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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
142
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Posted - 2014.03.19 22:40:00 -
[1] - Quote
Basic 1 repair Enhanced 2 repair Complex 3 repair
4KD Minmatar Assault
"LONG LIVE DARK LEGION"
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Deltahawk Durango
Subsonic Synthesis RISE of LEGION
154
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Posted - 2014.03.19 22:47:00 -
[2] - Quote
i agree... the only person buying them skilled up armour repairs this morning and no longer has a use for them... they should do more reps for that kind of fitting cost though...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Syeven Reed
RETR0 PR0 GAMERS
475
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Posted - 2014.03.19 22:47:00 -
[3] - Quote
If anything they should receive a bonus from BOTH the repair skill and the armor skill, which they don't.
Gÿé Syeven 514
Application for CPM1
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Cody Sietz
Bullet Cluster Legacy Rising
2758
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Posted - 2014.03.19 22:49:00 -
[4] - Quote
I'd move them to the high slot as well.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ZDub 303
TeamPlayers Negative-Feedback
2373
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Posted - 2014.03.19 23:03:00 -
[5] - Quote
Cody Sietz wrote:I'd move them to the high slot as well.
Agreed, they really should be a high slot module. Until then, they will always compete against armor plates and reps. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
585
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Posted - 2014.03.19 23:09:00 -
[6] - Quote
No they really shouldn't be high-slot modules, holy crap they should not.
Armor has the fundamental advantage of WAY more eHP. It really doesn't need anymore advantage in that area by making an armor mod a high-slot module.
The reason why shield have a low-slot module is because shields:
1) are regen based tanking 2) have way less eHP potential
I do agree that reactive plates need a re-thinking, and perhaps just an outright change to resistance modules (of course shields would need a resistance module as well).
They used to be usefull if you had very very few low-slots, and when the armor plate penalties for movement were higher. Now not so much.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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ZDub 303
TeamPlayers Negative-Feedback
2373
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Posted - 2014.03.19 23:13:00 -
[7] - Quote
Magnus Amadeuss wrote:No they really shouldn't be high-slot modules, holy crap they should not.
Armor has the fundamental advantage of WAY more eHP. It really doesn't need anymore advantage in that area by making an armor mod a high-slot module.
The reason why shield have a low-slot module is because shields:
1) are regen based tanking 2) have way less eHP potential
I do agree that reactive plates need a re-thinking, and perhaps just an outright change to resistance modules (of course shields would need a resistance module as well).
They used to be usefull if you had very very few low-slots, and when the armor plate penalties for movement were higher. Now not so much.
Would they really be that much better than shield extenders though?
Shield regs need something extra too imo, hard to justify a reg over an armor plate imo. |
Adelia Lafayette
Science For Death
733
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Posted - 2014.03.19 23:13:00 -
[8] - Quote
reactive plates should react. Save up a repair burst say like 100 points of armor. When you hit 25% armor 100 points come back and then it needs to cool down for 30 seconds
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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Chunky Munkey
Amarr Templars Amarr Empire
3564
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Posted - 2014.03.19 23:20:00 -
[9] - Quote
Two reactives can't outperform a regular plate and a regular rep.
To me that renders them all but useless.
I have one fitting with one on, and that's because it only has one low slot.
No.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
588
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Posted - 2014.03.19 23:34:00 -
[10] - Quote
Syeven Reed wrote:If anything they should receive a bonus from BOTH the repair skill and the armor skill, which they don't.
Then they should require both skills to use. Maybe make them require lower armor repair.
Like: Basic Reactive- Level 1 Armor Plates Enhanced Reactive- Level 3 Armor Plates, Level 2(1) Armor Repair Complex Reactive- Level 5 Armor Plates, Level 4(3) Armor Repair
This would also make those even levels more valuable.
Or make them the same level.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Cyzad4
Blackfish Corp.
201
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Posted - 2014.03.19 23:47:00 -
[11] - Quote
bit more hp would make sense too, nothing too high but complex reactive having 3/4 hp of a basic plate coupled w a terrible rep rate makes them totally useless and that's ignoring the req's for them.
Welcome to you're "DOOM"
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