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41. Petition to remove Free LAV's. - in General Discussions [original thread]
Signed +1
- by Colonel Killar - at 2013.07.04 21:40:00
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42. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Laurent Cazaderon wrote: D legendary hero wrote: I won't bother putting the math here but you can do it in your head. adding 1/2 the value of these as a hot fix, will just barely help make armor tanking a viable option. right now its abit ri...
- by Colonel Killar - at 2013.07.04 08:30:00
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43. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
CCP Remnant wrote: It's not Wolfman's fault. He asked me if I'd made any changes to the Mass Driver and I told him none that I could recall. I later checked my change history and I had increased the splash damage up from 3m to 4m... back in May...
- by Colonel Killar - at 2013.07.04 05:52:00
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44. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
reducing the speed penalties on normal plates would help also just half the speed penalty and double the HP
- by Colonel Killar - at 2013.07.04 03:37:00
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45. The mystical Saga tech II - in General Discussions [original thread]
mollerz wrote: 1.5 mil per 100. I got 300.. but thanks for reminding me. Im akick it up to 500. My BPO saga is better, so i expect that little stockpile to last for life. TBH, they aren't particularly strong, fast, or agile. Tat 70% is more ...
- by Colonel Killar - at 2013.07.04 02:37:00
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46. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
Mac Dac wrote: Tallen Ellecon wrote: Corn In TheSkidmark wrote: BUFF THE PILOT SUIT! THE PILOT SUIT IS OP!!! NERF IT!!!! well to be honest pilot suits are a light frame suit, lke scouts, and we know that...... scouts are a diei...
- by Colonel Killar - at 2013.07.04 02:35:00
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47. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
CCP Remnant wrote: They were accidentally left in. Types in the client need to be published in order to test and work on them. We (and by 'we', I mean 'me' ) didn't unpublish them once we knew they weren't going into 1.2. As a side note, the...
- by Colonel Killar - at 2013.07.04 02:34:00
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48. So when are AR changes coming? - in General Discussions [original thread]
KOBLAKA1 wrote: I actually dont want them nerfed, i want a buff to HMG (pick 1: range, 1-2 dmg per shot, and/or Heavy survivability buff of some sort). I didnt hink this thread would get so heated lol If I didn't see you so often I'd say you ...
- by Colonel Killar - at 2013.07.04 01:48:00
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49. So when are AR changes coming? - in General Discussions [original thread]
Cody Sietz wrote: KOBLAKA1 wrote: its in the Anti-Infantry part. LMGs are AI. HMGs are used for tank (see vuilcan cannon on the A-10 warthog) I also sight the gatling gun and Minigun as multibarrelled LMGs. also every few hundred shots LMG b...
- by Colonel Killar - at 2013.07.04 01:46:00
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50. Leave Strafe Speeds as Is - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-) CCP Wolfman ...
- by Colonel Killar - at 2013.07.04 01:44:00
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51. So when are AR changes coming? - in General Discussions [original thread]
Kane Fyea wrote: Colonel Killar wrote: Cody Sietz wrote: Its ok, HMG users can't understand why they shouldn't do a million dmg per second (you know because they have a ton of bullets and a crazy high RPM but whatever) They will tell us ...
- by Colonel Killar - at 2013.07.04 01:43:00
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52. So when are AR changes coming? - in General Discussions [original thread]
SERPENT-Adamapple wrote: Colonel Killar wrote: Cody Sietz wrote: Its ok, HMG users can't understand why they shouldn't do a million dmg per second (you know because they have a ton of bullets and a crazy high RPM but whatever) They will ...
- by Colonel Killar - at 2013.07.04 01:42:00
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53. CCP: Why change strafe speeds? - in General Discussions [original thread]
DUST Fiend wrote: I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. fix armor to make it able to be huge HP...
- by Colonel Killar - at 2013.07.04 01:38:00
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54. So when are AR changes coming? - in General Discussions [original thread]
Cody Sietz wrote: Its ok, HMG users can't understand why they shouldn't do a million dmg per second (you know because they have a ton of bullets and a crazy high RPM but whatever) They will tell us ARs are suppose to be short range with a smil...
- by Colonel Killar - at 2013.07.04 01:14:00
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55. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
zzZaXxx wrote: Chances Ghost wrote: mass drivers have been restored to their former glory as a viable crowd control and terror weapon just a PSA for those who haven't noticed in fact one game i joined had as many as 7 people running aroun...
- by Colonel Killar - at 2013.07.04 01:11:00
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56. PSA Don't respawn right away. Nanite Injectors actually work. - in General Discussions [original thread]
The I'll run some proto NI on my alt just to get a feel with a suit with a MD.
- by Colonel Killar - at 2013.07.04 01:09:00
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57. New Toys! Coming in 1.3? - in General Discussions [original thread]
Lt Royal wrote: Awww yeah new toys! I think with the SP IGÇÖm going to be earning with 3x bonus this week I'll be saving the new weapons hopefully being released with 1.3 Amarr Heavy Weapon - TBA Caldari Rail Rifle, Magsec SMG, Bolt Pist...
- by Colonel Killar - at 2013.07.04 01:05:00
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58. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
well just think each race has a assault rifle(soon) and light AV weapon(eventually), a specialty weapon(all are here) sidearm(soon) and a Heavy weapon(probably in a heavy oriented update) still AR's 2 exist 2 coming Specialty Weapons 3 working...
- by Colonel Killar - at 2013.07.04 01:02:00
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59. Leave Strafe Speeds as Is - in General Discussions [original thread]
Icy TIG3R wrote: So many terribad opinions. This strafing speed is the first step to making the game feel fluid and fun just like it used to be Replication and prior, before Open Beta came around and garbo players started complaining that the...
- by Colonel Killar - at 2013.07.04 00:53:00
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60. General Survey - in General Discussions [original thread]
Thank you all for your responses
- by Colonel Killar - at 2013.07.03 19:08:00
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