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41. (request) drone assist. - in Feedback/Requests [original thread]
A weapon concept I've had for drones, essentially you paint your target with a gun and small drones would fly out and attack the target area. This would make a unique weapon based on what kind of range you give it and what kind of damage / area of...
- by Cruxio - at 2013.05.13 00:09:00
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42. Amarr Logistics Suit - in Feedback/Requests [original thread]
Not a logistics so take this with a grain of salt, but if armor rep mod stacking took a hard penalty dive after 2 or 3, would that not balance things out between the logistics by creating diminishing returns for the Gallante Logistics? Edit: Th...
- by Cruxio - at 2013.05.12 20:55:00
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43. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
My passive scans work its just a lot shorter, probably extends to about the distance of 200% of a shotgun round. I picked up guys around corners and lone snipers on a higher platform than me without visual contact and the sniper was far enough fro...
- by Cruxio - at 2013.05.12 20:47:00
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44. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Just take away the light weapon for the Caldari Logi, and I'd think Logis would be fixed on this alone. Logis need defense to walk out and waste time healing or reviving, the issue is the attack power. Also give assaults a bonus to damage either a...
- by Cruxio - at 2013.05.12 20:29:00
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45. New racial bonus ideas - in General Discussions [original thread]
Sontie wrote: Minmatar heavy bruiser variant +3% move speed increase per level. Minmatar should always be the fastest and I see the heavy as a master of cqc urban warfare. Caldari Heavy -5% charge times per level Lots of Caldari weapons requ...
- by Cruxio - at 2013.05.12 20:24:00
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46. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: XXfootnoteXX wrote: +1. Personal preference makes me want the bonus to armor repair for assault to go to the Gallente though. I briefly considered it, but I wouldn't know what to put in place for the Amarr assault suit. ...
- by Cruxio - at 2013.05.12 20:20:00
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47. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
I disagree with giving Minmatar scout 2 equipment slots considering they are thy combat scout, with thy fastest speed and cqc damage buffs. If there was ever a case for 1 equipment slot, it would be the Minmatar. While Minmatar serves as the scou...
- by Cruxio - at 2013.05.12 20:12:00
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48. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
I have been a dedicated scout user since day one of BETA, and the scout has always been a niche role. It also takes more skill and terrain knowledge to be effective. Since Uprising, there are 2 generic variations (pure combat and placement combat)...
- by Cruxio - at 2013.05.12 19:45:00
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49. DUST IS NOT AN ACTION MMORPG - in General Discussions [original thread]
Surt gods end wrote: Never will be. and **** will it fail bad if it became. I'm all for new. I'm all for taking the road less traveled. But I'm also a FPS player. So are a lot of people on here. Dust is pegged as a fps. mmofps. fpsmmo. FPS neth...
- by Cruxio - at 2013.05.09 05:22:00
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50. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I'm surprised that in this 13 page discussion, active scanners were barely mentioned once as a foot note. I tried scanners when they first came out as broken tried and tested each level, was interested and still am. If I can be rewarded for its u...
- by Cruxio - at 2013.05.09 04:41:00
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51. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
KING CHECKMATE wrote: Balzich Rotaine wrote: Buff the assault don't nerf logi well, the heavies and Scouts need the buff more i'd say thou... Haha, I agree, least we forget the other 20% of the population.
- by Cruxio - at 2013.05.09 04:14:00
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52. Assault Rifles and the other Weapons - in Feedback/Requests [original thread]
Something I noticed about Weapon (and suit) percentages is that AR usage/population seems to have gone up from an estimated 60-70% to about 85- 90% of the population base in uprising, based on what I have seen. To give some background, I am a sc...
- by Cruxio - at 2013.05.09 03:53:00
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