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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
192
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Posted - 2013.05.23 02:30:00 -
[31] - Quote
its uprising thats doing it, not PC.
Its just the fact that PC is forcing us to play uprising, and no one wants to anymore.
bring PC to chromosome and I think it would be a different story. |
ProudHowitzer
The Tritan Industries RISE of LEGION
11
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Posted - 2013.05.23 02:39:00 -
[32] - Quote
i see you guys QQing as soon as Tritan beat you. you held your own against some other corps in are alliance but AS SOON as you lose you wine |
Jaww Cloud
The Tritan Industries RISE of LEGION
56
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Posted - 2013.05.23 02:40:00 -
[33] - Quote
There was 3 RIFT in the last PC battle we played... rest was all ringers. |
ProudHowitzer
The Tritan Industries RISE of LEGION
11
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Posted - 2013.05.23 03:03:00 -
[34] - Quote
ProudHowitzer wrote:i see you guys QQing as soon as Tritan beat you. you held your own against some other corps in are alliance but AS SOON as you lose you wine
i didn't mean to make it sound harsh. i was just making a point. i give full support to in PC. just get your guys fielded your moral up and get your tactical comms going and its more fun. in full honesty there is lag but its not so bad its unplayable. maybe to some but not all. |
Noc Tempre
Imperfects Negative-Feedback
1592
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Posted - 2013.05.23 03:04:00 -
[35] - Quote
Deluxe Edition wrote:It's to bad American players didn't do what all the EURO's did and blue up every other EURO corp participating in PC. Must be nice to not have anyone red ever online during their timers. Must be fun.
Enjoy your donut. Sure that will last forever. |
Skipper Jones
ZionTCD Unclaimed.
57
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Posted - 2013.05.23 03:37:00 -
[36] - Quote
I remember staying up untill 2:00 am to fight in a PC battle. IT WAS A NO SHOW!!!!! I was too tired for a fight anyway |
Thorn Badblood
R.I.f.t Orion Empire
12
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Posted - 2013.05.23 03:50:00 -
[37] - Quote
Personally I think we made the mistake of taking so many districts so we were constantly having to defend, that was why we were getting burned out.
We are a pretty small corp, I don't think anyone knew who we were, and yet here we are one of the last corps standing in the alliance.
I had fun in every match, (even the one where we only had 7 and went against LOTIS' 16). I do have to apologize to 187/SVER I accused them of cheating one laggy game. Never seen it lag like that since closed beta.
Hope one day to get some revenge and take a district back, til then good fights for all! |
Chris F2112
187. Unclaimed.
180
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Posted - 2013.05.23 03:50:00 -
[38] - Quote
Your alliance is there to help fill in for people who are not on. If you can't even get 7 to 10 people on a night, you shouldn't be in PC anyways.
I intentionally spend relatively little time playing pub matches just so I don't burn out. PC battles are so much more fun it's not really comparable anyway.
By the way, 187. is enjoying your district quite a bit. :)
Edit: Yeah, we've had some laggy games as well. It's kind of a given in PC battles right now. Unfortunately I was unable to make it to any of the battles against you guys, so I can't really comment on the lag. I can confirm noone on 187. is cheating though. |
Skipper Jones
ZionTCD Unclaimed.
58
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Posted - 2013.05.23 03:52:00 -
[39] - Quote
Chris F2112 wrote:Your alliance is there to help fill in for people who are not on. If you can't even get 7 to 10 people on a night, you shouldn't be in PC anyways.
I intentionally spend relatively little time playing pub matches just so I don't burn out. PC battles are so much more fun it's not really comparable anyway.
By the way, 187. is enjoying your district quite a bit. :) How's the weather on your district? |
Chris F2112
187. Unclaimed.
180
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Posted - 2013.05.23 03:54:00 -
[40] - Quote
A bit dry. We haven't seen rain in forever. |
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Enkidu Camuel
The Tritan Industries RISE of LEGION
89
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Posted - 2013.05.23 03:56:00 -
[41] - Quote
ProudHowitzer wrote:i see you guys QQing as soon as Tritan beat you. you held your own against some other corps in are alliance but AS SOON as you lose you wine
Dude, don't be an arse... it's not QQ, I don't know where you got that idea in your tiny mind... Django is giving serious information and I support what he's saying about PC being a job and all that, I've already played other games with similar conquest and territory holding mechanics, it was fun at the start but soon it became a job, something repetitive, not fun and very stressful. DUST is following the same path unless they "upgrade" PC somehow to make it more exciting, and I'm not only talking about fixing the lag and the low fps, several new mechanics are needed if we want to have a positive experience in PC. |
Sergamon Draco
Rautaleijona Gentlemen's Agreement
25
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Posted - 2013.05.23 04:06:00 -
[42] - Quote
Iron Wolf Saber wrote:Face it.
One day you may bet getting involved in a WAR that last years and the worst part of that WAR is that even though your team wants to quit, the WAR does not want to quit until every single last piece of dirt is take and every single flag is burned. You know something that we grunts dont know? |
Adaris Manpher
ZionTCD Unclaimed.
29
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Posted - 2013.05.23 04:06:00 -
[43] - Quote
Django Quik wrote:TL:DR - PC turns a fun game into a high pressure chore. What can be done to alleviate this?
For those bothered to read on, please allow me to tell you the story of RIFT in Planetary Conquest...
For weeks, if not months before Uprising we at RIFT were extremely excited to play PC. We knew we had enough good enough players and the wallets to back ourselves up. We joined a sizable alliance and grabbed a handful of districts on day 1.
Initially, we did very well and held our ground (with some help from our allies and other friends). The excitement lasted roughly 5 days - we even had decent numbers getting up or staying up until 5am to play the horrible timers we had picked up. Up to Monday we had gone 7 - 2 in all our battles (with one of those losses being due to Grief Uni and we still almost won that one).
Then, we managed to change all our RTs to sensible times when we generally had the most players on and things started to go downhill rather quickly. Suddenly, we realised that less and less people were coming online for the battles. Most of our alliance districts were failing and everyone seemed to have lost interest.
What I put it down to? Player burnout. The initial excitement of something new and fun wore off and suddenly everyone realised that they would have to be on at the same time every single day to defend our districts. The game we all loved playing so much had become a daily mandatory event - almost like a job! People don't like that kind of pressure. At least not for days and days on end. People lost interest.
Now, I fully understand that PC is not meant for casual players and small - medium sized corps are always going to struggle but my point with this post is far more fundamental than that: how can we make Planetary Conquest more fun and less chore-like?
I am sorry to hear about y'alls misfortunes in PC. I do agree with it almost becomes a chore but there is no better thrill in this game then PC knowing that you are keeping people from taking your districts and taking others so to me it is still very fun. My job is killing and killing is good! |
Darkstar Militarius
The Southern Legion RISE of LEGION
10
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Posted - 2013.05.23 04:20:00 -
[44] - Quote
Sergamon Draco wrote:Iron Wolf Saber wrote:Face it.
One day you may bet getting involved in a WAR that last years and the worst part of that WAR is that even though your team wants to quit, the WAR does not want to quit until every single last piece of dirt is take and every single flag is burned. You know something that we grunts dont know?
As a wild guess, I would say he is referring to the wars in EVE, which we are already starting to become a part of, and will only become a larger part.
Wars between big Alliances can last, and have lasted, literally years. |
ProudHowitzer
The Tritan Industries RISE of LEGION
11
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Posted - 2013.05.23 04:31:00 -
[45] - Quote
Enkidu Camuel wrote:ProudHowitzer wrote:i see you guys QQing as soon as Tritan beat you. you held your own against some other corps in are alliance but AS SOON as you lose you wine Dude, don't be an arse... it's not QQ, I don't know where you got that idea in your tiny mind... Django is giving serious information and I support what he's saying about PC being a job and all that, I've already played other games with similar conquest and territory holding mechanics, it was fun at the start but soon it became a job, something repetitive, not fun and very stressful. DUST is following the same path unless they "upgrade" PC somehow to make it more exciting, and I'm not only talking about fixing the lag and the low fps, several new mechanics are needed if we want to have a positive experience in PC.
I admit that i was a bit harsh and wasn't thinking correctly but the beginning of your reply wasn't the right choice either. i had Dante also rage on me for the previous comment, he deleted it and addressed it with an apology. if i could i would have deleted that comment. its not no one has ever made a harsh comment and regretted it. i assure you that you have done the same thing before. If you haven't well congrats. your one of those few. |
NIIKIA
ILL OM3NS
79
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Posted - 2013.05.23 06:28:00 -
[46] - Quote
Sontie wrote:Have your guys who want to play casually only sick to RIFT and have your guys that want to fight in the intense battles of PC join Ill Omens We are cycling all of our members through our PC fights (unless it's against SI) so they won't get shunned just for being new. this is the best and only way to make a well rounded corp.
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Rei Shepard
Spectre II
286
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Posted - 2013.05.23 06:57:00 -
[47] - Quote
Django Quik wrote:TL:DR - PC turns a fun game into a high pressure chore. What can be done to alleviate this?
For those bothered to read on, please allow me to tell you the story of RIFT in Planetary Conquest...
For weeks, if not months before Uprising we at RIFT were extremely excited to play PC. We knew we had enough good enough players and the wallets to back ourselves up. We joined a sizable alliance and grabbed a handful of districts on day 1.
Initially, we did very well and held our ground (with some help from our allies and other friends). The excitement lasted roughly 5 days - we even had decent numbers getting up or staying up until 5am to play the horrible timers we had picked up. Up to Monday we had gone 7 - 2 in all our battles (with one of those losses being due to Grief Uni and we still almost won that one).
Then, we managed to change all our RTs to sensible times when we generally had the most players on and things started to go downhill rather quickly. Suddenly, we realised that less and less people were coming online for the battles. Most of our alliance districts were failing and everyone seemed to have lost interest.
What I put it down to? Player burnout. The initial excitement of something new and fun wore off and suddenly everyone realised that they would have to be on at the same time every single day to defend our districts. The game we all loved playing so much had become a daily mandatory event - almost like a job! People don't like that kind of pressure. At least not for days and days on end. People lost interest.
Now, I fully understand that PC is not meant for casual players and small - medium sized corps are always going to struggle but my point with this post is far more fundamental than that: how can we make Planetary Conquest more fun and less chore-like?
Its the same deal with MMO PVE raids, witch is a high competitieve area, where when one makes mistakes everyone pays for in turn this creates pressure (If one guy keeps dying 12 times on the same mechanic where 11 others have no issue with, the guy in question will feel very pressured) on most people and since most people natural state is to flee from pressure.
You will end up with a Core of people capable of handling it and a whole lot of people unable to show up unless they really feel like it, witch can be at any time or no time at all.
Ive been raiding in MMO's since 1999 in Everquest where we had 120 people raids, people could manage making mistakes because there were 119 other people to work as a fall-net but there where only 10 or so people who could not fail at all (Main Tank, Off tank, pullers & healers) unless they had a high burnout rate, they did not last a few months.
Most people will also tell you how hardcore they are, until you give them a hardcore game to play, they then last maybe 1 hour at most and blame it on the game.
Its all about having a solid Core and making sure you have enough casuals to fill the gaps.
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HowDidThatTaste
Imperfects Negative-Feedback
2559
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Posted - 2013.05.23 07:13:00 -
[48] - Quote
Pay some that want to play. I find it hard to actually want to pub stomp. After tasting PC
If you can't handle it GTFO.
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steadyhand amarr
BetaMax Beta CRONOS.
582
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Posted - 2013.05.23 08:07:00 -
[49] - Quote
To be honest burn out is a really problem iv seen it across the board Pc needs far to much comment from a shooter even wows raids had timeout I know Pc is not for me because I have to play max out everyday just to keep my gear in check let alone fight. People EAwant depth AMD meaning not a second job. Which is what dust514 is. In any corp iv joined iv yet to gain anything I can use my self. And I'm not going to play to make someone elses ego bigger |
Django Quik
R.I.f.t Orion Empire
577
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Posted - 2013.05.23 08:30:00 -
[50] - Quote
I think many of the comments on this thread reflect a loss of perspective on the OP. I'm not complaining that PC isn't for us. I'm not QQing about anything at all, let alone the fact that we are on a bit of a losing streak.
I'm simply pointing out that the structure of this game mode makes it inherently chore-like. Now a small minority of Dust's playerbase may enjoy a rigid job-like structure but when PC is the only thing we really have to aim for in this game, it needs to be more fun and less chore or a huge majority of the playerbase will never even try it.
I think one good solution will be to include an actual raiding mechanic that doesn't require 80M isk just to send an attack. Many corps have neither the will nor ability to hold land but still would love to be part of PC and play the awesomely fun battles. You could have a system whereby a district can be attacked at any time and attacks cost 500k isk per player to launch but can never result in the district being lost - perhaps a successful raid destroys a small percentage of clones (rather than the current 150 minimum) and/or reduces production. To make this not too unbalanced for defenders a mechanic could be included that prevents raids when less than a certain number of corp members are online. |
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GLiMPSE X
Gigolos of the Interwebz
63
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Posted - 2013.05.23 08:48:00 -
[51] - Quote
Django Quik wrote:I think many of the comments on this thread reflect a loss of perspective on the OP. I'm not complaining that PC isn't for us. I'm not QQing about anything at all, let alone the fact that we are on a bit of a losing streak.
I'm simply pointing out that the structure of this game mode makes it inherently chore-like. Now a small minority of Dust's playerbase may enjoy a rigid job-like structure but when PC is the only thing we really have to aim for in this game, it needs to be more fun and less chore or a huge majority of the playerbase will never even try it.
I think one good solution will be to include an actual raiding mechanic that doesn't require 80M isk just to send an attack. Many corps have neither the will nor ability to hold land but still would love to be part of PC and play the awesomely fun battles. You could have a system whereby a district can be attacked at any time and attacks cost 500k isk per player to launch but can never result in the district being lost - perhaps a successful raid destroys a small percentage of clones (rather than the current 150 minimum) and/or reduces production. To make this not too unbalanced for defenders a mechanic could be included that prevents raids when less than a certain number of corp members are online.
With response to "end game" which I infer as something you call to "aim for"...I challenge you to give me a game that has successful retention without giving something in the "end game" that is "chore like"
People once they've reached that stage in the game need something to keep them logging in... a carrot on the stick so to speak.
Now, with regards to your suggestion. I think it's a great idea to have something more "mid-game" that effects PC but doesn't replace it.
We'll need to think more as to what that mechanic is as you have to be careful not to make it to powerful so that a corporation of size that should be in pc, instead results to just participating in the 'mid game' because it can cause more damage at scale with little risk. |
Synther Bix
R.I.f.t Orion Empire
31
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Posted - 2013.05.23 08:55:00 -
[52] - Quote
Django your own words near enough - "PC is endgame stuff"
Our corp cant compete. I was last of the management (and i'm new to the management) on trying to pull things together. People have been complaining about the timers because if that was our most active time, there was a point where it was me 2 dust players and a eve player.
gbghg wrote:You guys did badly against us in that last match, I heard you only got 7 players on the field.
Yes thats true. Only 4 men were from R.i.f.t the rest was what i could get from the alliance we had all just came out of a fight with The tritan industries. Not many wanted to stay as they didn't want to throw ISK into a loosing team again and i only had about 2 mins to grab people before the players entered the battle field. At 1 point i thought it was going to be just 2 people on our side and damn it i would of been there even if it was just me running into 16 guys, 2 tanks and a dropship trying to salvage what honor we have left. You don't show up to PC if your not prepared to give it your all....
Jaww Cloud wrote:There was 3 RIFT in the last PC battle we played... rest was all ringers.
We only had 4 players on at the time and 1 was a eve player. I tried my best to get teams from the alliance and i think we did well considering that everything was rushed.
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Hecarim Van Hohen
The Tritan Industries RISE of LEGION
59
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Posted - 2013.05.23 09:15:00 -
[53] - Quote
Synther Bix wrote:Django your own words near enough - "PC is endgame stuff" Our corp cant compete. I was last of the management (and i'm new to the management) on trying to pull things together. People have been complaining about the timers because if that was our most active time, there was a point where it was me 2 dust players and a eve player. gbghg wrote:You guys did badly against us in that last match, I heard you only got 7 players on the field. Yes thats true. Only 4 men were from R.i.f.t the rest was what i could get from the alliance we had all just came out of a fight with The tritan industries. Not many wanted to stay as they didn't want to throw ISK into a loosing team again and i only had about 2 mins to grab people before the players entered the battle field. At 1 point i thought it was going to be just 2 people on our side and damn it i would of been there even if it was just me running into 16 guys, 2 tanks and a dropship trying to salvage what honor we have left. You don't show up to PC if your not prepared to give it your all.... Jaww Cloud wrote:There was 3 RIFT in the last PC battle we played... rest was all ringers. We only had 4 players on at the time and 1 was a eve player. I tried my best to get teams from the alliance and i think we did well considering that everything was rushed.
It was a great fight regardless and am looking forwards to our next clash of arms. |
trollsroyce
Seraphim Initiative. CRONOS.
457
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Posted - 2013.05.23 09:16:00 -
[54] - Quote
Orion has had the worst pressure of the coalition in the ongoing war. You have also had the best engagements to learn from. The PC mechanics are unforgiving in a sense, heavily favoring the victor, but we have only been playing the initial rush now.
Expect the theatre to cool down in a few months, as the novelty is gone and the inflated donation isk is gone. These wars are fueled by isk and tears, and right now there are plenty of both as the game is new to us and everyone got a jackpot of hundreds of millions from beta item reimbursement. Player demand is now in the highest it will be for a good while.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
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Posted - 2013.05.23 10:51:00 -
[55] - Quote
Django Quik wrote:The point here is that this really fun part of the game is actually a giant chore. A game shouldn't feel like a chore - that's why so many people got up in arms over the daily cap last build.
How about controlling somewhat more modest amount of districts?
Many people log on every day (or about 5 out of 7) anyways to do their pub games and cap. Even if you're attacked every day, some 1-3 battles per day isn't that bad.
Also, most people loggin on tend to play dozens of games per day so few PC battles, even though more 'stressfull' as if meaningful, is a small portion.
Fun part is that I believe the number of districts each corp own will naturally crawl towards the number they can defend so there will be some sort of fluid equilibrium.
If every corp would have no limitations how many districts they wanted to have, there would have to be tens if not hundreds of thousands of districts - and still there would be people attacking every single day because they want to have PC fights.
TLDR; Recruit more active members or be less ambitious on the number of your districts |
Rasatsu
Much Crying Old Experts
736
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Posted - 2013.05.23 11:12:00 -
[56] - Quote
Just one week? I thought this would take at least 2 weeks or so to manifest itself.
Well, seen it all in EVE so many times, nothing new, nothing unfamiliar.
Fall back to a position where people aren't being pushed to participate, where you each day have more people wanting to join the battles than there are battles. Even if that mean going down to just a single, or a couple, districts. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
479
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Posted - 2013.05.23 11:35:00 -
[57] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:Recruit more players. I think you should have the option to lock your districts by making production negative. So a +80 district would become -80 per day, but cannot be attacked or resupplied. If it drops below 0, it becomes an unclaimed district. Can only be done when the district is unlocked. So if you need a weekend off, you can throw away your profits and take a breather. Doesn't sound good to me. You shouldn't be able to make a District unattackable.
So far PC mode is fine and doesn't need any changes. Most requests for changes are requests to make things easier for their particular situations. |
GoD-NoVa
Imperfects Negative-Feedback
331
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Posted - 2013.05.23 11:45:00 -
[58] - Quote
Seems like your corp isn't right for PC. PC made dust relevant again and more fun. If you think PC seems like a job then you are playing it for the wrong reasons. PC gave us something we haven't had in dust, something we desperately needed..... i way to bash whoever we want, whenever we want and make them suffer. PC saved this game....for the time being |
Coleman Gray
GunFall Mobilization Covert Intervention
288
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Posted - 2013.05.23 11:46:00 -
[59] - Quote
Problem is Corps can keep using the same team for every game. we need a fatigue or stamina stat which determines how many games a Merc can participate in PC, like each character can only take part in one or two games every 24 hours. This means Corps are forced to let their other members have a go and also means Corps can't just rely on 16 people to hold their hands like I noticed at least ONE corp doing. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
552
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Posted - 2013.05.23 11:47:00 -
[60] - Quote
Django Quik wrote:The game we all loved playing so much had become a daily mandatory event - almost like a job! People don't like that kind of pressure. At least not for days and days on end. People lost interest.
And this is why I've stopped playing EVE, twice, and will not go back.
Welcome to New Eden.
The solution is to have a bigger corp/alliance so you have a bigger pool of potential PC-players, and not everyone has to be online every day. |
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