [Petition] We don't want 4 man squads! - in General Discussions [original thread]
Green Living wrote: I love the idea of 4 person squad, unfortunately it should have been implemented 2 years ago when this game still had a population. 2 years ago we had 4 man squads
- by Darken-Soul - at 2015.02.20 18:04:00
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112. Whats the point in having 2 slots? - in General Discussions [original thread]
Repper injector works
- by Darken-Soul - at 2015.02.20 13:24:00
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113. Question about weapon projectiles, for a little project of mine - in General Discussions [original thread]
Cat Merc wrote: Cyzad4 wrote: Cat Merc wrote: Has anyone noticed direct hit detection issues recently with any of said weaponry?: Railgun Forge Gun Plasma Cannon Mass Driver Contact Grenades (lel) Large/Small missiles FG, direct hits do...
- by Darken-Soul - at 2015.02.20 12:28:00
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114. [Petition] We don't want 4 man squads! - in General Discussions [original thread]
I like the idea of 4 man squads.
- by Darken-Soul - at 2015.02.20 12:18:00
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115. What do you add to the sand box? - in General Discussions [original thread]
Vrain Matari wrote: Darken-Soul wrote: Answer me. Number one thing is sand. But it can't be just any old sand, if you want a first-class sand box it's gotta be washed, dried, sieved and then separated and re-combined into the right distri...
- by Darken-Soul - at 2015.02.20 12:16:00
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116. What do you add to the sand box? - in General Discussions [original thread]
Joel II X wrote: Sand. Original
- by Darken-Soul - at 2015.02.20 03:02:00
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117. What do you add to the sand box? - in General Discussions [original thread]
hold that wrote: Darken-Soul wrote: hold that wrote: running officer weapons in pubs I didn't ask for your only chance at doing well. I wanted to know if you had anything to offer. camp crus and uplinks Again no need to tell your ...
- by Darken-Soul - at 2015.02.20 02:56:00
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118. What do you add to the sand box? - in General Discussions [original thread]
hold that wrote: running officer weapons in pubs I didn't ask for your only chance at doing well. I wanted to know if you had anything to offer.
- by Darken-Soul - at 2015.02.20 02:30:00
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119. What do you add to the sand box? - in General Discussions [original thread]
Edau Skir2 wrote: Darken-Soul wrote: Buwaro Draemon wrote: Sand This guy brings a description of his personality. We're doomed Dude you're so angry tonight! I'm reading all of this in a tone dripping with sarcasm, which in itself mad...
- by Darken-Soul - at 2015.02.20 02:15:00
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120. What do you add to the sand box? - in General Discussions [original thread]
sir RAVEN WING wrote: A bunch of Caws, PLCs, Knives, just a bunch of fun for everyone! I wonder if you remember when I stabbed you. IRL? That was you? Sometimes commandeering a vehicle at knife point can go awry. Why would you stab me? I ...
- by Darken-Soul - at 2015.02.20 02:08:00
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