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1101. Tankers and AV against MLT LAVs and AV grenades - in General Discussions [original thread]
Lots of good points here, but I feel free militia LAV's should be removed totally, what do you do when you give a child a toy only for him to abuse it say like hitting other children with it? you take it away.
- by Coleman Gray - at 2013.05.26 05:25:00
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1102. The Planet Is Ours - in General Discussions [original thread]
Joseph Ridgeson wrote: CCP Nullarbor wrote: Knight SoIaire wrote: What are you going to name it? Now wouldn't that be awesome (we are considering letting players do that). "What are you going to call it? "I think I'm going to call...
- by Coleman Gray - at 2013.05.26 05:21:00
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1103. The Planet Is Ours - in General Discussions [original thread]
We'll take our home back someday, Until then congratulations on your victory.
- by Coleman Gray - at 2013.05.26 05:06:00
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1104. We Need Armor Lock - in General Discussions [original thread]
Maybe for Sentinel suits...
- by Coleman Gray - at 2013.05.25 14:59:00
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1105. Logistics LAV Suggestion - in General Discussions [original thread]
For the rep tools you have to aim at the target player(s) wait for lock on and then click again after lock on to start rep. You can only target people inside the aim box. Also the rep goes through some terrain like box's or chest high walls, but n...
- by Coleman Gray - at 2013.05.25 14:27:00
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1106. Ramming LAVs - in General Discussions [original thread]
I ran over a militia tank with my madrugar and got the kill for it, wheres the justice, I get points for crushing a lesser tank but when I crush an LAV or they ram into me, I don't even get an assist. Wheres the justice. Tho was amusing to see the...
- by Coleman Gray - at 2013.05.25 14:20:00
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1107. In a match-up between... - in General Discussions [original thread]
Batman of course, the mans got unlimited equipment slots due to his utility belt and Solid Snake is an old man. edit: In fact Solid snake is assault and Batman is Logibro, we all know who wins
- by Coleman Gray - at 2013.05.25 13:20:00
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1108. [request] oh that plasma cannon... - in General Discussions [original thread]
Keep the reload speed, remove charge time. Also the plasma shots should travel as fast as missiles. Genuinely beleive their too slow to be a viable weapon, most vehicles have moved from the target place by the time the Plasma charge hits. And th...
- by Coleman Gray - at 2013.05.24 18:00:00
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1109. Player spotlight: Spkr4theDead - in General Discussions [original thread]
Not gonna lie, I agree with him that KDR is a lot of bull that does not represent players properly. However WP only goes up when you contribute to the team. You'll prob notice alot of people with "low" KDR's have much higher WP values in their sco...
- by Coleman Gray - at 2013.05.24 17:10:00
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1110. Enforcer Skill - in General Discussions [original thread]
Does the Enforcer skill benefit you outside of Enforcers? for example the wording of the Gallente Enforcer HAV skill is: Unlocks the ability to use Gallente Enforcer HAV's. +3% to blaster damage and range per level. +2% to Maximum zoom per level....
- by Coleman Gray - at 2013.05.24 15:46:00
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1111. Why the heck do we have headshots exactly? - in General Discussions [original thread]
Because regardless of what head wear you have, a good blow to the head can kill you.
- by Coleman Gray - at 2013.05.24 14:56:00
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1112. Logi-LAV now just a suped-up Murder Taxi - in General Discussions [original thread]
Until we get Advance and Proto tanks, Logi LAV is the tankiest thing we got. Their cheap(ish) can actually take more of a beating than tanks at the moment, are much faster and easier to handle, and running people over is more satisfying than shoot...
- by Coleman Gray - at 2013.05.24 14:28:00
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1113. Templar event and SP respec favoring forum warriors. - in General Discussions [original thread]
I don't see the issue here, would you rather they randomaly selected people? this way only people who WANT to be involved will be involved, we take the time to go on the forums to see whats going on with the game we like, thus showing more interes...
- by Coleman Gray - at 2013.05.24 14:22:00
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1114. When do I get to go toe to toe with AVers? - in General Discussions [original thread]
honestly, I bmoan about AV grenades but I feel Jason you hit the nail on the head. We simply need higher tier tanks to make things fair, Proto-officer weapons deal alot of damage, damage thats designed to take on tanks of equal level. But as it st...
- by Coleman Gray - at 2013.05.24 14:16:00
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1115. Dust514 meet Section 8 - in General Discussions [original thread]
CCP FoxFour wrote: That would be Section 8. I have it and the stand alone DLC that came out Section 8: Prejudice or whatever. Really good game, never got the attention it should have. I think it lacked reliability. The co-op mode was just so mu...
- by Coleman Gray - at 2013.05.24 14:10:00
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1116. Whats up with the ringer QQ? - in General Discussions [original thread]
I think the problem is that Corps can literally only rely on the same 16 players to win their games. Against Zion despite how big their corp was I literally only seen the same 16 players, 2 of which belonged to SVer Trueblood. It felt less like a ...
- by Coleman Gray - at 2013.05.23 11:55:00
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1117. Anti-Vehicle grenade question // 5-6 AV grenade at once = instant kill certain t... - in General Discussions [original thread]
Solomon Malcolm wrote: With all these murder taxis going around, you think more people would put some sp in Av Nades by now. av grenades need to be removed along with free LAV's making people specc into actual AV weapons rather than the ch...
- by Coleman Gray - at 2013.05.23 11:49:00
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1118. Player Burnout - The Underlying Problem of PC - in General Discussions [original thread]
Problem is Corps can keep using the same team for every game. we need a fatigue or stamina stat which determines how many games a Merc can participate in PC, like each character can only take part in one or two games every 24 hours. This means Cor...
- by Coleman Gray - at 2013.05.23 11:46:00
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1119. Anti-Vehicle grenade question // 5-6 AV grenade at once = instant kill certain t... - in General Discussions [original thread]
Standard AV grenade: 1000 dmg Packed AV : 2000 dmg Sleek AV: 500 Advance Tier adds 1000 dmg to each of the variants Proto Tier then gainss an extra 1000 for each variant again, So an Advance Packed AV does 3000 where a Proto does 4000 dmg. Al...
- by Coleman Gray - at 2013.05.23 11:41:00
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1120. Anti-Vehicle grenade question // 5-6 AV grenade at once = instant kill certain t... - in General Discussions [original thread]
MONKEY CHEEKS wrote: Krightun wrote: I never used the AV grenades I Don't know how effective they are. My question is: If 4-5+ people were to throw an AV grenade (whatever tier) at a TANK spiking damage at one instant be Really effectiv...
- by Coleman Gray - at 2013.05.23 11:38:00
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