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21. Duvolle Assault Rifle - in General Discussions [original thread]
Quick stats @ Advanced Tier for Assault variants ( [x] value including level 5 proficiency ): AR Optimal Range 40m Rate of Fire 800 RPM Base Damage 32.45 HP Base DPS 432.6 HP Dmg per Clip 2271.15 HP Base vs Shields35.69 [41.04] HP DPS vs Shiel...
- by Cyrus Grevare - at 2015.05.01 17:19:00
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22. Is the Ion Pistol's charged shot actually any good? - in General Discussions [original thread]
Leadfoot10 wrote: Yes. Kirk also misses a lot, despite his admirable skill level. Personally, I find the BrScP to be the MUCH more effective weapon, even with its shield bias. Yeah... a compilation is always great, that one was cool. Yest...
- by Cyrus Grevare - at 2015.04.29 16:44:00
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23. Is the Ion Pistol's charged shot actually any good? - in General Discussions [original thread]
Your observations echo my own OP, IoP is a good sidearm, but there's better out there. Charge shot IMO is fun and trolly, but too much of a gamble for my taste and sometimes not even worth it, I find myself dying more than being saved by it. If y...
- by Cyrus Grevare - at 2015.04.29 16:39:00
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24. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Adipem Nothi wrote: Tested all races and classes. As best I can tell, falloff precision and range values at protofits are now perfect! Thanks again for this awesome tool, Cyrus. I use it almost everyday. Awesome, thanks again for the head...
- by Cyrus Grevare - at 2015.04.18 18:54:00
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25. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Derp , I only changed the item preview and not the fitting summary, fixed!
- by Cyrus Grevare - at 2015.04.18 17:15:00
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26. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Adipem Nothi wrote: o/ Cyrus! Love the tool. Spotted a bug. Falloff precision values are 50%, 100%, 130%. Details (and Documentation): https://forums.dust514.com/default.aspx?g=posts&m=2729921#post2729921 Thanks for the heads up! ...
- by Cyrus Grevare - at 2015.04.18 02:18:00
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27. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Shiyou Hidiyoshi wrote: Balistyc Farshot wrote: This is brilliant! Please listen to his idea. Another piece would be to allow people to see what the counts of mercs by corp are per planet. Then they could tell if someone is massing an army...
- by Cyrus Grevare - at 2015.04.09 07:39:00
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28. $75 is your deal of the week??? - in General Discussions [original thread]
I hate being poor , well, more like depressing
- by Cyrus Grevare - at 2015.04.08 21:19:00
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29. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Idea time, First all if large scale battles can't be had in PC yet due to hardware (hopefully some day) we really need to get some form of attrition warfare, a way for numbers to matter, not just magic number 16, please give thought to this. Any...
- by Cyrus Grevare - at 2015.04.08 08:07:00
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30. Until I see... - in General Discussions [original thread]
Just some insight and number crunch, no personal opinion in there or intended :p I recently finished taking in game measurements for optimal ranges for most weapons as mentioned in a thread I recently made (for the most part neglected ~shrugs) I ...
- by Cyrus Grevare - at 2015.03.11 22:57:00
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31. Until I see... - in General Discussions [original thread]
To add another insight to the discussion, specifically about engagement ranges: 75m optimal, effective 96m for ScR 61m optimal, effective 90m for TacAr Most can say eff range are pretty similar, but optimal range being more obscure, plays a far ...
- by Cyrus Grevare - at 2015.03.11 21:29:00
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32. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
As based from the explanations given in the thread I made before, I added optimal range data for most weapons and enabled the 'Range Finder' feature in the weapons lab. The weapons lab tab is now the first tab shown when viewing a weapon's deta...
- by Cyrus Grevare - at 2015.03.10 18:42:00
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33. Weapon Range, Efficiency and You - in General Discussions [original thread]
UPDATE Since the attached document guide does not include Hf Bravo, which saw weapon range homogenized for all weapons, effective and optional ranges changed for most items. As such I set to the painful task of going in game and reading the new...
- by Cyrus Grevare - at 2015.03.10 18:37:00
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34. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Done and done thanks o7
- by Cyrus Grevare - at 2015.03.10 01:51:00
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35. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Not sure they changed more as bugged things, some merging or something got the SDE descriptions all wrong, can't see it makes your efforts of localizing easier :D JS gives me problems too can't wrap things around all being async still :p
- by Cyrus Grevare - at 2015.03.08 05:09:00
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36. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
THUNDERGROOVE wrote: Hey Cyrus, just wondering if you would allow all shared fits to be publicly polled using the CLF export. Finally got around to fittings in my CLI tool for mathing and such and was hoping to be able to input fits using Proto...
- by Cyrus Grevare - at 2015.03.07 18:38:00
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37. First Impression of the 5MCC event.... - in General Discussions [original thread]
Nanite injectors DO have a place in this event, best efficiency for the event is gained if BOTH sides loose the most clones possible. If the clone count is one sided, the loosing side can benefit the event by using injectors, staying alive long en...
- by Cyrus Grevare - at 2015.03.06 23:45:00
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38. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Could you placer them up high in the sky? If so an idea could be to placer a few one ways inside the mcc for an optional Skyspawn!
- by Cyrus Grevare - at 2015.03.04 08:17:00
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39. I don't understand - in General Discussions [original thread]
It's several steps up from the first version we had, fun to use even, just some flaws keeping it back. Particularly hate the auto charge shot it gets sometimes in lagy matches (meaning often :()
- by Cyrus Grevare - at 2015.02.23 22:31:00
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40. So the Ion Pistol... - in General Discussions [original thread]
DeadlyAztec11 wrote: Cyrus Grevare wrote: The Ion pistol is broken in other ways too, one of the few weapons that doesn't have an absolute range, that is, no damage is registered beyond the effective range marking. That actually means that...
- by Cyrus Grevare - at 2015.02.23 19:45:00
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