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921. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Lucrezia LeGrand wrote: D legendary hero wrote: starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I suggest that CCP adjust: 1. the new player initial unallocated SP...
- by D legendary hero - at 2013.07.01 17:14:00
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922. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Oso Peresoso wrote: Since you posted this in another thread and I replied there, I'll put my reply here as well. D legendary hero wrote: starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you ...
- by D legendary hero - at 2013.07.01 17:09:00
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923. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
Daedric Lothar wrote: D legendary hero wrote: starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I suggest that CCP adjust: 1. the new player initial unallocated SP t...
- by D legendary hero - at 2013.07.01 17:02:00
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924. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Den-tredje Baron wrote: This has been dicussed quite a few times already and CCP has made a response in one of them (sorry searched for some time but couldn't find it ) I think the response was that making the sentinel skill give some kind of ...
- by D legendary hero - at 2013.07.01 16:54:00
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925. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: This thread needs some CCP love.. ^^ yes
- by D legendary hero - at 2013.07.01 16:53:00
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926. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
KOBLAKA1 wrote: honestly i think if they gave us the SMG damage I'd be happy. It could be swung as Minmatar try to use the same caliber ammo for eveything,and that little boost in dmg would make significant difference at 2-4000rpm. The range de...
- by D legendary hero - at 2013.07.01 16:52:00
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927. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.01 04:30:00
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928. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.01 04:29:00
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929. [SOLUTION] how CCP can help new players - in Feedback/Requests [original thread]
starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I suggest that CCP adjust: 1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if ...
- by D legendary hero - at 2013.06.30 14:23:00
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930. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
starting off with 500,000 SP and 250,000ISK is a horrbible way to keep noobs in the game. what can you do with 500,000 SP? I suggest that CCP adjust: 1. the new player initial unallocated SP to 2.5 million SP (with that much initial SP even if ...
- by D legendary hero - at 2013.06.30 14:22:00
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931. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
edit and readjustment: STD HMG should get = 25 base damage, ADV HMG should get = 28.5 base damage PROTO HMG should get = 31 base damage GASTON's HMG = 34 base damage STD AHMG = 20 base damage ADV AHMG = 24 base damage PROTO AHMG = 28 base dama...
- by D legendary hero - at 2013.06.30 05:16:00
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932. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
KOBLAKA1 wrote: looking at the math @ 30 % a full clip from AR would still do 1302 dmg more than enough to kill all but deeply skilled (sp wise) heavies i change my stance and lwwould like to see 6% per level of respective racial heavy suit. ...
- by D legendary hero - at 2013.06.30 05:12:00
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933. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
when you do the total calculation at lvl 5 having a 30-45% resistance will still allow a singe militia AR to kill you in 1 clip. the difference is that they have to hit you with more concentrated fire, than they do now. now they just need to spra...
- by D legendary hero - at 2013.06.28 10:57:00
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934. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
^^this. why does it happen?
- by D legendary hero - at 2013.06.28 02:53:00
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935. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
^^i said 30-45% is the MAXIMUM. that is the highest, or total resistance the suit should be capable of, how the suit gets that 30-45% is up to CCP, but the Maximum percentage resistance, after all skills are met should be between 30-45% hip fir...
- by D legendary hero - at 2013.06.28 02:30:00
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936. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.06.27 13:23:00
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937. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Vir Sigvaldt wrote: I would agree that the HMG is underpowered. How depressing is it when an AR guy is tanking your damage and still manages go through your shields and half your armor before he dies with a militia AR? I would like to see my H...
- by D legendary hero - at 2013.06.27 13:21:00
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938. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
nukel head wrote: Benari Kalidima wrote: From a post I did in another HMG thread Taking any suit out in less than a second seems very overpowered. Yes...that's what they want. ^^ but thats what militia ARs can do now, so.... yeah...
- by D legendary hero - at 2013.06.27 13:15:00
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939. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
ChromeBreaker wrote: Dispersion =/= a direct reduction in dmg. @ Optimal your dmg will be a lot closer to its given dps for an AR yes, but on an HMG its much much higher
- by D legendary hero - at 2013.06.26 09:48:00
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940. [Feedback] Done. Unplayable. - in Feedback/Requests [original thread]
Jathniel wrote: I've had it with this game and it's bugs. Somewhere along the line someone thought it was a good idea to wait until a major patch to fix game-breaking bugs. Like a memory leak isn't important enough to get a fix on the nightly ...
- by D legendary hero - at 2013.06.24 11:14:00
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