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201. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Lightning Octopus wrote: The Forge Gun is fine as it is. Its already difficult enough to aim with, and It takes a lot of skill points to make it effective. Not to mention the player with the Forge Gun can easily get killed by anyone. After all ...
- by DarkShadowFox - at 2012.12.04 00:59:00
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202. Vehicle extraction. - in Feedback/Requests [original thread]
or when you die and someones about to steal your tank and you call it back and it forces them out so they cant go ruin it but it still can be hit with a swarm or something as it gets taken away.
- by DarkShadowFox - at 2012.12.04 00:49:00
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203. CODEWISH DUVALL TACTICAL - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Problem with the Codewish is that it has lowered PG/CPU requirements as well as the prerequesites dropped. That, along with the Broadside HMG, are basically the only pay-to-win items in the game. and everyone uses t...
- by DarkShadowFox - at 2012.12.03 15:00:00
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204. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Ludvig Enraga wrote: on the order of 6 m/sec. so all the forge gunners can sit behind the tank where you cant reach them? it happens alot... literally behind it, with the current HP the Hav's have... yeah.. there not surviving even if you ...
- by DarkShadowFox - at 2012.12.03 06:56:00
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205. 12 Days of Dustmas - in Feedback/Requests [original thread]
On the first day of dustmas ccp sent to me lame human shapes and a game that makes me weep. on the second day of dustmas ccp sent to me 2 forge gunners lame human shapes and game that makes me weep. on the third day of dustmas ccp...
- by DarkShadowFox - at 2012.12.03 05:18:00
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206. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I wish a tank would sit still for just 30 seconds and not fire at me. Then I might be able to take one out with my FG. Comparing cost is a waste of breath. When it comes to comparisons in Dust, you have to weigh the ab...
- by DarkShadowFox - at 2012.12.03 05:05:00
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207. FIX REQ:Colission with other players - in Feedback/Requests [original thread]
someone bumps into you and causes you to move yeah people do it to me all the time especially at objectives...
- by DarkShadowFox - at 2012.12.03 04:46:00
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208. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Vermaak Doe wrote: If you claims your tank is weak YOU'RE NOT SMART ENOUGH TO FIT A TANK no Ive seen higher fit tanks taken out in a matter of minutes. When you have three people on you with swarms that can go around corners and forge gun...
- by DarkShadowFox - at 2012.12.03 01:06:00
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209. forge gunners and profit in the same sentence? hawhawhawhaw - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Vermaak Doe wrote: Aellar Dae wrote: I like this thread. DUST needs some place for forgegunners' gathering. TO DESTROY THEM WITH ORBITAL STRIKE AT ONCE!!! If seriously... TS, you can't even imagine, how pilots ...
- by DarkShadowFox - at 2012.12.03 01:02:00
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210. This beta is a lag monster - in Feedback/Requests [original thread]
This Betas a monster m-m-m-monster, that betas a monster m-m-monster.
- by DarkShadowFox - at 2012.12.03 01:01:00
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211. (Request) Map Maker - in Feedback/Requests [original thread]
Jason Pearson wrote: My first question is going to be, Why? If the answer is "So we can make maps and play them" My next question is going to be, You haven't been paying attention to the DUST Dev Videos have you? You know the ones that tell us ...
- by DarkShadowFox - at 2012.12.03 01:00:00
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212. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Nicol Bolas Planeswalker wrote: This is a misleading post. The damage done by a militia 80gj railgun is 1075, about two third damage of a protoforge, and two milita mt1 missile launchers add 297 a piece to this. Fit these on a cheap sica and y...
- by DarkShadowFox - at 2012.12.03 00:53:00
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213. (Request) Map Maker - in Feedback/Requests [original thread]
You know how Far Cry 3 has a map maker where you can pretty much make your own world, well what if since were working with Unreal Engine 3 and they could possibly be using the Unreal Development tools. What if we port like a stripped down version ...
- by DarkShadowFox - at 2012.12.02 23:27:00
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214. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
I would like that in my HAV when someones being a derp with the blaster I would like to be able to kick them out and lock my HAV from further entry 8D
- by DarkShadowFox - at 2012.12.02 20:25:00
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215. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Yeah I know you all are gonna QQ and whine and complain but honestly their over powered, I dont care if its a money pit for forge gunners, same can be said for anything once you get up there. It would be such a money pit if you guys were trying ...
- by DarkShadowFox - at 2012.12.02 20:13:00
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216. Swarm Launcher Skill - in Feedback/Requests [original thread]
Not until swarms cannot go around cover or lock on through cover, lets fix that first before we make them the way of the forge gun.
- by DarkShadowFox - at 2012.12.02 18:32:00
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217. Feedback:Snipers - in Feedback/Requests [original thread]
Vallud Eadesso wrote: I have to say, a million ISK ain't a lot of ISK at all. Especially when we get connected to EVE... I mean one of the first things i'll probably do is send over about a billion ISK and 50,000 Arum. From that point a millio...
- by DarkShadowFox - at 2012.12.02 18:21:00
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218. Mass Driver sights - in Feedback/Requests [original thread]
Oh look a thread about the gun that went the way of snipers, everyone uses them.
- by DarkShadowFox - at 2012.12.02 18:19:00
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219. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
Hollow M Ling wrote: Now I know the heavys have the forge and assault hmg for longer range killing. But I think there should be a heavy weapon dedicated to kill infantry at Mid to Long range (edit: long as in like an assault rifles range) by de...
- by DarkShadowFox - at 2012.12.02 07:28:00
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220. Targeting sights sniper - in Feedback/Requests [original thread]
Unrelated to whats going on, can we please make the target reticule like... bigger... or like actual cross hairs? instead of having to line up a dot, what if we have cross hairs that light up orange when it is centered like + cross hair and tha...
- by DarkShadowFox - at 2012.12.02 07:25:00
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