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3381. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: Things are supposed to just barely fit. Finding women who share that philosophy is always a pain, no pun intended
- by DUST Fiend - at 2014.07.18 07:04:00
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3382. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles? Why can't he bring one other player who refuse...
- by DUST Fiend - at 2014.07.18 03:05:00
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3383. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: This wouldn't be a buff to the Swarm Class as a whole, as all it does is make STD and ADV Swarms effective, whilist leaving the Absolute Swarm Launcher Damage unchanged, so that is yet another null point. Does anyone here have an ...
- by DUST Fiend - at 2014.07.18 02:12:00
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3384. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: DUST Fiend wrote: Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiere...
- by DUST Fiend - at 2014.07.18 02:08:00
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3385. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Atiim wrote: Damage Modifiers need to be moved to the Low Slots. Why don't you go away? Do you enjoy making dual tanking the only option?
- by DUST Fiend - at 2014.07.18 01:24:00
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3386. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (...
- by DUST Fiend - at 2014.07.17 20:09:00
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3387. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Nothing like repeatedly buffing swarm launchers. Skill-less weapon is skill-less.
- by DUST Fiend - at 2014.07.17 17:12:00
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3388. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Its really cute because pilots have had to "go PRO or go home" this entire time, but you just.conveniently ignore that and assume our mlt and advanced fits are totally viable in the new AV "balance" . Swarms are definitely more reliable that for...
- by DUST Fiend - at 2014.07.17 05:49:00
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3389. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Yes. 10% damage progessio. Std swarms at 800. Swarms are balanced for a fire amd forget skill-less weapon. no further buffs needed.. Swarms already make a sacrifice for it's guidance capabilities, so this is ...
- by DUST Fiend - at 2014.07.17 04:48:00
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3390. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Pretty sure I fear swarms more than forge guns now. A single clip from a PRO swarm will down just about every Incubus fit without once having to aim. At least I can dodge forge guns by being good. If I'm not already moving max speed in my bus I'...
- by DUST Fiend - at 2014.07.17 02:48:00
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3391. It keeps coming up - in General Discussions [original thread]
medomai grey wrote: DUST Fiend wrote: Everything Dies wrote: Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fix,...
- by DUST Fiend - at 2014.07.17 02:00:00
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3392. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Malkai Inos wrote: DUST Fiend wrote: Malkai Inos wrote: DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire...
- by DUST Fiend - at 2014.07.17 01:53:00
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3393. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Malkai Inos wrote: DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire, now you're removing the only indicator th...
- by DUST Fiend - at 2014.07.17 01:00:00
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3394. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
What makes HAVs a priority over LAVs and Dropships? Sucks but this totally isn't going to happen, the sooner you accept it and move on, the happier you'll be.
- by DUST Fiend - at 2014.07.17 00:56:00
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3395. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire, now you're removing the only indicator that tells me whether I can tank that second ...
- by DUST Fiend - at 2014.07.17 00:17:00
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3396. It keeps coming up - in General Discussions [original thread]
ACT1ON BASTARD wrote: DUST Fiend wrote: Everything Dies wrote: Remove the ridiculous bonuses to RoF on the ADS' and the problem will be greatly reduced. Thankfully this is a confirmed bug, but since it requires a client side patch to fi...
- by DUST Fiend - at 2014.07.16 22:40:00
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3397. Death: Please Fix The Redline Timeout - in General Discussions [original thread]
This has been happening for well over a year now. It's not likely to be fixed. :/
- by DUST Fiend - at 2014.07.16 19:41:00
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3398. Why is DUST good? - in General Discussions [original thread]
Soraya Xel wrote: There is a point here, that I think covers both DUST and EVE. CCP has focused on making EVE a better spaceship game, and DUST a better shooting game. But EVE is a bad spaceship game and DUST is a bad shooting game. But what th...
- by DUST Fiend - at 2014.07.16 19:23:00
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3399. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. This sounds like the most unimaginative solution possible. Why would you go f...
- by DUST Fiend - at 2014.07.16 19:17:00
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3400. Tomorrow - in General Discussions [original thread]
I'm just sad that it only lasts 10 days :(
- by DUST Fiend - at 2014.07.16 19:15:00
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