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201. Claymores - in General Discussions [original thread]
How about no...
- by CuuCH Crusher - at 2013.07.07 11:03:00
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202. To the Heavy Players: are you just waiting or did you give in? - in General Discussions [original thread]
I'm still waiting. Hopefully they release the others soon because I'm tired of using the militia heavy suit.
- by CuuCH Crusher - at 2013.07.07 03:14:00
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203. Petition to nerf sorry "balance" - in General Discussions [original thread]
Cosgar wrote: CuuCH Crusher wrote: My bad. Just looked again and yup QQ about the FG. Really guys come on. We have to charge that thing for like 3 second and if we miss, we are done for. Why do you cry babies want to nerf every thing? I st...
- by CuuCH Crusher - at 2013.07.06 21:56:00
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204. Petition to nerf sorry "balance" - in General Discussions [original thread]
My bad. Just looked again and yup QQ about the FG. Really guys come on. We have to charge that thing for like 3 second and if we miss, we are done for. Why do you cry babies want to nerf every thing?
- by CuuCH Crusher - at 2013.07.06 21:43:00
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205. Petition to nerf sorry "balance" - in General Discussions [original thread]
Glad I don't see my forge gun on the list.
- by CuuCH Crusher - at 2013.07.06 21:38:00
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206. Loss in Triple SP - in General Discussions [original thread]
Stop hating. All in all you got way more then you were promised this week. Stop worrying about what everyone else got.
- by CuuCH Crusher - at 2013.07.06 21:33:00
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207. Forge Gun vs Tank Railgun DPS doesn't have to make sense. - in General Discussions [original thread]
Thumb Green wrote: Hell, it can be hard for a group to take down a tank crew that knows what they're doing. Very true. I have a feeling that most of the people complaining about forge guns have no idea what they are doing in a tank.
- by CuuCH Crusher - at 2013.07.06 11:04:00
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208. Forge gun over-effective range - in General Discussions [original thread]
Was it the enemy team that pinned you, or was it a lone forge gunner? If it was just one guy, you need to get good.
- by CuuCH Crusher - at 2013.07.05 23:21:00
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209. Is CCP working on balancing the AV vs. Vehicles yet? - in General Discussions [original thread]
You need to purchase a better tank. If you're running around with militia tanks or no mods, expect to get blown up. I'm on the forge gun side, and can tell you it is hard for us to take down a super tank with stacked mods. (It the pilot knows what...
- by CuuCH Crusher - at 2013.07.05 20:40:00
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210. Just WOW - in General Discussions [original thread]
I went invisible. It looked like when you first spawn in only the invisibility cloak was permanent. All I can say is it happened when I hopped out of a LAV and kill a guy. Also I was a forge gunner at the time.
- by CuuCH Crusher - at 2013.07.05 11:13:00
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211. Forge Gun vs Tank Railgun DPS doesn't have to make sense. - in General Discussions [original thread]
Tharak Meuridiar wrote: If you are running a Caladri tank you can easily stick a couple of mods in that decrease charge time on railguns in the low slots. Even using the militia versions, that makes the refire rate just plain nasty. Add in the ...
- by CuuCH Crusher - at 2013.07.05 10:30:00
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212. Petition to remove Free LAV's. - in General Discussions [original thread]
You guys do know you can one shot them with a forge or swarm launcher right....
- by CuuCH Crusher - at 2013.07.05 10:10:00
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213. Forge Gun vs Tank Railgun DPS doesn't have to make sense. - in General Discussions [original thread]
CharCharOdell wrote: CuuCH Crusher wrote: Like the title says, it doesn't have to make sense. I don't ever hear any of you tank guys complaining that tanks having unlimited ammo makes no sense. If you guys want the direct damage of a breac...
- by CuuCH Crusher - at 2013.07.05 10:03:00
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214. Forge Gun vs Tank Railgun DPS doesn't have to make sense. - in General Discussions [original thread]
Like the title says, it doesn't have to make sense. I don't ever hear any of you tank guys complaining that tanks having unlimited ammo makes no sense. If you guys want the direct damage of a breach forge gun, you should have the 6 second charge...
- by CuuCH Crusher - at 2013.07.05 06:08:00
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215. Forge guns are unfair - in General Discussions [original thread]
Fine since you all seem to want the forge gun's direct damage, you can have it...along with the 6 second charge time. Take the good with the bad.
- by CuuCH Crusher - at 2013.07.05 05:54:00
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216. Jets and forge guns - in General Discussions [original thread]
I'm assuming that you flew jets in BF3. If you didn't have trouble with RPGs shooting your jet, you won't have much of a problem with forge guns shooting your jet. The swarms might be a little more challenging if CCP don't introduce flares, but ...
- by CuuCH Crusher - at 2013.07.02 04:02:00
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217. Getting tired of the madruger - in General Discussions [original thread]
I use forge guns exclusively. All you have to do to beat them is keep your tank moving. It takes 3-6 seconds to charge the FG and tanks can easily get away from a guy stuck in a heavy suit. If you expect to just be able to sit in the middle of the...
- by CuuCH Crusher - at 2013.07.01 18:16:00
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218. why spec into anything - in General Discussions [original thread]
Don't go off stats. Go off of what the intended role is. Things are not always balanced. If you see something is blatantly OP, don't spec into it unless you want to use it for what it is intended to do.
- by CuuCH Crusher - at 2013.07.01 07:13:00
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219. What will you do with the ISK transfer? - in General Discussions [original thread]
Hold tanks hostage until the enemy pays a ransom. I'm gonna gather squad full of forge gunners. Then when we see a tank, we will blow up the first one (To send a message that we can and will blow you up). After that our squad will send a note sayi...
- by CuuCH Crusher - at 2013.06.30 22:08:00
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220. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
A swarm launcher can't one shot infantry. Forge guns can. Only reason I need.
- by CuuCH Crusher - at 2013.06.30 21:58:00
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