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Sir Dukey
Murphys-Law General Tso's Alliance
1116
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Posted - 2014.11.23 06:14:00 -
[31] - Quote
gustavo acosta wrote:Sir Dukey wrote: EWAR was killed by cloaks but the micro-argument was about passive skills. Also, quite a few kills=I did perfectly fine with it. Also, Assault can do wonders with all guns, you are just bad. You're the type of scrub the probably tries to put a SG on a suit with no damps, no speed, no ewar. You have to learn how to fit stuff to make it worth a damn.
P.S. my SG heavy actually works wonders due to the fact it can tank HP ( 950 ish) and is running 6.9 m/s and hidden from all without precision enhancers except scouts. It's a throw away fit. Some weapons suit some suits better than others. You don't normally see suits other than Amarr Assault going try hard with the ScR because ScR is better on Amarr Assault than it is on the Caldari. Just like CR is better on MinAssault than it is on other suits. Stop being a scrub.
Also- with your logic-you could say stop using small blasters if you can't do good with them. Even though they are UP. With your logic, you insist on not using UP stuff. Well my logic says lets Buff the UP stuff and make actually good. Cloak right now is terrible and if you are a paperthin ewar scout you would understand. Cloak seriously needs that range back.
Example: repair tools are mean to repair armor normally logi heavies. Imagine that when repairs are on your heavy, your total HP goes to 50%. Not only is that counter productive, it is just stupid. A heavy without a ton of HP because they equipment "made" for it is being used. This is just like scouts, scouts are mean to be scouts as in scan stuff but the equipment made for scouts is counter productive of the role.
Tree the example isn't very good but with a little bit of brain power you might understand.
Like I said if you can't micromanage your cloak, then don't use it. If you're gonna use something that's apparently UP then instead of complaining how about you come up with something constructive suggestions and give concrete reasons why you think things should change. Rather than comparing a suit's capabilities to male genitalia, and saying "give me back my one of my testes i disrv it hurka durka." The reason I say the S.G. is not Op is because it doesn't work on medium suits or heavy suits on a competitive level. As long as the enemy has half a brain, which is a rarity in pubs, it'll be near impossible to run a shotgun in a frontal assault manner, or a point defense manner(i.e. their intended roles.) Of course a heavy/med frame with shotgun will kill things, but will they hold a candle to properly fit suits in their proper role, against competent players? I think not. As you've said they're only good for throwaway fits. I can use a medium frame with a shotgun, in fact I used to excel at it when the hit deteciton was awful, but that was back when all I used was throwaway starter-fits. I wouldn't mind if the cloak delay was lowered, or the range was returned, if there was good reason for it. You don't know me, you don't know what kind of scrub I am, but it's clear what kind of scrub you are. And I refuse to even attempt to read the abortion of an example you just plastered on the forums.
Well, you never had a good reason to take away they range, I can live with the delay. Give me back one and I'll be happy, preferably the range because they is what a scout is for. There is no point in using EWAR mods when range with a cloak is like 2.
Chocolate Juice
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
395
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Posted - 2014.11.23 06:26:00 -
[32] - Quote
Sir Dukey wrote: 2/4 scouts can beat passive scans of AM scout even though it is suppose to be the king of precision. The passive scans are their to help, not do the job. Also you are comparing that a scout meant for scans is able to scan a scout not meant for dampening. Now compare scout meant for dampening with scouts meant for precision. Dampening is much more powerful than precision. The modules are stronger and you start at 35 DB isntead of 40. Also, precison enhancers on scouts like minmatar, caldari are probably not worth the extra HP. One complex precision enhancer on your cal/min scout doesn't get you anywhere. Then again one on an Amarr scout does. The passives help in scanning not DO it.
Edit: without and bonuses your normal non AM scout precision is 36. just like a normal non caldari/gal scout DB is 32. Dampening wins. Now a AM scout precision is at 27 DB while gal/cal scout DB is at 26.7 which means he is under the AM scout still, no modules (AM scout needs a precision enhancer to be able to scan gal/cal scout while cal/gal scout need nothing) . Now with one complex damp the cal/gal scout is now at 20DB and one complex precision on AM scout is 21.6 DB and AM scout still needs one more module to scan gal/cal scout. This over all means, the Dampener to scan ratio for cal/gal scout is 1:2, for every one dampener, the opponent needs two precisions to pick him up. Get good, come back again.
E-war values are rounded up genius. But you are correct in saying that the gal/cal scouts beat the amarr in base stats. In reality, tactically speaking it is better to know where almost all your enemies than to be invisible. Why? Because if I can see the entire enemy team I have an easier time looking for and dispatching the enemy.
If the gal/cal scout could not get under the passive scans of the amarr then the amarr scout would be OP because it would have no counter, whereas a gal/cal scout could easily be dispatched by simply keeping an eye out for them.
Other than those 2 exceptions, every other suit has to sacrifice a considerable amount of slots outside of their intended role, in order to even try countering an amarr scout, and I'm glad it's not a cal scout because the number of high slots would make it impossible for every other suit(excluding) in the game to avoid the passive scans.
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Sir Dukey
Murphys-Law General Tso's Alliance
1116
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Posted - 2014.11.23 06:32:00 -
[33] - Quote
gustavo acosta wrote:Sir Dukey wrote: 2/4 scouts can beat passive scans of AM scout even though it is suppose to be the king of precision. The passive scans are their to help, not do the job. Also you are comparing that a scout meant for scans is able to scan a scout not meant for dampening. Now compare scout meant for dampening with scouts meant for precision. Dampening is much more powerful than precision. The modules are stronger and you start at 35 DB isntead of 40. Also, precison enhancers on scouts like minmatar, caldari are probably not worth the extra HP. One complex precision enhancer on your cal/min scout doesn't get you anywhere. Then again one on an Amarr scout does. The passives help in scanning not DO it.
Edit: without and bonuses your normal non AM scout precision is 36. just like a normal non caldari/gal scout DB is 32. Dampening wins. Now a AM scout precision is at 27 DB while gal/cal scout DB is at 26.7 which means he is under the AM scout still, no modules (AM scout needs a precision enhancer to be able to scan gal/cal scout while cal/gal scout need nothing) . Now with one complex damp the cal/gal scout is now at 20DB and one complex precision on AM scout is 21.6 DB and AM scout still needs one more module to scan gal/cal scout. This over all means, the Dampener to scan ratio for cal/gal scout is 1:2, for every one dampener, the opponent needs two precisions to pick him up. Get good, come back again.
E-war values are rounded up genius. But you are correct in saying that the gal/cal scouts beat the amarr in base stats. In reality, tactically speaking it is better to know where almost all your enemies than to be invisible. Why? Because if I can see the entire enemy team I have an easier time looking for and dispatching the enemy. If the gal/cal scout could not get under the passive scans of the amarr then the amarr scout would be OP because it would have no counter, whereas a gal/cal scout could easily be dispatched by simply keeping an eye out for them. Other than those 2 exceptions, every other suit has to sacrifice a considerable amount of slots outside of their intended role, in order to even try countering an amarr scout, and I'm glad it's not a cal scout because the number of high slots would make it impossible for every other suit(excluding) in the game to avoid the passive scans.
true, but I loved seeing 210-300 shield caldari scouts that burned infront of ScP instead now we see 453 shield cal scouts. Am scout hasn't changed much except that it literally makes no sacrifice to get that precision so low. Gal scout makes sacrifice to get damps. It's the problem with Armor tanking suits. They don't have a variety of mods for highs and can use it on what ever they please. Am scout can still have a lot of armor (well over 500) and 18 reps per sec at the price of dampening but who needs that when you have super scans.
Chocolate Juice
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Jynx'D
Heaven's Lost Property Negative-Feedback
59
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Posted - 2014.11.23 06:39:00 -
[34] - Quote
sir RAVEN WING wrote:Jynx'D wrote:It's always fun to see a Caldari Scout cry, it's almost like watching the Caldari Logi cry it's not a slayer anymore, or the Rail Riflers that they aren't the most OP thing anymore, or Pythons complaining they can't butcher people faster then they can look up.
Funny thing is - just a year ago everyone complained CCP must be Caldari Loyalist because the only things worth using were Caldari and the HMG. Lol I just want my RR balanced again... just less spool time. You are really losing it huh? The Caldari are the only ones without a FotM. without said FotM very little care for us and fight for the Gals, which end in us being killed repeatedly by FotMs in FW. Look, I want a balanced game, you are one person who wants the Caldari gone, or act like it at least. Tell me, if everything you have speced into was all nerfed to oblivion, would you be happy that you are using stuff that can easily be compared to the starter gear of your enemy while going up against an enemy team of pure FotMs? Look, the only left that is okay for the Caldari are the CK.0 assault and scouts. F*ck the rest. Gallente have several, Amarr have one or two, and min has a few. I used a RR for a long time. First it excelled everywhere as a Long range rifle, then just in Long range like intended, now only in CQC unlike any Long range rifle should do. Anyway, last year I was fine with a Gal suit and a AR, Caldari never really dominated from my view... Uhm, can you stop talking as if I said anything against you or Caldari I enjoy the tears of all the races but Amarr equally.
It's a fact Caldari have had a TON of FOTM's in the past few years - hell, the closed beta was nothing but people spamming shield suits, guess which suit that would be today?
I don't hate caldari - I hate ignorant General Discussion peasants.
And as for being 'nerfed into oblivion' Are you new to Dust 514? We've all been nerfed into oblivion at one point or another.
And RR are arguably more balanced now then they ever have been - you're a mid range to long range weapon that dominates even lasers, stop getting close lol
Sept that assault RR - I CQC with that beast all the time <3 |
Pvt Numnutz
Prophets of the Velocirapture
1994
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Posted - 2014.11.23 10:03:00 -
[35] - Quote
Sir Dukey wrote: CCP: Add the delay to cloak so when a cloak user runs into a player he cannot defend himself.
Yeah this is outrageous! When a scout encounters an assault or heavy suit it should have a good chance of winning against them! Instead of running away like an actual scout would!
Master Skyshark rider
Kaalaka dakka tamer
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Mejt0
Kinsho Swords Caldari State
520
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Posted - 2014.11.23 11:24:00 -
[36] - Quote
Caldari scout is still good. But those 450shields are down after few bursts of any gun. Especialy ScR/AR (often used).
Most used scout is still gallente *cough* scum *cough*
PS. If they will add movement pentaly for shield extenders, then goodbye caldari. My amarr buddy will replace you for a while.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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PARKOUR PRACTIONER
Fatal Absolution General Tso's Alliance
2268
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Posted - 2014.11.23 11:52:00 -
[37] - Quote
Kind of glad i never specced into Cal scout. Cause all i hear is complaints about them. If you dont like it dont run it.
So is it OP or UP?
PSN Sil4ntChaozz
Specialist Low SP Player [SMG CR SR NK SCP/Mk.0&Gk.0]
Not well-known not unknown
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Mejt0
Twoja Stara Company
520
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Posted - 2014.11.23 14:05:00 -
[38] - Quote
PARKOUR PRACTIONER wrote:Kind of glad i never specced into Cal scout. Cause all i hear is complaints about them. If you dont like it dont run it.
So is it OP or UP?
Same as rest.
IMO proto caldari scout (on female) looks nice.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Cavani1EE7
Murphys-Law General Tso's Alliance
554
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Posted - 2014.11.23 14:43:00 -
[39] - Quote
Sir Dukey wrote:Specced into caldari scout for precision-
CCP: gets taken away and given to Gallante and Amarr
Fine, at least I can scan people from far.
CCP: Makes it so you cannot scan a heavy standing right behind you when cloak activated.
Fine, I'll live with it, I can still defend my self when I accidentally run into some one.
CCP: Add the delay to cloak so when a cloak user runs into a player he cannot defend himself.
Thanks CCP- You made scouts in general blind so now they run into herds of players because they don't know where the F they are going, then you made it so that there is 1 sec delay (1sec is equivalent to 450 damage from average weapon, and 800 damage from an HMG) so now they cannot defend themselves when they accidentally run into a pile of reds.
It makes perfect sense that a caldari scout (The king of scans) cannot scan a mofo heavy 3m behind him even with 2.5 million SP invested into the suit itself and another 1 million into range extenders.
Request: Give us back one of our balls. You took two and now we have none. Either give us back passive scans while cloaked or remove the delay.
P.S. the delay was an attempt to nerf shotgun, but it went in the other direction.
CCP: Shotgun is OP, let's nerf the cloak.
# CCP logic.
Yuck scans, shotgun, cloack and whatnot. Just shield tank it, put a adv/comp kin cat, a comp. dampener and NKs with an AR/CR. That's the best way you could use a cal scout, aside of double tanking it.
Take a bow
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Sir Dukey
Murphys-Law General Tso's Alliance
1119
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Posted - 2014.11.23 14:44:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:Kind of glad i never specced into Cal scout. Cause all i hear is complaints about them. If you dont like it dont run it.
So is it OP or UP?
It needs hit box fixed but it isn't OP or UP at all. It is a good scout except the cloak is UP. There was no reason for CCP to take passives away while cloaked. Not only is that counter productive from the scout role but it almost completely destroyed the purpose of precision enhancers and range amps. Caldari scout bonus is just sh*t now. 50% more range at level 5 down the drain when you cloak up. Ever since this terrible nerf hit I went ahead and tanked all my Caldari scouts ti 453 shields. I use to run 308 shield scouts when precision enhancers were worth it. I also removed range amp and replaced it with complex ferroscales.
Chocolate Juice
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Her Chosen
Grade No.2
65
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Posted - 2014.11.23 16:16:00 -
[41] - Quote
Zatara Rought wrote:Lol shared passive scans. Work with one other scout in the squad and it's EZ mode 514 all over again.
You mean to say building a proper squad and using teamwork is easy mode? Funny, I thought that's how the game was supposed to be played.
Easy mode is Scouts can't be detected by Medium and Heavy Frames at all.
Of course you'd know what easy mode is, you spec'd Caldari Scout and more recently Amarr for easy-mode.
Why are you CPM again besides having your corp vote you in? |
Cody Sietz
Random Gunz RISE of LEGION
4128
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Posted - 2014.11.23 16:19:00 -
[42] - Quote
At least the your scout didn't lose his reps and damps only to be built into every other scoot.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Duke Noobiam
The-Devil's-Rejects
265
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Posted - 2014.11.23 16:30:00 -
[43] - Quote
Sir Dukey wrote:Specced into caldari scout for precision-
CCP: gets taken away and given to Gallante and Amarr
Fine, at least I can scan people from far.
CCP: Makes it so you cannot scan a heavy standing right behind you when cloak activated.
Fine, I'll live with it, I can still defend my self when I accidentally run into some one.
CCP: Add the delay to cloak so when a cloak user runs into a player he cannot defend himself.
Thanks CCP- You made scouts in general blind so now they run into herds of players because they don't know where the F they are going, then you made it so that there is 1 sec delay (1sec is equivalent to 450 damage from average weapon, and 800 damage from an HMG) so now they cannot defend themselves when they accidentally run into a pile of reds.
It makes perfect sense that a caldari scout (The king of scans) cannot scan a mofo heavy 3m behind him even with 2.5 million SP invested into the suit itself and another 1 million into range extenders.
Request: Give us back one of our balls. You took two and now we have none. Either give us back passive scans while cloaked or remove the delay.
P.S. the delay was an attempt to nerf shotgun, but it went in the other direction.
CCP: Shotgun is OP, let's nerf the cloak.
# CCP logic.
You're a scrub, you need to work on your situational awareness.
BPO dropsuits owned:
Sever M-1 logi, Quafe M-1 assault, Quafe M-1 scout, Raven C-1 assault, Dragonfly G-1 scout
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Henrietta Unknown
Kirjuun Heiian
521
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Posted - 2014.11.23 17:42:00 -
[44] - Quote
Duke Noobiam wrote:You're a scrub, you need to work on your situational awareness.
So you've never been stabbed or shotgunned before from behind or beside?
Give the Magsex some love.
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