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1721. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: Jason Pearson wrote: Darken-Sol wrote: Make flux deactivate mods Interesting idea, needs to have reduction to carried grenades though, so 1 instead of 3, and either a nerf in terms of radius or perhaps only removes...
- by Darken-Sol - at 2013.12.12 20:00:00
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1722. CCP, how hard would it be.... - in General Discussions [original thread]
To make flux grenades interfere with tank mods. It would be worth testing. Probably easier than reworking vehicles again. I'll try and have a decent discussion here. Any takers?
- by Darken-Sol - at 2013.12.12 19:52:00
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1723. Remain Calm and nerf speed. - in General Discussions [original thread]
Make flux deactivate mods
- by Darken-Sol - at 2013.12.12 19:40:00
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1724. I DEMAND A RESPEC! - in General Discussions [original thread]
I want a respec too. For no other reason than I am bored.
- by Darken-Sol - at 2013.12.12 19:20:00
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1725. bounties. - in General Discussions [original thread]
Sigberct Amni wrote: Jokes on you nerds - my KD/R is already abysmal. :smug: That said, COME AND GET ME! have you read anything here? Nobody cares about you or your stupid alts.
- by Darken-Sol - at 2013.12.12 19:15:00
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1726. Tanks are meant to wreck you. - in General Discussions [original thread]
Asirius Medaius wrote: pegasis prime wrote: also havs now have nearly no passive bonuses like resistance or shield regen bonuses but we trade that of for being monsterous for 30 seconds at a time with 42 second sit out periods. This...
- by Darken-Sol - at 2013.12.12 18:24:00
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1727. So what's your choice? RR or CR? - in General Discussions [original thread]
The combat rifle is superior.
- by Darken-Sol - at 2013.12.12 18:06:00
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1728. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
lrian Locust wrote: 8213 wrote: If one sniper can actually pin down the entire enemy team, EVERY single game they are in, or even half of them... then I'd say Sniping is dangerous. But quite frankly its just a method to raise KD. So which ...
- by Darken-Sol - at 2013.12.12 18:01:00
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1729. Why do Amarr factional teams suck? - in General Discussions [original thread]
Mordecai Sanguine wrote: And to finish Amarr has always be the "Tank" faction. Supposed to be the more eHP but is really slower. While Minmatarr is supposed to have lower eHP but is speeder. With the actuall TTK and the Combat rifle totally ...
- by Darken-Sol - at 2013.12.12 17:56:00
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1730. White lion from SVER true blood is a dropship thief. - in General Discussions [original thread]
Draxus Prime wrote: plays the principle card than goes onto say he's gonna TK him... 2 wrongs don't make a right that is true, but it does make them feel better
- by Darken-Sol - at 2013.12.12 17:45:00
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1731. Not even going to deal with 1.7 - in General Discussions [original thread]
Tech Ohm Eaven wrote: Arkena Wyrnspire wrote: What seems to be the problem? Pauses Kingdoms of Amalor. No problems......other than useless HMG, useless nova knifes, useless lasers, superfast tanks, dropships, useless shotguns, useless sc...
- by Darken-Sol - at 2013.12.12 17:35:00
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1732. Why do Amarr factional teams suck? - in General Discussions [original thread]
Boot Booter wrote: Darken-Sol wrote: The funny thing is 1 squad of ammar loyalists can do a number on a double stacked minmatar bunch. Just wait till we care about FW enough to show up. I have been letting the Wolves play till things settle ...
- by Darken-Sol - at 2013.12.12 17:15:00
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1733. Quick Question: How much does your most expensive tank (vehicle) fitting cost? - in General Discussions [original thread]
73k
- by Darken-Sol - at 2013.12.12 16:40:00
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1734. Maybe now its time to Increase SP Cap - in General Discussions [original thread]
Its really only hindering new guys at this point. 32 mil SP they will never catch up. My cores are maxed and I got alot of proto gear. The cap has done nothing this whole time.
- by Darken-Sol - at 2013.12.12 16:23:00
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1735. Why do Amarr factional teams suck? - in General Discussions [original thread]
Shirt....hehehe you know the brown one
- by Darken-Sol - at 2013.12.12 16:16:00
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1736. Why do Amarr factional teams suck? - in General Discussions [original thread]
The funny thing is 1 squad of ammar loyalists can do a number on a double stacked minmatar bunch. Just wait till we care about FW enough to show up. I have been letting the Wolves play till things settle a bit. Most of my guys will fight for Amarr...
- by Darken-Sol - at 2013.12.12 16:14:00
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1737. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
ReGnYuM wrote: Wish my AR could kill Tanks *Kicks rock and walks away I got one with a MLT scrambler pistol blueprint.
- by Darken-Sol - at 2013.12.12 16:04:00
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1738. let the tankers have their victory - in General Discussions [original thread]
Spkr4theDead wrote: 8213 wrote: HiddenBrother wrote: You're the guy that kept redlining my 2.2 million ISK Vayu. Alone. I remember that game. My boss kept you redlined the whole game, because: 1. You were to stupid to just recall and...
- by Darken-Sol - at 2013.12.12 15:36:00
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1739. 1.7 got me to come back to dust, for 20 minutes - in General Discussions [original thread]
steadyhand amarr wrote: Res are bugged ffs -_- this is a well known fact lol :-P almost every aspect of the game has some kind of bug. Even the female minmatars ass has a bug currently
- by Darken-Sol - at 2013.12.12 15:13:00
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1740. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
KenKaniff69 wrote: 1. Most of you are just zerging around with the militia nitrous glitch 2. Most of you don't even know what resist is 3. Someone needs to hack the point 4. Someone needs to go defend the point 5. 3&4 Apply to you sh!tty ta...
- by Darken-Sol - at 2013.12.12 15:10:00
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