Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
502
|
Posted - 2014.11.23 16:43:00 -
[1] - Quote
What's the plan for this weapon? It's currently broken.
Was just standing 72m from the enemy and it says I'm hitting at 39% damage. My standard damage is like 70 something without the damage mod I've got on. So at 70m I'm hitting this dude with around 30+ damage, with no recoil and what seems like no dispersion.
Seems legit...
If you're not wearing proto, you're doing it wrong.
|
Sgt Kirk
Fatal Absolution
8587
|
Posted - 2014.11.23 16:48:00 -
[2] - Quote
Meanwhile the RR is doing a lot more damage to you at that Range and you die because you're an idiot for fighting a RR at 72 meters.
CCP holds the Caldari's hand so this doesn't happen again.
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
502
|
Posted - 2014.11.23 16:51:00 -
[3] - Quote
Please, I killed him before his RR was even charged :P
Don't try to defend the breach, I know is was broken for a while but when everyone and their mom is running one it needs something done about it.
If you're not wearing proto, you're doing it wrong.
|
Sgt Kirk
Fatal Absolution
8588
|
Posted - 2014.11.23 16:56:00 -
[4] - Quote
Mike Ox Bigger wrote:Please, I killed him before his RR was even charged :P. Oh so you're telling me you got the drop on him at 72 meters?
Well that's a different story. You attacked an unaware enemy out in the open. The battle is automatically in your favor, it takes another few seconds for the target to respond and retaliate to you and by then you've already melted his shields with your anti-shield weapon while he is shooting your shield with an anti-armor weapon which takes slightly longer to break through.
Verdict: Attacking unaware enemies is OP. All players must accept a duel invitation just before commencing battle.
CCP holds the Caldari's hand so this doesn't happen again.
|
Louis Domi
Ikomari-Onu Enforcement Caldari State
805
|
Posted - 2014.11.23 16:57:00 -
[5] - Quote
Considering the long charge up on the RR... You could get well within the BAR's best range before the RR even starts shooting... |
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
502
|
Posted - 2014.11.23 17:15:00 -
[6] - Quote
Sgt Kirk wrote:Mike Ox Bigger wrote:Please, I killed him before his RR was even charged :P. Oh so you're telling me you got the drop on him at 72 meters? Well that's a different story. You attacked an unaware enemy out in the open. The battle is automatically in your favor, it takes another few seconds for the target to respond and retaliate to you and by then you've already melted his shields with your anti-shield weapon while he is shooting your shield with an anti-armor weapon which takes slightly longer to break through. Verdict: Attacking unaware enemies is OP. All players must accept a duel invitation just before commencing battle.
He was slightly behind cover shooting at me from his redline. It just feels like the damage is too high on the breach with little to no limitations. RR outranges it just slightly but this thing is an all purpose weapon with no drawbacks. My logi approves but my shield tanked assault suits do not.
If you're not wearing proto, you're doing it wrong.
|
Thumb Green
Raymond James Corp
1839
|
Posted - 2014.11.23 17:18:00 -
[7] - Quote
BAR's base damage is closer to 55 so at 39% it's doing closer to 21 damage a bullet. Which is less than & at a lower RoF than what the CR does at that range.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
|
Joel II X
Bacon with a bottle of Quafe
4705
|
Posted - 2014.11.23 17:30:00 -
[8] - Quote
Sgt Kirk wrote:Mike Ox Bigger wrote:Please, I killed him before his RR was even charged :P. Oh so you're telling me you got the drop on him at 72 meters? Well that's a different story. You attacked an unaware enemy out in the open. The battle is automatically in your favor, it takes another few seconds for the target to respond and retaliate to you and by then you've already melted his shields with your anti-shield weapon while he is shooting your shield with an anti-armor weapon which takes slightly longer to break through. Verdict: Attacking unaware enemies is OP. All players must accept a duel invitation just before commencing battle. Actually, even if they saw each other at the same time, the RR still has to be charged, and be fired in bursts, otherwise, the kick would make it unusable, which will lead to more total spool time, giving the Breach AR user an advantage.
We both know the Breach AR got an unneeded buff. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1215
|
Posted - 2014.11.23 17:33:00 -
[9] - Quote
Joel II X wrote:Sgt Kirk wrote:Mike Ox Bigger wrote:Please, I killed him before his RR was even charged :P. Oh so you're telling me you got the drop on him at 72 meters? Well that's a different story. You attacked an unaware enemy out in the open. The battle is automatically in your favor, it takes another few seconds for the target to respond and retaliate to you and by then you've already melted his shields with your anti-shield weapon while he is shooting your shield with an anti-armor weapon which takes slightly longer to break through. Verdict: Attacking unaware enemies is OP. All players must accept a duel invitation just before commencing battle. Actually, even if they saw each other at the same time, the RR still has to be charged, and be fired in bursts, otherwise, the kick would make it unusable, which will lead to more total spool time, giving the Breach AR user an advantage. We both know the Breach AR got an unneeded buff.
It wasn't an unneeded buff. The BrAR was in a real bad way before the buff, but it seems like they overdid it a bit.
Please, make my Opus pretty...
|
Henrietta Unknown
Kirjuun Heiian
521
|
Posted - 2014.11.23 17:52:00 -
[10] - Quote
Thumb Green wrote:BAR's base damage is closer to 55 so at 39% it's doing closer to 21 damage a bullet. Which is less than & at a lower RoF than what the CR does at that range. And the CR's kick throws off aim after a few bursts. The BAR has none.
Give the Magsex some love.
|
|
Summa Militum
Hidd3n Dragon
51
|
Posted - 2014.11.23 18:23:00 -
[11] - Quote
Mike Ox Bigger wrote:What's the plan for this weapon? It's currently broken.
Was just standing 72m from the enemy and it says I'm hitting at 39% damage. My standard damage is like 70 something without the damage mod I've got on. So at 70m I'm hitting this dude with around 30+ damage, with no recoil and what seems like no dispersion.
Seems legit...
The Prototype Breach Assault Rifle delivers 63.94 HP. Add a 7% damage modifier and take 40% of all that and you are delivering about 28 HP. The Advanced Breach Assault Rifle delivers 61 HP delivering 26 HP with the damage modifier and 40% of its power; Standard Breach Assault Rifle delivers 58 HP which breaks down to 24 HP with the damage modifier and reduction for range.
How many people do you kill in this game with the Breach Assault Rifle at 70+ meters?
Did the person you kill have **** for shield and armor? Were you the only one shooting at him?
The Breach Assault Rifles are all I play with in this game because it fits my role of charging right up to the enemy and blasting them away. I am able to take down a lot of people in this game but I am not immune to my fair share of ass-whippins.
I think it is complete bullshit to have so many people complain that the Breach Assault Rifle is overpowered. Have you ever thought about trying to strategize against the Breach Assault Rifle?
Trust me when I say I am not invincible. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2570
|
Posted - 2014.11.23 18:28:00 -
[12] - Quote
The breach AR is clearly at the top end of the weapons pile right now, probably just behind the scrambler. If those weapons are not OP then certainly most other rifles are UP. Just compare the regular AR to the breach for instance.
When many many people suddenly switch to the breach and stay with the breach it clearly is very powerful and worth looking at.
Considering the RR was nerfed pretty hard too, things are not quite balanced yet.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Thumb Green
Raymond James Corp
1839
|
Posted - 2014.11.23 18:52:00 -
[13] - Quote
Henrietta Unknown wrote:Thumb Green wrote:BAR's base damage is closer to 55 so at 39% it's doing closer to 21 damage a bullet. Which is less than & at a lower RoF than what the CR does at that range. And the CR's kick throws off aim after a few bursts. The BAR has none. The CR's kick is manageable and hardly noticeable to someone used to it.
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
508
|
Posted - 2014.11.23 19:26:00 -
[14] - Quote
Summa Militum wrote: How many people do you kill in this game with the Breach Assault Rifle at 70+ meters?
A lot. The AR's are ass backwards. Should have been more clear in my statement. The Breach AR outperforms the standard AR in every aspect. It out ranges it due to the damage output. There's no use for the standard AR.
Summa Militum wrote: I think it is complete bullshit to have so many people complain that the Breach Assault Rifle is overpowered. Have you ever thought about trying to strategize against the Breach Assault Rifle?
When you see the majority of good players (and scrubs alike) all flock to one weapon, you know it's imbalanced. It's more OP than the ScR because no heat buildup.
If you're not wearing proto, you're doing it wrong.
|
Myron Kundera
The Generals
114
|
Posted - 2014.11.24 17:26:00 -
[15] - Quote
Sgt Kirk wrote:Meanwhile the RR is doing a lot more damage to you at that Range and you die because you're an idiot for fighting a RR at 72 meters.
Lol, so true, it happened to me the other day. Thought i was closer, turns out i wasn-Št and got *smacked* by that Kalakiota RR.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Myron Kundera
The Generals
114
|
Posted - 2014.11.24 17:27:00 -
[16] - Quote
Don't try to defend the breach, I know is was broken for a while but when everyone and their mom is running one it needs something done about it.
Everyone and their mom is running Shotgun/Scout, just sayin...
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Bahirae Serugiusu
Vendetta Reactionary Force
283
|
Posted - 2014.11.24 17:51:00 -
[17] - Quote
Sgt Kirk wrote:Meanwhile the RR is doing a lot more damage to you at that Range and you die because you're an idiot for fighting a RR at 72 meters. My Rail Rifle can hit dead on at 72 meters for a few seconds then I'm hitting the supply depot, the tank that just spawned far away, the MCC, and pretty much everything but what I'm aiming for.
The State will always survive.
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
512
|
Posted - 2014.11.24 18:59:00 -
[18] - Quote
Bahirae Serugiusu wrote:Sgt Kirk wrote:Meanwhile the RR is doing a lot more damage to you at that Range and you die because you're an idiot for fighting a RR at 72 meters. My Rail Rifle can hit dead on at 72 meters for a few seconds then I'm hitting the supply depot, the tank that just spawned far away, the MCC, and pretty much everything but what I'm aiming for.
Yeah aiming down sight has a pretty good recoil after a few seconds. I've abandoned my precious RR.
I just wish CCP would actually play their own game instead of looking at spreadsheets for balancing. It's going to take a month or so for data to show up that the RR is barely used anymore and then another few months before they make it OP again when they try to fix it.
If you're not wearing proto, you're doing it wrong.
|
KING CHECKMATE
Opus Arcana Covert Intervention
5940
|
Posted - 2014.11.24 19:02:00 -
[19] - Quote
Mike Ox Bigger wrote:What's the plan for this weapon? It's currently broken.
Was just standing 72m from the enemy and it says I'm hitting at 39% damage. My standard damage is like 70 something without the damage mod I've got on. So at 70m I'm hitting this dude with around 30+ damage, with no recoil and what seems like no dispersion.
Seems legit...
The weapons is FINE.
Except the Range. Range needs to be toned down.
So i agree with OP.
(ranges for this weapon SHOULD be between 30 and 50 mts)
On an EXTRA note, i have been killed at 45mts by HMG's , ANOTHER weapon with a range nerf request.,...
The best Damage mod is a HEADSHOT....
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3368
|
Posted - 2014.11.24 19:50:00 -
[20] - Quote
Are you like... I'm not even. Your hitting the guy at less than 200 dps, if you manage to kill him it's because he deserved it for not moving after being shot for 4 seconds....
supercalifragilisticexpialidocious
|
|
Summa Militum
Hidd3n Dragon
57
|
Posted - 2014.11.25 15:54:00 -
[21] - Quote
When you see the majority of good players (and scrubs alike) all flock to one weapon, you know it's imbalanced. It's more OP than the ScR because no heat buildup.
[/quote]
I do not see a lot of people playing with the Breach Assault Rifle. The Rail Rifle and the Scrambler Rifle are what I see constantly in this game; I even see more people running around with Shotguns.
|
Ryme Intrinseca
Dead Man's Game RUST415
2075
|
Posted - 2014.11.25 16:03:00 -
[22] - Quote
Mike Ox Bigger wrote:What's the plan for this weapon? It's currently broken.
Was just standing 72m from the enemy and it says I'm hitting at 39% damage. My standard damage is like 70 something without the damage mod I've got on. So at 70m I'm hitting this dude with around 30+ damage, with no recoil and what seems like no dispersion.
Seems legit... 39% is lol damage. You'll get hurt badly by RR, ScR and even CR and Tac AR at that range. |
Summa Militum
Hidd3n Dragon
57
|
Posted - 2014.11.25 16:04:00 -
[23] - Quote
Bahirae Serugiusu wrote:Sgt Kirk wrote:Meanwhile the RR is doing a lot more damage to you at that Range and you die because you're an idiot for fighting a RR at 72 meters. My Rail Rifle can hit dead on at 72 meters for a few seconds then I'm hitting the supply depot, the tank that just spawned far away, the MCC, and pretty much everything but what I'm aiming for.
If someone fires a Rail Rifle at me and hits dead on for just a few seconds I will be completely destroyed even though my main classes have a combined Shield and Armor HP of between 900 and 1100.
|
Cody Sietz
Random Gunz RISE of LEGION
4144
|
Posted - 2014.11.25 16:07:00 -
[24] - Quote
Well it's Gallente so it will probably be nerfed.
But unlike other races rifles and weapons it will not quickly be de-nerfed and instead may or may not be looked at in 3-5 months after the initial nerf.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
533
|
Posted - 2014.11.25 20:29:00 -
[25] - Quote
Ryme Intrinseca wrote: 39% is lol damage. You'll get hurt badly by RR, ScR and even CR and Tac AR at that range.
40% of 70 isn't really laughable when I'm way out of my gun's supposed range. It equates to about 30 in damage.
What you're not understanding is that at that range I'm doing the base damage of the standard assault rifle. The standard AR at that range will barely damage the enemy. The weapons are working in reverse.
If you're not wearing proto, you're doing it wrong.
|
Fibo Gjenn
UNIVERSAL BANDAGE
22
|
Posted - 2014.11.25 21:08:00 -
[26] - Quote
At what kind of suit where you shoting? The Bar is a Cal/Minl killer, on the others, it's the Bolt. |
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1530
|
Posted - 2014.11.25 22:59:00 -
[27] - Quote
why did they touch the rail rifle, the dispersion, the (what feels like) random bullet spread, the kick, the charge, now the gun just feels broken, it's not that I can't spam it and get 50+ kills easily anymore, it's that the hit detection is so poor some times the gun doesn't even do damage to my enemy!
why can't they just leave guns alone and stop listening to people who complained about dying to it. Surely you can gather much more meaningful data from somebody who KILLS with the gun, then you actually know how the gun works!
so the rail rifle had too much range? the SCR has more, nobody complains about it, you can kill with the SCR at 120m TRY IT, then complain about the rail rifle's range. if anything, the assault rifle has always had not enough range! The rail rifle did too much damage, all they needed to do was reduce it's effectiveness at range and reduce the range, at launch, and we wouldn't have this god-dam problem!
DUST VIDEOS
|
Commander Noctus
Gallente Loyalist
138
|
Posted - 2014.11.25 23:54:00 -
[28] - Quote
Mike Ox Bigger wrote: 40% of 70 isn't really laughable when I'm way out of my gun's supposed range. It equates to about 30 in damage.
What you're not understanding is that at that range I'm doing the base damage of the standard assault rifle. The standard AR at that range will barely damage the enemy. The weapons are working in reverse.
Mike Ox Bigger wrote:
A lot. The AR's are ass backwards. Should have been more clear in my statement. The Breach AR outperforms the standard AR in every aspect. It out ranges it due to the damage output. There's no use for the standard AR.
Ok, so what I'm getting from you, OP, is:
"Yeah, the Breach does do small damage at that range. BUT the problem is it outperforms the Standard in everything, so nerf it to match the Standard"
What you don't understand is that the standard is STILL underpowered (albeit slightly) compared to the other weapons. The Breach does its job: kills EFFECTIVELY at close range, just like it's supposed to, as a CQC Gallente weapon is designed to do. Long range use DOES NOT result in a ridiculous amount of kills, especailly at 39% damage (200dps approximately), unless you're target is standing still, made of sand, and blind/deaf.
Why nerf that gun then? If your issue appears to be "The Standard has no place because it is outdone by the Breach". Why not buff the standard then? Bring it up to par with the Breach? That would solve the issue, no? Perhaps give the Breach a bit more dispersion/kick to compensate?
Unless, you're real issue is that a Gallente weapon is, for once, being useful without relying on gimmicks (shotgun)?
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
536
|
Posted - 2014.11.26 00:49:00 -
[29] - Quote
Commander Noctus wrote: Ok, so what I'm getting from you, OP, is:
"Yeah, the Breach does do small damage at that range. BUT the problem is it outperforms the Standard in everything, so nerf it to match the Standard"
That's not what I said, I just asked what's the plan with this weapon as it simply outperforms the standard ar.
Commander Noctus wrote: What you don't understand is that the standard is STILL underpowered (albeit slightly) compared to the other weapons. The Breach does its job: kills EFFECTIVELY at close range, just like it's supposed to, as a CQC Gallente weapon is designed to do. Long range use DOES NOT result in a ridiculous amount of kills, especailly at 39% damage (200dps approximately), unless you're target is standing still, made of sand, and blind/deaf.
It was a militia suit standing in the redline trying to snipe. My point was I shouldn't have been able to kill him so easily at range. My standard AR would have forced me to move much closer to engage.
Commander Noctus wrote: Why nerf that gun then? If your issue appears to be "The Standard has no place because it is outdone by the Breach". Why not buff the standard then? Bring it up to par with the Breach? That would solve the issue, no? Perhaps give the Breach a bit more dispersion/kick to compensate?
The breach absolutely needs a nerf and the standard variant needs a buff. Trust me I have the AR bpo, I'd love to be able to run the thing more often.
Commander Noctus wrote: Unless, you're real issue is that a Gallente weapon is, for once, being useful without relying on gimmicks (shotgun)?
I play with a lot of the Gallente weapons, the PLC is one of my favorites currently. I'm just speaking the truth *shrug* I don't mind I've got pro 4 in the AR and will continue to abuse the OP weapon until something is done about it.
If you're not wearing proto, you're doing it wrong.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |