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4181. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Cody Sietz wrote: Like soldiers who are always ready to be hired into a battle for any Corp regardless of personal beliefs? Will they prosper? Or be dwarfed by the independents/puppets?(I don't know if those are the proper terms...but I'll ju...
- by Cross Atu - at 2012.11.13 19:37:00
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4182. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: INVAILD LOADOUT wrote: I know you want this game to be like Eve, but the current SKILL SYSTEM MAKES the game imbalanced for new players. I want people to play this game, but nobody will If there are guys who can domi...
- by Cross Atu - at 2012.11.13 19:27:00
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4183. 7 people who work. - in General Discussions [original thread]
You know reposting the same stuff if your last thread was mod locked is baiting the ban hammer. Just a friendly heads up.
- by Cross Atu - at 2012.11.13 19:15:00
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4184. [Request] Let us see what weapon players used to get the most skills - in Feedback/Requests [original thread]
+1
- by Cross Atu - at 2012.11.13 05:05:00
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4185. REQ:Clock in the MQ set to EVE time? - in Feedback/Requests [original thread]
Quite useful, especially once the game is live and coordinated Dust/EVE ops begin.
- by Cross Atu - at 2012.11.12 09:23:00
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4186. Return to Character Select Screen? - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: SoonGäó They've said they wanted to possibly make it the bed to log out then select new character rather then the current reset client to change character. This SoonGäó is one of the best things I've seen in awhile
- by Cross Atu - at 2012.11.11 04:59:00
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4187. Log out to Character Select - in Feedback/Requests [original thread]
Mister Hunt wrote: If Dust gets this every Eve player out there will be blowing Jita sky friggin' high....... second reason to do it?
- by Cross Atu - at 2012.11.11 04:58:00
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4188. Return to character select through the Neocom - in Feedback/Requests [original thread]
Hadlii Mur wrote: It's frustrating needing to restart Dust in order to switch to a different character. It'd be great to just switch quickly from one character to another. +1 yes please.
- by Cross Atu - at 2012.11.11 04:57:00
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4189. squads are broken - in Feedback/Requests [original thread]
Mister Hunt wrote: Obviously the OP and several others are either trolls, or incredibly stupid. Here are the facts: 1. Squad Leader can set attack/defend/rally orders. The rally orders just tell you where to go, the attack/defend orders give y...
- by Cross Atu - at 2012.11.10 10:37:00
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4190. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Interesting, there's a lot in your last few posts to chew on and I'm a bit on the tired side (inching it's way toward dawn here) so I'm sure I'll have to give it another look. One thing I have resolved to do upon reading your posts is give my 'bla...
- by Cross Atu - at 2012.11.10 10:16:00
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4191. SUPER MEGA IDEA!!!! - in Feedback/Requests [original thread]
Mister Hunt wrote: Done, and I wasn't trying to sound mean or anything in my other post on your thread, it just seemed that you were missing vital info there. Thank you, and that's why I opened it up to the forums. I've spent enough time in ...
- by Cross Atu - at 2012.11.10 09:15:00
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4192. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Mister Hunt wrote: AR isn't the master of Mid as defined by your definitions though, that would fall to the HMG or Laser Rifle. Don't forget those Mkitten Drivers that terrorize players on a nightly basis. The scrambler pistol is pretty handy p...
- by Cross Atu - at 2012.11.10 09:09:00
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4193. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Bendtner92 wrote: I fail to see how the AR is great in short to mid range is an imbalance. Shotguns dominate short range (SMG's as well, but they're a sidearm). AR dominate short to mid range. Lasers dominate mid to long range. Snipers dominat...
- by Cross Atu - at 2012.11.10 08:54:00
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4194. SUPER MEGA IDEA!!!! - in Feedback/Requests [original thread]
Mister Hunt, I invite your feedback https://forums.dust514.com/default.aspx?g=posts&t=44232&find=unread the more detailed the better. Cheers, Cross
- by Cross Atu - at 2012.11.10 08:21:00
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4195. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Bendtner92 wrote: Why shouldn't the AR be the best weapon in mid range? And if it should be jack of all trades, then it should be able to countersnipe snipers sitting in their redline and also be able to take out Proto vehicles. Edit: And a w...
- by Cross Atu - at 2012.11.10 07:55:00
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4196. Need a DNF% YES or NO - in General Discussions [original thread]
Belzeebub Santana wrote: When this game becomes more stable could you please implement a Did Not Finish %? DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind o...
- by Cross Atu - at 2012.11.10 07:16:00
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4197. Corp Armory - in Feedback/Requests [original thread]
Jaysin 011584 wrote: So we can donate ISK to or Corp. and give it away, right. Well we should be able to put salvaged weapons and gear in an armory so we can give it to others that either have the skills or need that gear. Even better would ...
- by Cross Atu - at 2012.11.10 04:42:00
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4198. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Gcember wrote: Tyrius Madison wrote: Sees-Too-Much wrote: I think it's an interesting idea, but I'd add one caveat: requires codebreaker module. agreed. It should only require a codebreaker module if the ...
- by Cross Atu - at 2012.11.10 03:58:00
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4199. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
We could also add a third, possible even more relevant, point to the above as well. ISK Loss inflected or Greatest ISK loss inflected by ____ This would also have the added tactical benefit of letting you know who in Dust slagged your super ...
- by Cross Atu - at 2012.11.10 03:54:00
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4200. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
GIZMO2606, I agree with what you're saying here at least in part. I think that the AR being the only adaptable go to weapon is a problem with the current iteration of the game. All weapons need to be effective within their battlefield role, the mo...
- by Cross Atu - at 2012.11.10 03:28:00
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