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          Princess Abi-Hime 
          Pradox XVI Proficiency V.
  1276
  
          
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        Posted - 2014.03.19 17:35:00 -
          [1] - Quote 
          
           
          With damage mods getting a hefty nerf in 1.8, is it still a good idea to use them in the high slots? I was thinking maybe using shield energizers on the gal sent's highs might be good for a fast buffer, but I'm not sure if I should do that..
 The Metalhead Mercenary 
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          Viktor Hadah Jr 
          Critical-Impact
  3084
  
          
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        Posted - 2014.03.19 17:36:00 -
          [2] - Quote 
          
           
          They are pretty useless....
 Selling Templar BPO's 250Mil Last of the BPO's(Click link) 
I feed off your tears 
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          Kasote Denzara 
          A Vulture
  1967
  
          
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        Posted - 2014.03.19 18:05:00 -
          [3] - Quote 
          
           
          Gallente are armor based, not shield. Don't try making them into dual tankers.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
I'm waiting for my G-I suit. It's what I want. 
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          Delta 749 
          Kestrel Reconnaissance
  2678
  
          
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        Posted - 2014.03.19 18:09:00 -
          [4] - Quote 
          
           
          Brick tank all day every day
 I'll start my own war, with hookers, and blackjack! 
In fact forget the war and the blackjack. 
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          Medic 1879 
          Forsaken Immortals Top Men.
  1889
  
          
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        Posted - 2014.03.19 18:25:00 -
          [5] - Quote 
          
           
          Kasote Denzara wrote:Gallente are armor based, not shield. Don't try making them into dual tankers.   So do what? have a high fitting cost damage mod which gives you a 5% bonus each + stacking penalties? Or put mybrofils in there so your slow suit can melee people to death? Or precision enhancers which on a heavy means you would be able t0 pick up another heavy if he was close enough to give you a hug?
  There are not enough viable options for either set of slots at the moment armour gets no high slot mods, shields do get some low slot but I am guessing they are crap because pretty much every "shield tanking" suit on the battlefield has higher armour than shields.
 Lead Diplomat for Forsaken Immortals. 
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          Arkena Wyrnspire 
          Fatal Absolution
  11446
  
          
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        Posted - 2014.03.19 18:28:00 -
          [6] - Quote 
          
           
          A damage might, might be worth using considering your already large HP pool and high base damage weapon. Shield modding doesn't sound like a bad call though. I'd recommend a recharger over an energizer though, as an energizer will kill a noticeable amount of HP with the high base heavies have.
 You have long since made your choice. What you make now is a mistake. 
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          Kasote Denzara 
          A Vulture
  1967
  
          
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        Posted - 2014.03.19 18:33:00 -
          [7] - Quote 
          
           
          Medic 1879 wrote: So do what? have a high fitting cost damage mod which gives you a 5% bonus each + stacking penalties? Or put mybrofils in there so your slow suit can melee people to death? Or precision enhancers which on a heavy means you would be able t0 pick up another heavy if he was close enough to give you a hug?
  There are not enough viable options for either set of slots at the moment armour gets no high slot mods, shields do get some low slot but I am guessing they are crap because pretty much every "shield tanking" suit on the battlefield has higher armour than shields.
   The Gallente Sentinel, for example, has one high slot and four lows at prototype level. What do you think goes in that high for the Sentinel that has a passive of 1 armor per second regeneration and mediocre shielding capabilities? Caldari's prototype Sentinel, on the other hand, gets 4 highs and 1 low and has the greatest shielding capabilities.
  It's pretty clear which one does which. The only Sentinel with more armor than the Gallente's own Sentinel is Amarr, which prototypes are 3 lows, 2 highs. They are the closest thing to dual tanking able, with Minmatar sitting right below.
  Jeeze. I thought this would be common knowledge by now.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
I'm waiting for my G-I suit. It's what I want. 
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          Chunky Munkey 
          Amarr Templars Amarr Empire
  3563
  
          
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        Posted - 2014.03.19 18:47:00 -
          [8] - Quote 
          
           
          Kasote Denzara wrote:Gallente are armor based, not shield. Don't try making them into dual tankers.  
  Why not? It has a lot of shield. It also frees up lots of PG to avoid the damage mod. Dual tanking might not be viable in EVE, but it works in Dust.
 No. 
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          Chunky Munkey 
          Amarr Templars Amarr Empire
  3563
  
          
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        Posted - 2014.03.19 18:50:00 -
          [9] - Quote 
          
           
          Kasote Denzara wrote:Medic 1879 wrote: So do what? have a high fitting cost damage mod which gives you a 5% bonus each + stacking penalties? Or put mybrofils in there so your slow suit can melee people to death? Or precision enhancers which on a heavy means you would be able t0 pick up another heavy if he was close enough to give you a hug?
  There are not enough viable options for either set of slots at the moment armour gets no high slot mods, shields do get some low slot but I am guessing they are crap because pretty much every "shield tanking" suit on the battlefield has higher armour than shields.
  The Gallente Sentinel, for example, has one high slot and four lows at prototype level. What do you  think goes in that high for the Sentinel that has a passive of 1 armor per second regeneration and mediocre shielding capabilities? Caldari's prototype Sentinel, on the other hand, gets 4 highs and 1 low and has the greatest shielding capabilities. It's pretty clear which one does which. The only Sentinel with more armor than the Gallente's own Sentinel is Amarr, which prototypes are 3 lows, 2 highs.  They are the closest thing to dual tanking able, with Minmatar sitting right below. Jeeze. I thought this would be common knowledge by now.  
  It has nothing to do with what you're "supposed" to do. It's useless being patronising when you're not actually considering the effectiveness of the fitting being discussed.
 No. 
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          Kasote Denzara 
          A Vulture
  1967
  
          
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        Posted - 2014.03.19 18:54:00 -
          [10] - Quote 
          
           
          Chunky Munkey wrote:It has nothing to do with what you're "supposed" to do. It's useless being patronising when you're not actually considering the effectiveness of the fitting being discussed.   No, effectiveness is being considered. The underline of what I am attempting to say is to not try to make it into something it's not. That suit- that Gallentean Sentinel- is capable of breaking 1200 armor. There's no point in attempting to further that tank instead of backing up your firepower. If you want to shield tank, go Minmatar or Caldari. If you want armor tanks, you go Gallente or Amarr (though Amarr is pretty capable of dual tanking, as is Minmatar).
  You can either tank or you can gank. That's the bottomline with some of these suits.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
I'm waiting for my G-I suit. It's what I want. 
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          Princess Abi-Hime 
          Pradox XVI Proficiency V.
  1276
  
          
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        Posted - 2014.03.19 20:04:00 -
          [11] - Quote 
          
           
          Kasote Denzara wrote:Chunky Munkey wrote:It has nothing to do with what you're "supposed" to do. It's useless being patronising when you're not actually considering the effectiveness of the fitting being discussed.  No, effectiveness is being considered. The underline of what I am attempting to say is to not try to make it into something it's not. That suit- that Gallentean Sentinel- is capable of breaking 1200 armor. There's  no point in attempting to further that tank instead of backing up your firepower. If you want to shield tank, go Minmatar or Caldari. If you want armor tanks, you go Gallente or Amarr (though Amarr is pretty capable of dual tanking, as is Minmatar). You can either tank or you can gank. That's the bottomline with some of these suits.   Except nobody wants to take up that much cpu/pg for a measly 5% buff.
 The Metalhead Mercenary 
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          Vitharr Foebane 
          Living Like Larry Schwag
  797
  
          
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        Posted - 2014.03.19 20:08:00 -
          [12] - Quote 
          
           
          Princess Abi-Hime wrote:Kasote Denzara wrote:Chunky Munkey wrote:It has nothing to do with what you're "supposed" to do. It's useless being patronising when you're not actually considering the effectiveness of the fitting being discussed.  No, effectiveness is being considered. The underline of what I am attempting to say is to not try to make it into something it's not. That suit- that Gallentean Sentinel- is capable of breaking 1200 armor. There's  no point in attempting to further that tank instead of backing up your firepower. If you want to shield tank, go Minmatar or Caldari. If you want armor tanks, you go Gallente or Amarr (though Amarr is pretty capable of dual tanking, as is Minmatar). You can either tank or you can gank. That's the bottomline with some of these suits.  Except nobody wants to take up that much cpu/pg for a measly 5% buff.   go for the way cheaper 4% mod then
 Thanks CCP for making the HMG Heavy viable again :3 
That's no excuse to slack off on releasing a heavy laser though =.= 
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          Rynoceros 
          Rise Of Old Dudes
  3194
  
          
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        Posted - 2014.03.19 20:12:00 -
          [13] - Quote 
          
           
          That Amarr bricked on the Lows and what's left of the Damage Mods in the Highs will still be the best Heavy. I'll take that 10% damage buff over 135 HP. But, that Gallente if tanked with Biotics (1 Regulator, 3 KinCatz) will be an unpleasant surprise for most players.
 I GÖú Kittens. 
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