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781. PC at the moment is only there for skilled players - in General Discussions [original thread]
Protocake JR wrote: tl;dr PC is hard, new people get pwned, that isnt fair, PC isnt for everyone...
- by ChromeBreaker - at 2013.07.22 08:44:00
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782. What exactly is wrong with "Flavors of the Month"? - in General Discussions [original thread]
The problem is they only last a month... thats the point.... people skill into the OP weapon, it gets nerfed, and they cry their newly balanced weapon isnt good enough. AND that now it isnt OP they'd rathe be using something else... cAn ayE haVe ...
- by ChromeBreaker - at 2013.07.22 08:41:00
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783. we need to start the process of A real CPM - in Feedback/Requests [original thread]
DoomLead wrote: I say keep Iron wolf Saber and begin finding other people to fill roles specific to the suits we need a CPM who specialize in each of the following areas 1.Assault 2.Logi 3. Scout 4.Sentinel 5.Commando 6.LAV 7.HAV 8.Dropship A...
- by ChromeBreaker - at 2013.07.22 07:48:00
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784. Damage modifiers, why??? - in General Discussions [original thread]
DJINN leukoplast wrote: Eh, I find it better to run all shields vs shields + damage mods. That tiny percentage of damage increase isn't worth giving up my survivability. But that's just me. Each to their own, i find having the other guy die...
- by ChromeBreaker - at 2013.07.22 07:41:00
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785. Damage modifiers, why??? - in General Discussions [original thread]
Dmg or tank or utility... I dont see the problem...? They have high fitting requirements, a stacking penelty, give an advantage to armour tankers and gives the game more variation.
- by ChromeBreaker - at 2013.07.22 07:33:00
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786. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: CCP FoxFour wrote: ChromeBreaker wrote: From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the ...
- by ChromeBreaker - at 2013.07.19 15:03:00
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787. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: ChromeBreaker wrote: From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless...
- by ChromeBreaker - at 2013.07.19 14:17:00
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788. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
From what i understand... A nano hive has a max pool of nanites... and releases a wave every cycle That cycle can either repair or resuply, but uses the same amount of nanites for both and regardless of how much is resupplied or repaired
- by ChromeBreaker - at 2013.07.19 12:26:00
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789. DEVspiracy - in General Discussions [original thread]
Aeon Amadi wrote: ChromeBreaker wrote: CCP FoxFour wrote: What is this nonsense... /me slowly backs away from the thread want me to go find your face? http://3.bp.blogspot.com/-zF9gyBkuEU8/T-RIiC-skTI/AAAAAAAACRw/99Q7rOQn7S0/s16...
- by ChromeBreaker - at 2013.07.19 12:08:00
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790. DEVspiracy - in General Discussions [original thread]
CCP FoxFour wrote: What is this nonsense... /me slowly backs away from the thread want me to go find your face?
- by ChromeBreaker - at 2013.07.19 11:51:00
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791. My thoughts on the Cal logi nerf - in General Discussions [original thread]
It should be hard to fit an all proto/complex suit... and expensive too lol
- by ChromeBreaker - at 2013.07.19 10:46:00
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792. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
I look at the forums today and i smile... I coulda gone Cal Logi, but i decided, meh screw it, im going to stick to my guns and go heavy... i went through the marshmellow HMG days... the logi with more hp days... and now i just smile
- by ChromeBreaker - at 2013.07.19 10:41:00
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793. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
Noc Tempre wrote: Why is this a core assumption of balance? Let's look at other popular titles - Planteside 2 - Medic has exclusive access to the best ARs Battlefield - Medics oscillate from HMGs to ARs between games MAG - Medic tool was manda...
- by ChromeBreaker - at 2013.07.19 08:58:00
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794. Post timer? - in General Discussions [original thread]
Stops forum spam... to a degree.... To me its just a pain because it effects edits as well
- by ChromeBreaker - at 2013.07.19 08:53:00
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795. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Nom nom nom.... and one more step to my heavy being OP again \o/
- by ChromeBreaker - at 2013.07.19 08:49:00
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796. Logi suit balancing for dummies - in General Discussions [original thread]
Cat Merc wrote: ChribbaX wrote: I will fit my knifes in that extra equipment slot!! Fear this! Well... CCP let you have a capital ship in High sec, I don't see why won't they let you have knives in the equipment slots :P but no capital ...
- by ChromeBreaker - at 2013.07.19 08:46:00
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797. To those who enjoy the tears of CaLogis... - in General Discussions [original thread]
As i had no trouble killing Cal Logi's before (you all look the same anyway) doesnt really bother me, except i might kill an extra redberry per clip HMG for the win
- by ChromeBreaker - at 2013.07.19 08:40:00
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798. How does downtime work exactly?... - in General Discussions [original thread]
Every day downtime is for 30min (ish), and can go on longer for a patch/update.... a lot longer if there are problems.... Make sure you put on a long skill on patch day... wait wait no thats something else Either way CCP have it in their heads t...
- by ChromeBreaker - at 2013.07.19 08:35:00
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799. New Dev Blog! - in General Discussions [original thread]
Tears are coming
- by ChromeBreaker - at 2013.07.18 14:37:00
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800. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Tears already
- by ChromeBreaker - at 2013.07.18 14:35:00
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