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2121. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
i like the article but i raise an inquiry of mine. according to this chart plasma weaponry is supposed to be short range and projetiles short to mid-range. so, why do the current ARs have such vastly superior range to the HMG (dispersion and rec...
- by D legendary hero - at 2013.07.03 18:35:00
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2122. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Skipper Jones wrote: With the unnecessary amount of range that CCP gave everybody. You guys don't need a buff im not really complaining about the range. in fact the range for the HMG is perfect in as much as anymore and it would be OP (by O...
- by D legendary hero - at 2013.07.03 18:24:00
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2123. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Minor Treat wrote: Oso Peresoso wrote: Yeah well WP and SP aren't handed out only by going toe-to-toe with protosuits and winning. Take some militia suits and a drop uplink and go hit some skirmish matches. Frankly, I think proto suits shou...
- by D legendary hero - at 2013.07.03 18:20:00
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2124. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
ChromeBreaker wrote: LOUD NOISES!!! Heavies are overpowered the guy carrying a minigun out gunned my AR... STD assaults aren't as good as Proto heavies ARs need to do just as much damage as HMGs (the first month of uprising) Heavies hav...
- by D legendary hero - at 2013.07.03 18:16:00
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2125. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/s -5% speeeed Dat there be crazy tal...
- by D legendary hero - at 2013.07.03 17:52:00
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2126. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
you for get 1 thing. everything does close to double damage to armor. even doubling the numbers on all armor modules wouldn't make it balanced. if you have 2 complex armor repairs thats only 20 hp per second. a caldari milita suit gets 20 shield ...
- by D legendary hero - at 2013.07.03 17:49:00
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2127. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
i want this to be a petition to double and/o triple the effectives of all armor modules. its the only way to make armor tanking effective) (remember everything does more damage to armor anyway)
- by D legendary hero - at 2013.07.03 07:54:00
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2128. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
hell, if you tank hard enough and go proto you can get EHP higher than a proto heavy. if a proto BASIC heavy has the shield and armor maxed skill thats 506/506. two complex shield extenders give you 132hp more for 638/506 3 complex armor plates g...
- by D legendary hero - at 2013.07.03 07:48:00
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2129. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Aizen Intiki wrote: Meanwhle you're still making a profit........ when is it every fair that a milita suit can completely out class a proto suit? ...lol if you used heavy i would WTF pwn you with STd gear too. dnt beleive me we can try it o...
- by D legendary hero - at 2013.07.03 07:34:00
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2130. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Nocturnal Soul wrote: D legendary hero wrote: i just finished playing for 3 hours (to thuroughly test out the patch and HMG) with a squad and every match we encountered caldari logisitics with over 1000 EHP. i fought one guy in a caldari as...
- by D legendary hero - at 2013.07.03 07:34:00
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2131. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
George Moros wrote: IMHO, the reason HMG heavy is viewed as underpowered in it's current state is because it's intended role on the battlefield is wrong. HMG heavy is forced to go mid-close range to be effective, and this is not what it's suppo...
- by D legendary hero - at 2013.07.03 07:32:00
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2132. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Bears Beets wrote: OP I can tell you're very hardheaded and set in your ways. I don't want to insult you, but as a Heavy I can safely say that most of your argument has very little to do with Heavies as a whole and more to do with the fact that...
- by D legendary hero - at 2013.07.03 07:28:00
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2133. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Dj grammer wrote: D legendary hero wrote: ^^I'm afraid i can't take you seriously when you run Caldari (bunny hopping) logistics with duvoulles. to add to what D legendary said I cannot take any Caldari Logistics Dropsuit seriously since...
- by D legendary hero - at 2013.07.03 07:15:00
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2134. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
KOBLAKA1 wrote: So having played a good chunk of the day today, HMG does get outperformed at range, and its still pretty shite unless they are only a few feet from you. However, it doesn't need AR damage per bullet. It should follow the SMG pat...
- by D legendary hero - at 2013.07.03 07:14:00
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2135. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
idk about tanks but i want to blow up LAVs again...lol still there should..no ther emust be a resistance applied. because 1v1 heavies still lose. we have slightly more ehp than other units of the same lvl save miltia gear. a milia Ar does 425 d...
- by D legendary hero - at 2013.07.02 23:09:00
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2136. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
^^seriously, have you tried hitting people with this wacky aimming system using an HMG. on top of that i have to put my sensitivety up to 10 to get any turn on this thing, and the fact that movement speed was increased makes hitting people near im...
- by D legendary hero - at 2013.07.02 23:02:00
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2137. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^you dnt see them less because if you invest 6million sp into something you dnt just abondan it unless your leaving the game. which a lot of heavies did. after the respec, i saw few heavies. a few stayed but they are few and far inbetween. alot o...
- by D legendary hero - at 2013.07.02 22:52:00
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2138. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: TheGoebel wrote: So what's the verdict? Ferro doesn't add competitive HP and cost more fitting-wise then plates? Reactives cost a very high amount fitting and in trying to do two modules work do neither well enough?...
- by D legendary hero - at 2013.07.02 22:49:00
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2139. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Quote: Thank you for making a suggestion. That said, I think HMG are designed as a defensive tool not offensive. They are designed for close contact at objectives. Did you get a chance to try the Commando suit, which is a Heavy designed for ...
- by D legendary hero - at 2013.07.02 22:47:00
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2140. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
nukel head wrote: D legendary hero wrote: Cat Merc wrote: Arkena Wyrnspire wrote: I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. Ignore him. It's obvious he wants the HMG to be an AR, only b...
- by D legendary hero - at 2013.07.02 22:43:00
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