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1721. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Thurak1 wrote: Supernus Gigas wrote: ... Teamwork should be recommended, but NEVER required just to play a role. YES And i would say the same for the ANTI vehicle roles! why should it take multiple AV players to counter 1 tank effectively?...
- by Clone D - at 2014.04.29 00:37:00
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1722. Vehicle Owner Can Swap To Occupied Positions - in General Discussions [original thread]
Cody Sietz wrote: What if all slots are occupied? If you are outside of the vehicle, entering the vehicle, then you bump somebody out. If you are in the vehicle and all slots are occupied, you simply swap seats with the merc in the destinat...
- by Clone D - at 2014.04.28 22:38:00
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1723. Vehicle Owner Can Swap To Occupied Positions - in General Discussions [original thread]
Godin Thekiller wrote: illogical Judging from the current state of the game, I don't think "illogical" is a valid argument, but thanks for playing.
- by Clone D - at 2014.04.28 21:43:00
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1724. Vehicle Owner Can Swap To Occupied Positions - in General Discussions [original thread]
I propose that the owner of a vehicle should be able to swap to any position inside of the vehicle even if it is occupied. If occupied, the passenger is merely placed in the position that the owner was in prior to executing the swap. Surely, this ...
- by Clone D - at 2014.04.28 21:30:00
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1725. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Tebu Gan wrote: Not to mention, that's MY isk invested in a tank I HAVE to share with someone else just to use. Agreed, but remember that you would still be able to use the tank for the many wonderful benefits that a tank provides, just not ...
- by Clone D - at 2014.04.28 21:23:00
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1726. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Supernus Gigas wrote: if you can't solo a tank, that's you being ****** at AV. My technique is fine and I can solo a tank, but think in terms of resource allocation. All of a sudden, I have to drop everything I'm doing, go grab an AV suit a...
- by Clone D - at 2014.04.28 21:02:00
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1727. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Supernus Gigas wrote: No. I mean come on seriously? Do people even think about the complications of their convoluted ideas? ******* Christ. edit:: Let me elaborate on why this a a terrible idea. What does this solve? Nothing. Now in order for...
- by Clone D - at 2014.04.28 20:57:00
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1728. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
Awry Barux wrote: This has been suggested 1000 times. CCP has already said that they do not intend to implement this. inb4tankerrage. If there are that many people that support this concept, then this post should get a lot of likes.
- by Clone D - at 2014.04.28 20:27:00
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1729. Tanks: Separate Driver From Main Gunner - in General Discussions [original thread]
The tank driver and main gunner should be two distinct functions and therefore two separate positions inside of a tank. So a single operator would either drive or use the main gun, but not both simultaneously. Thus to drive and fire the main gun s...
- by Clone D - at 2014.04.28 20:22:00
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1730. Add Scan Stats To Dropsuit Stats - in General Discussions [original thread]
Horizen Kenpachi wrote: It is a shame it should of been there on day one its pretty high on the all time **** up list Agreed!
- by Clone D - at 2014.04.28 11:34:00
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1731. Why even have ground forces if - in General Discussions [original thread]
Ander Thedas wrote: Why have an army when the United States can fire missiles from carriers and has access to a wide variety of different payloads? Troops on the ground are capable of precision. You don't always want to glass your targets. ...
- by Clone D - at 2014.04.27 13:39:00
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1732. Why even have ground forces if - in General Discussions [original thread]
Just use orbitals directly on the MCC. It's that simple. It's not like they move.
- by Clone D - at 2014.04.27 13:23:00
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1733. [IMAGE LEAK] DUST on PS4 - in General Discussions [original thread]
God dammit. You got me. I actually had my hopes up.
- by Clone D - at 2014.04.27 13:10:00
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1734. Idea!: clacks are cool and all - in General Discussions [original thread]
Profile dampening is a completely separate function from cloaking. It does not belong as a bonus of the cloaking mechanism, but I agree with your tiers if they won't remove it completely. Either that, or buff precision enhancer modules to actuall...
- by Clone D - at 2014.04.27 13:05:00
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1735. Add Scan Stats To Dropsuit Stats - in General Discussions [original thread]
And we need this by Friday.
- by Clone D - at 2014.04.27 05:36:00
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1736. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
Michael Arck wrote: If the tank is speeding away and you still have range, it wouldn't matter. You could stand there and still acquire lock while he's hauling ass. It does matter. If the tank is farther away, then there is a greater likeliho...
- by Clone D - at 2014.04.27 05:31:00
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1737. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
We could do the math. Assume that you only get one chance to lock on and fire rockets before a tank drives away and that if a tank gets away then it will just rep and return. If a madruger has only base HP (3800), then it will take 18 rockets at ...
- by Clone D - at 2014.04.26 20:32:00
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1738. Add Scan Stats To Dropsuit Stats - in General Discussions [original thread]
Please add the adjusted Scan Precision, Scan Profile and Scan Radius to the dropsuit stats in the fittings screen. It is time consuming to calculate these manually. Thanks
- by Clone D - at 2014.04.26 13:15:00
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1739. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Scan precision is weaker than profile dampening. Check out the module stats. The game favors covert operations. There may always be someone who slipped by unnoticed.
- by Clone D - at 2014.04.26 11:15:00
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1740. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
DUST Fiend wrote: Lock on speed is fine. Do you frequently use SL? I have to mount a SL on a minmintar light frame in an attempt to keep up with vehicles as they drive away as I am waiting to lock on.
- by Clone D - at 2014.04.25 18:55:00
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