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1. Damage Modifiers - in Rookie Training Grounds [original thread]
For complex dmg mods you need Handheld Weapon Upgrades Level V They have their own section on the market under Dropsuit Modules - Weapon Upgrades
- by ChromeBreaker - at 2013.07.09 11:43:00
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2. sentinel heavy - in Rookie Training Grounds [original thread]
Current Sentinal is slightly cheeper has a reload bonus, and different slot layouts... is that worth the 10x skill... personally no...
- by ChromeBreaker - at 2013.05.21 10:14:00
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3. The Pistolero : A guide to the most fun you can have in dust. - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Bojo The Mighty wrote: Oh but have you not committed the point blank Burst Scrambler Pistol (BurSP) headshot? It's my old school must conserve ammo instinct ;D If I use more bullets than I need to kill someone, it mean...
- by ChromeBreaker - at 2013.04.30 11:26:00
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4. Utilizing Militia Nanohives - in Rookie Training Grounds [original thread]
Robert JD Niewiadomski wrote: Can you tell how much nanite clusters are left in the hive when it's been deployed? Does it glow differently than "fresh" one? Or maybe it's "glow sphere" gets smaller? Two more ??: is one nanite cluster equal to ...
- by ChromeBreaker - at 2013.04.30 10:28:00
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5. Age old Question for a Sniper Assault or Logi? - in Rookie Training Grounds [original thread]
Heavy sniper = Best sniper Forge gun as a preferance but you could give it a little boom stick...
- by ChromeBreaker - at 2013.04.23 14:37:00
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6. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
FG's do more dmg, quicker. Are more tactically versitile and are the weapons that scare the elite of the game (tanks, proto suits)
- by ChromeBreaker - at 2013.04.23 08:33:00
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7. [REQUEST] What are the top 5 most valuable Blue-print copies? - in Rookie Training Grounds [original thread]
Matakage wrote: Thanks for the help! And yes, I meant BPOs not BPCs. Which pack contains the Exile Assault Rifle? I'm interested in that one. I believe it was a reward for closed beta peeps... or at least an event in the closed beta
- by ChromeBreaker - at 2013.04.15 11:25:00
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8. Heavy?! - in Rookie Training Grounds [original thread]
Forge gun, get high, shoot the ants. Aim low, lead slightly, remember splash. Assault FG when you get your aim in.
- by ChromeBreaker - at 2013.04.12 14:36:00
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9. Whose a rookie test : Grenades - in Rookie Training Grounds [original thread]
You just gotta know!! you gotta FEEL it dude. Deep deep down inside
- by ChromeBreaker - at 2013.04.04 14:29:00
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10. Hacking Research Trials - in Rookie Training Grounds [original thread]
Il save you some time n say the type of suit isnt a factor up to the point of how many code breakers you can fit
- by ChromeBreaker - at 2013.04.03 13:59:00
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11. Sniping railgun tanks: how to deal with them? - in Rookie Training Grounds [original thread]
Forge gun can do it pretty easy with some skill points piled into it... had no problem hitting them. Can certainly make them back off lol... made one fall off a mountain once
- by ChromeBreaker - at 2013.04.03 11:42:00
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12. Making the most of your orbital strikes - in Rookie Training Grounds [original thread]
gbghg wrote: This either an amusing troll or you've never seen what happens when you call an OB on yourself... Not on yourself lol. hes talking about shared vehicle assists + defend order = profit
- by ChromeBreaker - at 2013.03.27 10:52:00
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13. Best general type of strafe for a Heavy? - in Rookie Training Grounds [original thread]
Himiko Kuronaga wrote: ChromeBreaker wrote: The best strafe for a heavy is to put bullets into the other guys face. You have a lot more hp than the other guy and can do more dmg... ....... Alright, anyone else? Ok Ok look heavies a...
- by ChromeBreaker - at 2013.03.25 12:30:00
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14. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
ladwar wrote: yea but then the snipers see that im there and shoot at me till they get lucky and hit me, a non-moving target which is between 15-20 shots normally. Ok what you jibberin n jabberin about now? what have snipers suddenly got to ...
- by ChromeBreaker - at 2013.03.25 12:23:00
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15. Best general type of strafe for a Heavy? - in Rookie Training Grounds [original thread]
The best strafe for a heavy is to put bullets into the other guys face. You have a lot more hp than the other guy and can do more dmg...
- by ChromeBreaker - at 2013.03.25 11:25:00
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16. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
In the mean time... walk up there your self with a nano hive and some AV grenades....
- by ChromeBreaker - at 2013.03.25 10:26:00
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17. Hello! - in Rookie Training Grounds [original thread]
Devils Imp wrote: ThrWill BeBlood wrote: Just getting in to the game and like to know where to start? Yep Same <<<<< Welcome I would recommend just playing a few games, jump straight in get a feel for the game and ...
- by ChromeBreaker - at 2013.03.22 13:25:00
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18. [Drop Ships] How many SP for a decent level - in Rookie Training Grounds [original thread]
Vyzion Eyri wrote: I just deleted a wall of text because I realised one quote summarised my long-winded post quite succintly. "A knife is only as good as the one who wields it." - Patrick Ness, The Knife of Never Letting Go Perhaps, just pe...
- by ChromeBreaker - at 2013.03.21 14:07:00
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19. Explosives - in Rookie Training Grounds [original thread]
Remotes can dmg structures... you could prob take out a turret with what you carry. Proximity mines persist.
- by ChromeBreaker - at 2013.03.21 12:15:00
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20. [Drop Ships] How many SP for a decent level - in Rookie Training Grounds [original thread]
Judge Rhadamanthus wrote: I'm investing in them atm so I can properly feedback to the devs. This is a beta so I figure that i should take part in making sure DS are viable in future builds. The downside is the cost of finding the problems. ...
- by ChromeBreaker - at 2013.03.21 12:13:00
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