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761. Something to say about Gallente's APEX suits - in General Discussions [original thread]
Lupo 1985 wrote: Cody Sietz wrote: I currently fit my assaults with damps. 15%, 20% or 25% ? All of the above depending on the suit.
- by Cody Sietz - at 2014.11.25 20:03:00
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762. What will the new active skill cap be? - in General Discussions [original thread]
I think it's suppose to 750k with boosters.
- by Cody Sietz - at 2014.11.25 16:18:00
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763. Something to say about Gallente's APEX suits - in General Discussions [original thread]
I currently fit my assaults with damps.
- by Cody Sietz - at 2014.11.25 16:09:00
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764. Breach AR - in General Discussions [original thread]
Well it's Gallente so it will probably be nerfed. But unlike other races rifles and weapons it will not quickly be de-nerfed and instead may or may not be looked at in 3-5 months after the initial nerf.
- by Cody Sietz - at 2014.11.25 16:07:00
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765. I received a gift today :D - in General Discussions [original thread]
Needs moar Gallente.
- by Cody Sietz - at 2014.11.25 14:46:00
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766. Should I cloak whilst I hack an objective? - in General Discussions [original thread]
Don't cloak if you have enough precision mods to spot a scout. Do cloak if you don't.
- by Cody Sietz - at 2014.11.24 21:13:00
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767. Officer Weapon event drop rate is good - in General Discussions [original thread]
I agree...but BOOM! And ZINGG! Same match.
- by Cody Sietz - at 2014.11.24 05:32:00
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768. CCP, dont castrate the Breach AR - in General Discussions [original thread]
Fizzer XCIV wrote: DeadlyAztec11 wrote: hfderrtgvcd wrote: Cody Sietz wrote: The Regular AR is not in a good place. Lowest optimal range but is not king of it. It is the best cqc rifle except for the breach. It is fine. Any buffs wil...
- by Cody Sietz - at 2014.11.23 22:50:00
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769. CCP, dont castrate the Breach AR - in General Discussions [original thread]
The Regular AR is not in a good place. Lowest optimal range but is not king of it.
- by Cody Sietz - at 2014.11.23 17:59:00
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770. The Caldari scout. LOL - in General Discussions [original thread]
At least the your scout didn't lose his reps and damps only to be built into every other scoot.
- by Cody Sietz - at 2014.11.23 16:19:00
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771. So Proto... - in General Discussions [original thread]
I still run STD. Yes, my team will often get overrun by protos who seem to have unlimited isk(definitely not because PC flooded dust with isk, it had to be all the MLT/BPOs what broke the isk flow) Still trying to run my 240 ehp GalScout vs all t...
- by Cody Sietz - at 2014.11.23 16:16:00
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772. (Exploit) Swapping suits at supply depot mid fight - in General Discussions [original thread]
That's a pretty simple solution and I support it 100 percent. The other option is to make you reload your weapons as soon as you swap at a depot.
- by Cody Sietz - at 2014.11.23 15:52:00
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773. I hate the GEK. I hate it so bad - in General Discussions [original thread]
"Hey look, a heavy with a HMG 38 meters. Guess I should shoot it with a GEK" 7 seconds later *died*
- by Cody Sietz - at 2014.11.23 03:21:00
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774. BrAR514? - in General Discussions [original thread]
Pvt Numnutz wrote: It doesn't need to be nerfed into oblivion, but it us the cqc variant so its range should be reduced. If I'm fighting one at range with my rail rifle and he be at a me something is wrong... I'd agree if the RR didn't do wel...
- by Cody Sietz - at 2014.11.23 03:14:00
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775. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I just want the extender+damp Cal Scouts to stop. I run 2 complex precision mods and still can't find them, and when I do they pop up with a ScR/six kin And melt me away.
- by Cody Sietz - at 2014.11.22 22:48:00
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776. Breach Ar.. - in General Discussions [original thread]
Sir Dukey wrote: Cody Sietz wrote: So the ACR and CR are balanced...by lag? If by balanced you mean underpowerd, then yes. I'm sorry, but that's just bullspit. The ACR and CR melt through Armour and don't have any problem hitting me ...
- by Cody Sietz - at 2014.11.22 22:27:00
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777. Breach Ar.. - in General Discussions [original thread]
Sir Dukey wrote: Cody Sietz wrote: Sir Dukey wrote: Cody Sietz wrote: Sir Dukey wrote: *runs in front of a breach AR for one millisecond, loses all 480 shields* Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/C...
- by Cody Sietz - at 2014.11.22 19:51:00
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778. Breach Ar.. - in General Discussions [original thread]
Sir Dukey wrote: Cody Sietz wrote: Sir Dukey wrote: *runs in front of a breach AR for one millisecond, loses all 480 shields* Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 ...
- by Cody Sietz - at 2014.11.22 18:47:00
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779. Breach Ar.. - in General Discussions [original thread]
Sir Dukey wrote: *runs in front of a breach AR for one millisecond, loses all 480 shields* Does it get anymore OP? Yes, yes it does. Why is it ok for a RR/CR/ScR to melt through 700+ armour from 9 meters away?
- by Cody Sietz - at 2014.11.22 17:53:00
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780. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Myron Kundera wrote: Lol at all the people that QQ "nerf the Breach AR, waaaah". Anyway... If a Lvl 5 Gallente Assault with AR Operation, SShoter and Proficiency 5 finds you in his optimal and you-Śre running shields as tank, you-Śre pretty m...
- by Cody Sietz - at 2014.11.21 18:45:00
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