Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2341. Role of an HMG Heavy? - in General Discussions [original thread]
Delta 749 wrote: Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played aga...
- by D legendary hero - at 2013.06.17 07:24:00
|
2342. Role of an HMG Heavy? - in General Discussions [original thread]
Delta 749 wrote: D legendary hero wrote: [quote=Rogatien Merc][quote=D legendary hero] logical argument dnt BS me. Do people ever take clip size and reload speed into their calculations or is just "Sperg sperg sperg AR is OP cuz it kille...
- by D legendary hero - at 2013.06.17 07:20:00
|
2343. Role of an HMG Heavy? - in General Discussions [original thread]
Delta 749 wrote: Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit HMG can't do point defense because it has high dispersion, lo...
- by D legendary hero - at 2013.06.17 07:13:00
|
2344. Role of an HMG Heavy? - in General Discussions [original thread]
Rogatien Merc wrote: D legendary hero wrote: i already have some threads on the subject: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread https://forums.dust514.com/default.aspx?g=posts&t=82270&find=...
- by D legendary hero - at 2013.06.17 07:03:00
|
2345. Extend HMG range - in Feedback/Requests [original thread]
Wolfica wrote: legendary hero, I applaud you thank you, thank you. also, bump 1+
- by D legendary hero - at 2013.06.17 07:00:00
|
2346. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
hahaha.... i posted this somewhere: https://forums.dust514.com/default.aspx?g=posts&m=943251#post943251 wether that was sarcasim or not, your actually right, because based on the dispersion of the HMG compared to the AR, and the fact th...
- by D legendary hero - at 2013.06.17 06:59:00
|
2347. Role of an HMG Heavy? - in General Discussions [original thread]
bigolenuts wrote: Just cause trouble with your heavy. I use a few different fits and use him as an assault, rushing type. Most times if you see me behind a wall or box I am reloading or calling in an OB. Standard Proto...2x Complex Damage Mods...
- by D legendary hero - at 2013.06.17 06:45:00
|
2348. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the sa...
- by D legendary hero - at 2013.06.17 06:42:00
|
2349. Role of an HMG Heavy? - in General Discussions [original thread]
i already have some threads on the subject: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread https://forums.dust514.com/default.aspx?g=posts&t=82270&find=unread lance 2ballzstrong has a thread as well: ...
- by D legendary hero - at 2013.06.17 06:41:00
|
2350. Role of an HMG Heavy? - in General Discussions [original thread]
Delta 749 wrote: Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit HMG can't do point defense because it has high dispersion, lo...
- by D legendary hero - at 2013.06.17 06:24:00
|
2351. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
^^the idea is that the particular efficiency of one armor over their other should suppliment a players playstyle rather than dictate. there should be no niche for one or the other (as people try to do with heavies.) think about it, if shield vs ...
- by D legendary hero - at 2013.06.17 05:35:00
|
2352. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Whoops, missed unit 10. This has now been corrected. where is the preface? i read the entire thread (yes the whole thing). but, what was going through my mind (and i couldnt help think it), is that all those penalti...
- by D legendary hero - at 2013.06.17 00:35:00
|
2353. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Cosgar wrote: No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR ne...
- by D legendary hero - at 2013.06.17 00:06:00
|
2354. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar wrote: No, it just does more damage. The Flaylock will never scare the **** out of campers or deny enemy access in a bottleneck or stop assaults from zerg rushing. It's just a rocket pistol, there to troll AR nerds. that explains why...
- by D legendary hero - at 2013.06.17 00:04:00
|
2355. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
bump. everyone go to the new thread ^^
- by D legendary hero - at 2013.06.16 23:59:00
|
2356. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
indeed. and as stated earlier as long as the heavy is the slowest unit, any buffs to speed would still be balanced. we aren't asking for scout speed, but we should not be 500% slower than a galente assault. having 75% less speed than a scout, a...
- by D legendary hero - at 2013.06.16 23:58:00
|
2357. POCO'S - CCP DO IT NOW !!!!! - in General Discussions [original thread]
bump
- by D legendary hero - at 2013.06.16 06:15:00
|
2358. ?WTF? - in Feedback/Requests [original thread]
DropShip Command wrote: Artificer Ghost wrote: I think you're being noobish... Maybe it's you're spelling... It's not doing that in one bullet. It's doing it in all the bullets combined. which was '1' ... u fkn n00b... i asked a serious qu...
- by D legendary hero - at 2013.06.16 06:14:00
|
2359. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
^^yes. this is balanced out against the: suits: low turn speed, (needs slight buff) low run speed, (needs slight buff) larger hit box larger head hist box (easier headshots) low jumping height (cnt vault anything, very clumsy) HMG: over heating...
- by D legendary hero - at 2013.06.16 05:51:00
|
2360. Extend HMG range - in Feedback/Requests [original thread]
ARF 1049 wrote: [quote=Tankin Tarkus] stuff LMGs in real life use the same rounds as the ARs in the squad for economy of amunition. tell it to the marines. HMGs have even larger rounds in real life. in the ame it would only make ssense. ...
- by D legendary hero - at 2013.06.16 05:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |