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2481. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Gitsum 77 wrote: My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not. Heavies are Danny Devito in that movie Tw...
- by D legendary hero - at 2013.06.07 03:42:00
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2482. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ sounds good. keep them coming. this idea, has merit. since the minmintar normally get the specialty stuff. that would be an interesting addition to the minmintar heavy. although the minmintar should still get at least the base 10% resistanc...
- by D legendary hero - at 2013.06.07 02:09:00
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2483. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Breakin Stuff wrote: It's playable now. you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get...
- by D legendary hero - at 2013.06.07 00:48:00
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2484. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Alaika Arbosa wrote: D legendary hero wrote: Alaika Arbosa wrote: When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you. I guess you'll all enjoy it when this game is nothing but scrub...
- by D legendary hero - at 2013.06.07 00:39:00
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2485. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
scouts still are used more because they are the fastest and most effective with shotguns, and knove knives. i showed the math, give the heavy armor resistance by 30% small arms fire will make it playable. increasing its movement speed by 5% and t...
- by D legendary hero - at 2013.06.07 00:20:00
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2486. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Alaika Arbosa wrote: When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you. I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're go...
- by D legendary hero - at 2013.06.06 19:38:00
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2487. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
^^this. its sad how people are still trying to nerf heavies and are so afraid of heavies being OP. heavies arent and never will be OP. they need a buff so they can be good at what they are supposed to do. AR users and snipers what heavies slower...
- by D legendary hero - at 2013.06.06 19:36:00
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2488. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=908816#post908816
- by D legendary hero - at 2013.06.06 19:31:00
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2489. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: a single clip of the most basic assault rifle can still take out a heavy with no mods but a 30% resistance. even with an 1312 ehp, a regular AR does 387.5 dps, with a clip of 60 thats 1860 hp per c...
- by D legendary hero - at 2013.06.06 19:29:00
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2490. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Beren Hurin wrote: CCP Remnant wrote: d legenday hero wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem i...
- by D legendary hero - at 2013.06.06 19:25:00
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2491. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: resistances are part of the answer. removing mobility penalty on armor tanking is a bad idea if you add downsides to shields down the line. 30% damage resistance is quite a bit of resistance. it would add 150 HP (taking ...
- by D legendary hero - at 2013.06.06 19:16:00
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2492. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: stuff i know you love long posts, so i'll make this short. armor plates right now give a movement penalty. if inaddition to the movement penalty a resistance to damage taken to armor only was added it would offset th...
- by D legendary hero - at 2013.06.06 09:59:00
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2493. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: D legendary hero wrote: Stuff playing with resists is a dangerous thing. Giving say a base 6% per level of heavy suit skill to resists would effectively give an unmodded heavy the rough equivalent of 1300 HP withou...
- by D legendary hero - at 2013.06.06 09:51:00
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2494. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
^^since the resistance mechanic is already in the game and all players are familiar with it, it won't be hard to implement. anyone who has used an smg against a fully shielded opponent or a scrambler rifle against armor knows that their weapon se...
- by D legendary hero - at 2013.06.06 09:43:00
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2495. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
oops... i wish i could remove posts. i meant to put that somewhere else in a different window and accidentally posted it here. i was mentioning the resistance factor. resistance actually is in the game right now to a limited degree. projectiles...
- by D legendary hero - at 2013.06.06 09:37:00
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2496. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Breakin Stuff wrote: my thoughts are that CCP has always kinda had a bass-ackward view of shield Vs. tank. It's evident in EVE online especially. Shields are the tougher nut, you only need to wait for them to recharg...
- by D legendary hero - at 2013.06.06 09:24:00
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2497. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Arkena Wyrnspire wrote: A sad example of how important mobility is. Ask any tactical coordinator in the USMC: Mobility kills. the HMG in dust has the same role as the LMG issued t every squad in the united state...
- by D legendary hero - at 2013.06.06 09:18:00
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2498. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: the primary concern about heavies is that approaching 1300 HP requires at least 2 complex plates and a crippling speed penalty. Further, without completely maxing out both armor and the shield upgrade skill the base health ...
- by D legendary hero - at 2013.06.06 09:09:00
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2499. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Denidil Taureran wrote: Arkena Wyrnspire wrote: Breakin Stuff wrote: the primary concern about heavies is that approaching 1300 HP requires at least 2 complex plates and a crippling speed penalty. Further, without completely maxing out bo...
- by D legendary hero - at 2013.06.06 09:04:00
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2500. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Podge89 wrote: General Tiberius1 wrote: this is STILL ALIVE!?!?! Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each...
- by D legendary hero - at 2013.06.06 05:37:00
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