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61. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
I only give the Tac AR alpha damage because like Rattati said, it's only a pale imitation. And it's not only that, but the ScR can and will overheat inducing potentially fatal damage on yourself especially when already in a firefight as well as lo...
- by Daddrobit - at 2014.05.26 07:50:00
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62. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: I honestly have no idea how to balance the TAC AR without returning it to its old ROF. The bust AR however is just about the only rifle i ever run with (i'm a galmando). I get your point but I just don't see it ...
- by Daddrobit - at 2014.05.26 05:08:00
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63. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
My hypothesis about the burst AR is as follows. Back in the day, (Tuesday in fact) the Burst AR fired 5 shots per burst and and the game timed the trigger pull reactivation delay to coincide with 5 bullets leaving the game so that when it was do...
- by Daddrobit - at 2014.05.26 04:09:00
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64. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
Hey Rattati, first off, thanks for the visibility on the forums, and for the most part, Alpha looks to be pretty cool. In lieu of you guys taking the time to add a small flat buff to the PR weapons, I'd like to take a minute to bring up the vari...
- by Daddrobit - at 2014.05.25 21:05:00
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65. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Lynn Beck wrote: Breach AR still has normal AR amounts of ammo. This allows you to last longer without resupplying- albeit at the risk of dying more easily. However this still means you can be good with it. Lower recoil than hipfire RR: what ...
- by Daddrobit - at 2014.03.15 16:22:00
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66. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
#SaveTheBreach
- by Daddrobit - at 2014.03.14 23:21:00
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67. Would a ROF buff help the AR in 1.8? - in Feedback/Requests [original thread]
After the update, the basic AR will already put out more DPS within its optimal than the RR and ARR at 750 RPM, so no.
- by Daddrobit - at 2014.03.08 16:31:00
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68. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Meeko Fent wrote: Wait... Isn't the breach MORE accurate then the Standard assault? Just saying. Yes, by 1% it is more accurate than the regular assault rifle, but I was comparing it to the rail rife which it more closely resembles in my bi...
- by Daddrobit - at 2014.03.08 06:52:00
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69. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
Hey there, previously I've made 2 threads on this topic, but perhaps I was wrong in putting them in the general discussion area rather than in here. You can find the threads here and here . Anyways, I'll reiterate and summarize my thoughts he...
- by Daddrobit - at 2014.03.08 01:43:00
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70. Thoughts on the new map - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Daddrobit wrote: So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers a...
- by Daddrobit - at 2013.09.03 01:07:00
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71. Thoughts on the new map - in Feedback/Requests [original thread]
So I was taking a gander at this 1.4 blog and was thinking, "ok, so this might be cool, fighting in a laboratory-esque battleground, that'll be refreshing to see something other than cargo containers and the occasional console." Then I read thi...
- by Daddrobit - at 2013.09.02 22:30:00
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72. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
I'm just gonna go out on a limb here and say that the new AR gunshots sound like a drum hit from an old Casio keyboard, and that's all I can think about when I can actually hear them.
- by Daddrobit - at 2013.01.31 05:58:00
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73. Lasers are magic - in Feedback/Requests [original thread]
PAUL BERNARD wrote: KEROSIINI-TERO wrote: PAUL BERNARD wrote: They are way too affective at range. Melts me faster than fizzy does with his AR, if that doesn't mean its broken, then I don't know what is Please remember that lasers DON...
- by Daddrobit - at 2012.12.18 04:10:00
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74. Lasers are magic - in Feedback/Requests [original thread]
Sephirian Fair wrote: Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balance its a gun for mid-long ...
- by Daddrobit - at 2012.12.17 21:28:00
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75. Lasers are magic - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: It was just a pure extender fit Gunnlogi, took like 3 clips from an ELM-7 and a Viziam in optimal range to kill it I had 3 complex damage mods on my visiam, and it brought it down to 1/2 health in the first barrage,...
- by Daddrobit - at 2012.12.17 11:05:00
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76. Lasers are magic - in Feedback/Requests [original thread]
I just popped Laz in a 10,000 shield tank with my laser rifle, (fizzy helped a little with his own) ran up, then melee'd him after he bailed out. I'm just saying.
- by Daddrobit - at 2012.12.17 09:19:00
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77. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
Leither Yiltron wrote: This could have been super constructive! It's just that it's too vague. S_S So for now: http://fim.413chan.net/fic/src/132039408398-Rainbow_Dash_Deal_Wi.jpg How can you and Kirby coexist in the same clan lol?
- by Daddrobit - at 2012.12.05 07:14:00
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