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321. 1.8 Whos keeping what they got? - in General Discussions [original thread]
ill probably be....a railgun tanker...as always....
- by Charlotte O'Dell - at 2014.03.07 03:31:00
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322. Is the mass driver buff significant? - in General Discussions [original thread]
Cody Sietz wrote: Patt MaCrotch wrote: Yes, unfortunately Massholes are returning. Prepare yourself for the scrubbery and douchebaggery which will ensue. But it's a area denial weapon! -every MD user ever while running around n00bToobing ...
- by Charlotte O'Dell - at 2014.03.07 03:29:00
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323. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
501st Headstrong wrote: What part of I don't have the SP to save are some people not getting? I do not have cores maxed. I do not have tanks maxed. I am saving up for those. I do NOT participate in fit of the month because I am saving for other...
- by Charlotte O'Dell - at 2014.03.07 03:24:00
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324. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Well said
- by Charlotte O'Dell - at 2014.03.06 20:38:00
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325. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
ERYN Warchild wrote: Oh I hope they say no just to spite everyone. You made your SP choices to have the best weapons and broken fits. Now when it changes you whine and moan that you can't have the best fit any more? You know what? Suck it up an...
- by Charlotte O'Dell - at 2014.03.06 20:35:00
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326. Passive SP (Skill Points) & SP in General - in General Discussions [original thread]
All SP should be passive. Just like EVE so people have to log in to choose what skills to spec, but we don't need to grind.
- by Charlotte O'Dell - at 2014.03.06 16:51:00
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327. Take the Time to Fix Maps; Craters Break the Risk v Reward Mechanic - in General Discussions [original thread]
Port to PSA. This game will never take off with only 512 mb of ram.
- by Charlotte O'Dell - at 2014.03.06 16:48:00
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328. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
So many good players leaving BC the grind is boring.
- by Charlotte O'Dell - at 2014.03.06 16:46:00
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329. Innocent question about Blasters - in General Discussions [original thread]
ads alt wrote: Atiim wrote: When your running Minmatar Assault suits, Blasters were rather easy to strafe through. Except those Scattered variants. >.> I hope blasters get a huge range reduction... Sort of. Their max range needs ...
- by Charlotte O'Dell - at 2014.03.06 16:43:00
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330. Feedback Please: Assault Role? - in General Discussions [original thread]
Minmitar should gut bonus to damage mods so with max skill, they do 10% bonus BC their suits suck so bad. Amarr is good. Gallente is good...gal assault with shotgun could be good. Very good. Caldari should get bonus to all shield modules.
- by Charlotte O'Dell - at 2014.03.06 16:34:00
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331. damage mods will still be useful in 1.8 - in General Discussions [original thread]
Good day to be Caldari.
- by Charlotte O'Dell - at 2014.03.06 16:31:00
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332. 1.8 Patch Notes and what new weapon will be FOTM? - in General Discussions [original thread]
Michael Arck wrote: Will massholes make a comeback? Yeah but they won't be OP. Its a 20% damage buff. Most ppl fit 2 DMG mods and the weapon is only viable at the cost of tank. I think it'll be a good fix.
- by Charlotte O'Dell - at 2014.03.06 16:29:00
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333. Take the Time to Fix Maps; Craters Break the Risk v Reward Mechanic - in General Discussions [original thread]
Every map, except one, is a crater. A crater is what makes the redline a problem. The redline is a problem because of rail guns. Red line Rail guns are a problem because they exploit a way around the risk v reward mechanic. Redesign every map for...
- by Charlotte O'Dell - at 2014.03.06 16:27:00
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334. Idea for tanks - in Feedback/Requests [original thread]
this is a horrible idea. Buff AV so they can punch through unhardened tanks in 1-2 hits. End of story.
- by Charlotte O'Dell - at 2014.03.05 22:36:00
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335. Let's Be Real About the Railgun - in General Discussions [original thread]
abarkrishna wrote: You do realize that ROF is just a variable used to find DPS right. You can raise the damage and lower rate of fire but still have the same DPS... No ****.
- by Charlotte O'Dell - at 2014.03.05 22:34:00
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336. Let's Be Real About the Railgun - in General Discussions [original thread]
Heimdallr69 wrote: Charlotte O'Dell wrote: Is the DPS fine? Yes. Is the ROF fine? No. It is far too fast and is too forgiving for bad shots. Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot sho...
- by Charlotte O'Dell - at 2014.03.05 22:33:00
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337. Let's Be Real About the Railgun - in General Discussions [original thread]
Obodiah Garro wrote: Currently the spool time is negated with engagement planning, having a spool up between each shot would easily break the weapon. You know what could really use a spool up each time? The blaster turret i dont get the b...
- by Charlotte O'Dell - at 2014.03.05 15:40:00
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338. Let's Be Real About the Railgun - in General Discussions [original thread]
Atiim wrote: Seems reasonable. But prepare to have your thread bombed by Spkr4TheDead and Takahiro Kashkuken. AV weapons 3HKing vehicles? That's OP. HAV weapons 3HKing vehicles? That's Balanced. Quite ironic eh? i dont play enough to car...
- by Charlotte O'Dell - at 2014.03.05 05:24:00
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339. Grrr even I've reached my limit - I'm done!! - in General Discussions [original thread]
3/10
- by Charlotte O'Dell - at 2014.03.05 05:21:00
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340. Let's Be Real About the Railgun - in General Discussions [original thread]
Is the DPS fine? Yes. Is the ROF fine? No. It is far too fast and is too forgiving for bad shots. Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal.
- by Charlotte O'Dell - at 2014.03.05 03:03:00
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