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21. Kill Count Increased to 2 Million - in General Discussions [original thread]
After we recently reached the 1 million kills for 1 million SP, @Dust514 on Twitter tweeted that they're giving us a bonus extension of 2 million kills for 2 million SP. However, boosters will only count toward the first million that we hit. Keep ...
- by Croned - at 2014.03.15 17:25:00
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22. CCP: Is it a possibility? - in General Discussions [original thread]
I'm not asking for any promises and will fully understand if it doesn't happen, but is there even a remote possibility that the player market/p2p trading might be coming in 1.9?
- by Croned - at 2014.03.12 18:20:00
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23. DEV Blog out mañana....what's in it - in General Discussions [original thread]
We have two dev blogs left: cloaking and dropsuits. The 3 dev blog topics were mentioned a weeks ago.
- by Croned - at 2014.03.12 03:04:00
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24. Up Next - Core Mechanics - in General Discussions [original thread]
Egonz4 wrote: Croned wrote: Egonz4 wrote: Croned wrote: Define "core mechanics" and why CCP can't finish the Player Market/PC 2.0 simultaneously. There are different dev teams that work on different aspects of the game. Core mechani...
- by Croned - at 2014.03.08 21:02:00
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25. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
Can we get a blue tag in here to confirm that at least someone from CCP has read this?
- by Croned - at 2014.03.08 20:52:00
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26. Up Next - Core Mechanics - in General Discussions [original thread]
Egonz4 wrote: Croned wrote: Define "core mechanics" and why CCP can't finish the Player Market/PC 2.0 simultaneously. There are different dev teams that work on different aspects of the game. Core mechanics as far as the major lag goin on...
- by Croned - at 2014.03.08 20:51:00
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27. Up Next - Core Mechanics - in General Discussions [original thread]
Define "core mechanics" and why CCP can't finish the Player Market/PC 2.0 simultaneously. There are different dev teams that work on different aspects of the game. Otherwise, this guy has it right: Kitt 514 wrote: 1.8 will have full racial su...
- by Croned - at 2014.03.08 19:51:00
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28. Proto Versions of Nerfed 1. 8 Weapons will be Weaker than 1.7 STD - in General Discussions [original thread]
Arkena Wyrnspire wrote: Even the breach assault rifle has been nerfed horribly like this. ... Did you know it would have had the lowest DPS of all the rifles with post-nerf stats even if it kept its current stats unnerfed? CCP honestly needs...
- by Croned - at 2014.03.08 19:45:00
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29. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
Onesimus Tarsus wrote: Croned wrote: Onesimus Tarsus wrote: Croned wrote: "Golden-guns"? It ain't called aurum for nothing. If the OP is trying to say that Aurum weapons are more than just aesthetically better, I have to deeply di...
- by Croned - at 2014.03.07 22:41:00
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30. Okay CCP Logibro answer me this - in General Discussions [original thread]
Onesimus Tarsus wrote: KAGEHOSHI Horned Wolf wrote: https://forums.dust514.com/default.aspx?g=posts&t=146326 CCP Logibro wrote: Hey guys With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary...
- by Croned - at 2014.03.07 22:23:00
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31. Proto Versions of Nerfed 1. 8 Weapons will be Weaker than 1.7 STD - in General Discussions [original thread]
This applies to all of the weapons being nerfed in 1.8 except from the SMG. The new proto version of the SMG will deal .1 HP more damage than the current standard SMG. Just thought I'd point this out to those who didn't notice it, as this is certa...
- by Croned - at 2014.03.07 22:13:00
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32. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
Onesimus Tarsus wrote: Croned wrote: "Golden-guns"? It ain't called aurum for nothing. If the OP is trying to say that Aurum weapons are more than just aesthetically better, I have to deeply disagree with him.
- by Croned - at 2014.03.07 21:59:00
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33. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
"Golden-guns"?
- by Croned - at 2014.03.07 13:52:00
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34. Just read the 1.8 Dev Blog - in General Discussions [original thread]
Dunk Mujunk wrote: Riiiiiight, the AR isn't dead. Its Prof only applies to shields, yet it's still gonna be effective. Watch out shield tankers, the AR is making a comeback! Lol. Engage the RR and CR at range? HAHAHAHAAAAAAAAA Oh man thats c...
- by Croned - at 2014.03.07 00:53:00
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35. You wanna know why this game sucks? - in General Discussions [original thread]
Militia heavy?
- by Croned - at 2014.03.07 00:49:00
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36. Another AV nerf, well done CCP - in General Discussions [original thread]
The OP is complaining that AV will be under powered before CCP has even released the new vehicle changes. Lol?
- by Croned - at 2014.03.05 21:29:00
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37. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Comparison of current TTK to 1.8: https://forums.dust514.com/default.aspx?g=posts&m=1892059
- by Croned - at 2014.03.05 21:25:00
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38. [STATS] The TTK of the Weapons - in General Discussions [original thread]
New TTKs for the rifles (1.8) against an A-1 suit: AR: .969 seconds CR: .654 seconds (subject to click speed) RR: 1.006 seconds ScR: .490 seconds (subject to click speed) SMG: 1.009 seconds Scrambler Pistol: .782 seconds (no change) HMG: .6...
- by Croned - at 2014.03.05 21:23:00
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39. [STATS] The TTK of the Weapons - in General Discussions [original thread]
What are everyone's thoughts now that we have the stats for the 1.8 nerfs and the new weapons?
- by Croned - at 2014.03.05 21:03:00
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40. [STATS] The TTK of the Weapons - in General Discussions [original thread]
KA24DERT wrote: You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather. Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint ...
- by Croned - at 2014.03.05 00:31:00
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