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101. Why were installations changed before a JLAV fix? - in Feedback/Requests [original thread]
MarasdF Loron wrote: Crimson ShieId wrote: After the hell that was 1.7, I doubt any of the infantry really give a **** if vehicle users don't like them. Most of em probably consider the current turret rage to be payback for the misery that w...
- by Crimson ShieId - at 2014.09.03 22:34:00
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102. Why were installations changed before a JLAV fix? - in Feedback/Requests [original thread]
After the hell that was 1.7, I doubt any of the infantry really give a **** if vehicle users don't like them. Most of em probably consider the current turret rage to be payback for the misery that was militia tank spam. *Shrugs* Haven't had muc...
- by Crimson ShieId - at 2014.09.03 04:42:00
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103. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Most scouts can be scanned with higher level scanners (Assuming they're not rocking multiple profile dampeners) though generally, it seems like the only ones who scan the average scouts are the proto Gal logi suits. Before 1.8, I would have been f...
- by Crimson ShieId - at 2014.09.01 21:07:00
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104. Sugestion for CCP rattati: End the madness! - in Feedback/Requests [original thread]
Why take away variety? Sure, having cloaked brick tanked scouts is annoying. I've run into a few, the popular fit seeming to be a GK.0 with two complex plates and two complex reppers, or perhaps a dampener and a repper? (Around 500 armor) and gene...
- by Crimson ShieId - at 2014.09.01 21:03:00
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105. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
I hate to break it to you, but the logi train has been around longer than, as you put it... "OP scouts" Way longer. I'd wager a lot of scouts even carry RE's specifically to get rid of these trains quickly before they get mowed down by the double ...
- by Crimson ShieId - at 2014.09.01 20:52:00
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106. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
You can't be invisible while throwing or holding RE's, so... yea... And there is a sound, a pretty loud one at that, one that makes absolutely no sense existing but is there to ensure you don't die to something you had no chance or avoiding. I'd ...
- by Crimson ShieId - at 2014.09.01 18:21:00
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107. FW make friendly fire reflect - in Feedback/Requests [original thread]
Or you could... ya know, not play FW? Friendly fire is one of the attractions of that mode.
- by Crimson ShieId - at 2014.09.01 18:15:00
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108. A colorful idea idea - in Feedback/Requests [original thread]
This has come up a few times in the past, and one Dev response said it wasn't possible because it would put too much strain on things... can't really recall the wording though and always wondered why we can have AUR suits with varying color scheme...
- by Crimson ShieId - at 2014.08.22 17:23:00
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109. Assult Dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Crimson ShieId wrote: My pre 1.7 899K tank says hello and laughs at your puny Isk sink. It also cries at no longer existing. My wallet rejoices. "That's cute" -My pre-1.7 1.2m Python with 1/3 your tank and 1/4 your f...
- by Crimson ShieId - at 2014.08.19 03:43:00
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110. Assult Dropships - in Feedback/Requests [original thread]
My pre 1.7 899K tank says hello and laughs at your puny Isk sink. It also cries at no longer existing. My wallet rejoices.
- by Crimson ShieId - at 2014.08.18 17:11:00
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111. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: CUSE TOWN333 wrote: Alabastor 'TheBlaster' Alcar wrote: lol Op mad cause a cloaker shot him in the bak or the face or both, ha ha u die. ur just as bad as the people trying to keep heavies from using light weapo...
- by Crimson ShieId - at 2014.08.18 15:59:00
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112. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
I'd be fine with two sidearm slots, but taking away the light weapon and not giving them anything for it would be a rip, especially for the Minmatar scouts. And I'd say we need more sidearm variety too. At the moment, things like the Breach and Bu...
- by Crimson ShieId - at 2014.08.15 18:59:00
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113. Dual wielding sidearms - in Feedback/Requests [original thread]
You can never have too many. Shame the average range won't let you shoot anything fun. Seriously though, it's not impossible, and given the fact that the characters in question are highly trained mercenaries wearing power armor, it makes even m...
- by Crimson ShieId - at 2014.08.13 04:07:00
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114. Dual wielding sidearms - in Feedback/Requests [original thread]
Pokey Dravon wrote: Maiden selena MORTIMOR wrote: Crimson ShieId wrote: Breakin Stuff wrote: So many buckets of no. The game is better without adding stupid hollywood-isms to the game. Firing two weapons simultaneously with any level...
- by Crimson ShieId - at 2014.08.12 22:59:00
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115. Dual wielding sidearms - in Feedback/Requests [original thread]
Breakin Stuff wrote: So many buckets of no. The game is better without adding stupid hollywood-isms to the game. Firing two weapons simultaneously with any level of accuracy is physically impossible. Second this provides a cheap way to outcl...
- by Crimson ShieId - at 2014.08.12 17:17:00
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116. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
Quote: And good, logis are not meant to engage in firefights and have good survival, your fault for speccing support, want a combat based class? Use a basic med frame or spec another suit. They still can do it quite easily, Logi suits just ...
- by Crimson ShieId - at 2014.08.11 02:27:00
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117. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
Adipem Nothi wrote: Crimson ShieId wrote: Gallente can fit straight proto, not a brick tanked suit obviously, one with a bit of Ewar, but it's doable with all the fitting reductions possible. It's not that hard actually, so, er... might wan...
- by Crimson ShieId - at 2014.08.11 02:12:00
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118. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
Adipem Nothi wrote: Apothecary Za'ki wrote: basically pg and cpu nerf to stop them from stacking EHP useing a rifle AND also having a cloak.. on a scout it should be an Either/or not all 3 at once Find for me a Scout who can fit straight ...
- by Crimson ShieId - at 2014.08.11 01:36:00
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119. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Now, I don't know if this was asked or not, but in terms of the AI range, I'm a bit confused. It says the range is 75 meters. Does that mean turrets won't fire on you at all if you're out of that range? Will they start firing on you immediately on...
- by Crimson ShieId - at 2014.08.07 19:12:00
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120. the problem with ADS - in Feedback/Requests [original thread]
I don't even like ADS's or tanks (the second due to the spam) and find this to be a horrible idea. The idea of completely nerfing the effectiveness of something is just... *Groans* It would completely kill the reason to get an ADS. Yea, people use...
- by Crimson ShieId - at 2014.08.06 21:31:00
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