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341. I Now See the Light in the Dropship/Railgun imbalance - in General Discussions [original thread]
Atiim wrote: 9/10 Would Eat Again, but a bit too much salt. Removing the redline would make this game 100% unplayable for new players, as well as causing people to quit the second they are redlined. So then how else can the redline be fixed?
- by Charlotte O'Dell - at 2014.01.31 22:51:00
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342. 1 Man Tanks; 2 Man Tanks - in General Discussions [original thread]
Perhaps there should be 2 different hull-types. Type I: Tank requires 1 pilot, much as we have now. Compared to current tank hulls, it has less fitting capacity and a lower HP pool. Type II: Tank requires a driver and a gunner. It has a higher f...
- by Charlotte O'Dell - at 2014.01.31 22:51:00
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343. PROJECT "DUST 514 v.2.0" - in General Discussions [original thread]
You had me until you suggested that tanks require 2 pilots. Perhaps a more powerful variant of tanks that requires 2 pilots than the current model, and then a 1 pilot tank that is weaker than current model.
- by Charlotte O'Dell - at 2014.01.31 22:46:00
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344. I Now See the Light in the Dropship/Railgun imbalance - in General Discussions [original thread]
I apologize for my earlier posts, stating that rails were fine and dropships would kill everything if we didn't exist; I now see that what I said is the same thing that AV said to me prior 1.7- Before 1.7, I could still get 30:0 games IF THERE WA...
- by Charlotte O'Dell - at 2014.01.31 22:42:00
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345. Plasma Cannon burn effect - in General Discussions [original thread]
or just double its damage...
- by Charlotte O'Dell - at 2014.01.31 00:46:00
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346. Tankers against OP Tanks - in General Discussions [original thread]
Ok, gents, we asked for cheaper tanks OR tougher tanks, but got both AND a skill tree that only asks a couple mil to get a good fit. I don't like being an accidental FOTM fa99ot, and I don't think any of you do, either. So, what do we want? Nerf...
- by Charlotte O'Dell - at 2014.01.31 00:42:00
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347. HAV limits on all gamemodes - in General Discussions [original thread]
TheD1CK wrote: lol.... yeah... with the crap we have put up with since 1.7 tankers don't deserve **** QQ tanks are too expensive, I cant make ISK..... Well a tank should be expensive.... you have the potential of killing the entire team that...
- by Charlotte O'Dell - at 2014.01.31 00:41:00
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348. HAV limits on all gamemodes - in General Discussions [original thread]
Patrick57 wrote: This would only hurt the true tankers. exactly. the FOTM chasers would immediaately stop running tanks, but the true tankers, with SP in nothing else, would be screwed again. Tanks need to be more difficult to survive in t...
- by Charlotte O'Dell - at 2014.01.31 00:39:00
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349. Mass Driver Needs to Get with the Times - in General Discussions [original thread]
THUNDERGROOVE wrote: fawkuima juggalo wrote: Charlotte O'Dell wrote: With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR...
- by Charlotte O'Dell - at 2014.01.31 00:38:00
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350. Mass Driver Needs to Get with the Times - in General Discussions [original thread]
Atiim wrote: Bojo The Mighty wrote: Maybe if you guys actually used the Mass Driver in it's niche location you'd find that your cries are less correct. Not saying it's not lagging, but I'm also saying it's not so bad. I've had more Breach MD...
- by Charlotte O'Dell - at 2014.01.31 00:37:00
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351. Don't be a Madrugar Blaster Pilot - in General Discussions [original thread]
There is literally no lower level of noobery. You might as well lump yourself in with the faglocks, lagdrivers, noob tubes (duvolles), murder taxis, and Chromosome rail snipers at that point. It takes no skill to chill there with an armor tank t...
- by Charlotte O'Dell - at 2014.01.31 00:35:00
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352. HAV limits on all gamemodes - in General Discussions [original thread]
umm..how about no limit at all in pc. limit 6 in FW. for pubs: 3 skirm 3 dom 2 ambush
- by Charlotte O'Dell - at 2014.01.31 00:28:00
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353. Game is unbalanced - in General Discussions [original thread]
it's not any worse than 1.6 when duvolle gallogis got 25:0 just as often as tanks do, You must be new. There is always an OP fit. Right now it is tanks. Tomorrow it may be cal scout with magsec and cloak.
- by Charlotte O'Dell - at 2014.01.31 00:27:00
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354. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Ummm...noo....that won't solve the problem. Good tankers will still roll together and stomp all of you and you'll cry more. Try again.
- by Charlotte O'Dell - at 2014.01.31 00:25:00
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355. Mass Driver Needs to Get with the Times - in General Discussions [original thread]
fawkuima juggalo wrote: Charlotte O'Dell wrote: With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior. The MD also ...
- by Charlotte O'Dell - at 2014.01.31 00:23:00
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356. Are Tankers enjoying tanks? - in General Discussions [original thread]
Kind of boring. When only a few tankers in the game are cape able of killing me over and over, it's no fun. Infantry don't stand a chance. Maybe if the proxies didn't beep it'd be more fun but it's too easy now. I stick to killing tanks for that ...
- by Charlotte O'Dell - at 2014.01.28 22:35:00
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357. Large blaster turrets removal? - in General Discussions [original thread]
Sole Fenychs wrote: Blasters should be a strong disadvantage against other vehicles. Currently, it's too easy to kill a tank with a blaster. If a blaster HAV wants to be protected against vehicles, they need to get a second gunner with a small...
- by Charlotte O'Dell - at 2014.01.28 22:31:00
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358. Gunnlogi or Madrugar? - in General Discussions [original thread]
Gunlogi no matter the turret. It's powerful shields, quick regent, and agility give it the edge over the madrugar in everything except running away. However, since the madrugar can afford to fit scanners and can be hardened longer, it is the supe...
- by Charlotte O'Dell - at 2014.01.28 22:25:00
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359. Balancing Large Turrets Around Missiles - in General Discussions [original thread]
Pokey Dravon wrote: Blasters are be far the worst AV turret in the game, because alpha damage is key to killing vehicles. I'd actually like to see Large Blaster range decreased, overall DPS increased, but fire rate decreased. This would make t...
- by Charlotte O'Dell - at 2014.01.27 22:22:00
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360. Balancing Large Turrets Around Missiles - in General Discussions [original thread]
Joseph Ridgeson wrote: Missiles are not complained about because they are far less common than the Blaster or the Railgun. I am guessing that is the only reason they are not called overpowered or underpowered one way or another. Because the...
- by Charlotte O'Dell - at 2014.01.27 22:21:00
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