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1741. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
We still need this.
- by Clone D - at 2014.04.25 18:26:00
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1742. Supply Depots - in General Discussions [original thread]
Kaminoikari wrote: Remove ability to change fittings at will. Only able to "change" to the exact suit to refill supplies (as designed) when the depot decides to boycott your suit for whatever reason. The ability to change fittings at will i...
- by Clone D - at 2014.04.25 09:19:00
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1743. CCP: Any plans on making Dust 514 seem more "sci-fi"? - in General Discussions [original thread]
+1 I hope your ideas are heard!
- by Clone D - at 2014.04.25 09:08:00
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1744. I want an equipment... - in General Discussions [original thread]
Anti-Armor and Anti-Personel Mines. Enough of this nonsense waiting around to detonate REs.
- by Clone D - at 2014.04.24 20:47:00
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1745. May I Neuter Your Clone - in General Discussions [original thread]
Lonewolves, I am interested in your take on 1.8. With less grenades, nerfed SCPs and nobody to watch your back for cloaked shottys, are you feeling a little neutered in 1.8?
- by Clone D - at 2014.04.24 20:44:00
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1746. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
Cenex Langly wrote: ... But seriously, they do need an increase in flight speed, not lock speed ... Even with the 25% bonus, an 80GJ blaster can pivot nearly 180 degrees, target and kill an AV merc before lock on is ready. A RR at 90 meters ...
- by Clone D - at 2014.04.24 14:46:00
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1747. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
Tanks in this game are racing around like they belong in the Indy 500. When tank speed got buffed, swarm lock on speed remained the same. Mathematically, that gave tanks a huge advantage over AV. I propose that lock on speed needs to be adjusted i...
- by Clone D - at 2014.04.24 13:15:00
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1748. Friendly Fire ADS - in General Discussions [original thread]
medomai grey wrote: ... It's why we mistake friendlies for hostiles and vice versa. I guess some folks are just trigger happy
- by Clone D - at 2014.04.24 05:18:00
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1749. Downward Tank Turrets Go Through Top Of Tank - in General Discussions [original thread]
I have noticed that tank turrets are capable of going through the top of the tank when pointing down at the ground. This degree of freedom should be limited by the top of the tank itself. I should be able to crouch directly in front of a tank wit...
- by Clone D - at 2014.04.24 05:16:00
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1750. Petition to un-nerf the Scrambler Pistol - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: The nerf makes those precise all the more worth it. Aim for the head. Its more rewarding now to use. You don't need high ROF to kill someone. I am an avid user of the scrambler pistol and I can tell you that the h...
- by Clone D - at 2014.04.24 05:05:00
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1751. Petition to un-nerf the Scrambler Pistol - in General Discussions [original thread]
Bring back the ROF. Leave the Damage alone.
- by Clone D - at 2014.04.24 05:02:00
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1752. Friendly Fire ADS - in General Discussions [original thread]
Are friendly ADSes firing on friendly Gorgons now? Is that a new trend?
- by Clone D - at 2014.04.24 04:57:00
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1753. What is the ultimate goal? - in General Discussions [original thread]
To remind us of life's fragility and restore our awareness of each fleeting moment. Say good bye to your loved ones because you or they may suffer a war barge strike on the way to work.
- by Clone D - at 2014.04.23 00:51:00
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1754. Death By Sniper: No Direction Indicator? - in General Discussions [original thread]
Pete B wrote: ...sniping as a whole should be reviewed. Sniping is truly a different animal than combat soldiering. Sniping = target practice Combat Soldiering = 360 degree awareness out to 70 meters at all times, hiding, darting, covering...
- by Clone D - at 2014.04.22 22:03:00
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1755. Death By Sniper: No Direction Indicator? - in General Discussions [original thread]
Is there no longer a direction indicator when you get offed by a sniper?
- by Clone D - at 2014.04.22 20:38:00
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1756. What Happens Next? - in General Discussions [original thread]
TrueXer0z wrote: How will this game ever dig itself out its current state if this continues? There may be a way to improve NPE, generate revenue, bring in new developers, put an end to AFKers, and get this game growing again. Imagine how ma...
- by Clone D - at 2014.04.22 06:13:00
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1757. Use Built-In Inertial Dampener - in General Discussions [original thread]
Kierkegaard Soren wrote: Sometimes I'd rather take the damage and keep the element of surprise against reds below me. The dampeners is loud, flashy and the animation "stuns"'you for a few second upon landing. It's not exactly Batman. Agreed,...
- by Clone D - at 2014.04.21 18:16:00
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1758. Use Built-In Inertial Dampener - in General Discussions [original thread]
So, the rest of you like taking fall damage when you have a perfectly useful inertial dampener?
- by Clone D - at 2014.04.21 18:03:00
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1759. Use Built-In Inertial Dampener - in General Discussions [original thread]
Isn't the inertial dampener built into my dropsuit? Why can't I use it whenever I want to? Related problem inertial dampener doesn't engage: https://forums.dust514.com/default.aspx?g=posts&t=156736&find=unread
- by Clone D - at 2014.04.21 14:30:00
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1760. Wow guys. - in General Discussions [original thread]
Scheneighnay McBob wrote: Seriously? I guess they were dying too much and wanted to take some extra damage. I have noticed a huge increase in the number of heavies I've had to eliminate lately.
- by Clone D - at 2014.04.20 22:13:00
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